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  • Piercing Damage Modifier?

    I've heard various numbers, and was curious if anyone has better / confirmed results?

    The numbers I've heard:

    Mobs weak to piercing: +20/25% damage (ex. flies)
    Mobs strong to piering: -50% damage (ex. bones)

    Thanks in advance,
    Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
    [ THF75 NIN37 WAR36 BLM35 WHM30 ]
    [ Alch83.2 Wood59.x GS50.x ]
    tp sata 2005/07/04

  • #2
    I was under the impression that mobs "weak" to piercing simply take full damage.

    Flying things: 100% damage
    Bones: 50% damage
    Shells: 75% damage

    and so on...

    Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

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    • #3
      Originally posted by Omena
      I was under the impression that mobs "weak" to piercing simply take full damage.

      Flying things: 100% damage
      Bones: 50% damage
      Shells: 75% damage

      and so on...
      That doesn't sound right to me. What about mobs that aren't "shells" but aren't flying (i.e. tigers, sheep, etc.)? I think it's probably going to be above 100% since 100% would probably apply to the aforementioned mobs.
      SAM 74

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      • #4
        No, I was definitely getting bonuses above my cap on flies.

        Ovinniks are currently VT to me (some T) and my cap is around 1200. I was hitting 1300 occasionally on flies 5-7 levels ago, when my cap was quite a bit lower than it is now.
        Ixaera
        75 THF/NIN, WAR
        Bastok Mithra
        Bismarck

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        • #5
          Originally posted by CarbonFibre
          That doesn't sound right to me. What about mobs that aren't "shells" but aren't flying (i.e. tigers, sheep, etc.)? I think it's probably going to be above 100% since 100% would probably apply to the aforementioned mobs.
          Those are other types of monsters. I did not list all of them and I can't remember them all because they are many. According to a list that I have seen, most monster types resist most weapon types at least a little bit.

          That cap argument is also flawed. Your cap sure as hell is not 1200 on anything VT. You will not reach your absolute damage cap on anything but TW monsters.

          Let's say 1300 is your damage cap on a fly type mob. Since flies take 100% damage, that is your true damage cap. On a different mob type you might cap out at 1100 because you only deal 85% damage.

          I can't prove this, since it's all based on onther people's research . What I do know from my own experience, however, is that you will never reach your damage cap on anything EP or higher. Today I was farming TW (near EP) mobs and only once did my SA deal over 500 damage. I also ate chiefkabobs while I was doing that.
          Against tigers in Batallia I can easily reach my damage cap since they are over 30 levels below me, but that was not the case with barely TW mobs.

          Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

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          • #6
            The only weapons with extra or less damage are piercing. blunt gets extra on bones but has no penalties on anything else. "shell monsters" are really just monsters with a lot more vit than any other monster.

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            • #7
              Originally posted by kissboys
              The only weapons with extra or less damage are piercing. blunt gets extra on bones but has no penalties on anything else. "shell monsters" are really just monsters with a lot more vit than any other monster.
              Actually, this isn't correct.

              Check the chart at:
              http://ff11.s33.xrea.com/cgi2/monster.cgi

              (the 3rd, 4th, and 5th columns from the right are the weapon types)

              Apparently, blunt weapons take a special penalty against leeches, ghosts, hecteyes, and slimes (not that melee is worthwhile against slime, anyway), and slashing weapons take a penalty against ghosts and slimes (and get a bonus against hounds?).

              Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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              • #8
                Man.... you guys should really stop caring about all this useless info and just play the damn game. Who the fuck cares what your damage cap is. Jesus.... people spend to much time overanalyzing this fuckin game.
                Race : Mithra
                Main Job : Thief / Ranger
                Linkshell :
                Lunarians

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                • #9
                  Originally posted by Fire
                  Man.... you guys should really stop caring about all this useless info and just play the damn game. Who the fuck cares what your damage cap is. Jesus.... people spend to much time overanalyzing this fuckin game.
                  I think there are more people in this world that spend too much time making fun of others just to make themselves feel more importanat than what they really are. =P

                  MORAL: let people talk about what they want.
                  `\~*~/`Life is a Dream, Death is the Alarm Clock`\~*~/`

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                  • #10
                    [QUOTE]
                    I think there are more people in this world that spend too much time making fun of others just to make themselves feel more importanat than what they really are. =P

                    MORAL: let people talk about what they want.

                    totally agree

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                    • #11
                      From my experiences all hounds and also processionares are weak to slashing.
                      Calin - Ragnarok

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                      • #12
                        This conversation is really kinda moot since knife is slashing. If you don't believe me do the bcnm60 in Fei'Yin with the ghosts. If you try to fight the one that is weak to piercing you will hit for 1s and 2s. While if you engage the one that is weak to slashing you will do full(well close to it) damage.
                        Peet
                        Hume/Male Mithra
                        52thf/25nin 75thf/37nin
                        Cactuar Hades
                        LS: PhoenixDown/Impact/Arcadia

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                        • #13
                          Originally posted by peet
                          This conversation is really kinda moot since knife is slashing. If you don't believe me do the bcnm60 in Fei'Yin with the ghosts. If you try to fight the one that is weak to piercing you will hit for 1s and 2s. While if you engage the one that is weak to slashing you will do full(well close to it) damage.
                          Well if you want to get down to specifics if it isn't an arrow, bullet, bolt, stars, or along those lines then weapons do have differences.

                          In swords alone a broadsword or scimitar will be slashing but a bilbo or a rapier would be piercing. A Knight's Sword would actually be blunt damage. IRL the swords a knight used were not sharp except for the tip, when attacking someone they litterly were using them like they were bats trying to dent the others armor and then attempt to stab at the dented section to get through the armor.

                          So I would not be surprised if some knives and daggers are consideres slashing and some considered piercing. In the Katana list the Kunai is actually a piercing type weapon IRL, were the Shinobi-Gatana is a slashing weapon IRL.

                          That logic could even be applied to many of the hand-to-hand weapons with blunt damage still being a main to it. So H2H weapons would actually have damage mixes, some of those weapons IRL are used for piercing techniques. Claws used with proper uppercut would stab upwards just under the ribcage, bagnacks are used generally to tear/slash in addition to your punch, and so on.

                          Getting down to those specifics there's a wide range of possibilities that many weapon types can have.


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                          • #14
                            Originally posted by peet
                            This conversation is really kinda moot since knife is slashing. If you don't believe me do the bcnm60 in Fei'Yin with the ghosts. If you try to fight the one that is weak to piercing you will hit for 1s and 2s. While if you engage the one that is weak to slashing you will do full(well close to it) damage.
                            Daggers are piercing. If you don't believe me, fight a skeleton, then go fight a bat or fly.

                            Using a BC with special NMs that have tweaked weaknesses is not exactly a great example to stand on.

                            Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                            • #15
                              Re: Piercing Damage Modifier?

                              25% dmg bonus on stuff weak to your weapon type feels about right.

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