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  • #16
    Originally posted by guyincorporated
    You're not a thief. You wouldn't understand.
    Anything better to explain yourself with? Fact is that gold beastcoins are already pretty damn abundant pre-CoP, what's so "impossible" or special about stealing them from CoP mobs?

    Crappy Livejournal

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    • #17
      Because they in Moval they drop the 100k a stack silk(Seraph), and in combination with stealing gold beastcoins you can make a pretty hefty pay-off.

      Stop hating.

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      • #18
        Originally posted by Voila!
        Because they in Moval they drop the 100k a stack silk(Seraph)
        1. Totally unrelated.
        2. Not mentioned at all by the original poster.

        Now I'm not saying that stealing gold coins isn't good gil, on the contrary when lvling off beastmen or doing skillups or key huntes occasionally I've wished I was thf main or played a job that allowed being a thf-subjob. What I'm saying is that even currently as early as late 50's lvlup PTs you could already steal them.

        Crappy Livejournal

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        • #19
          That wasn't his point.

          His point was that they could never be stolen from Goblins. Now, with the exspansion, they can.

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          • #20
            The reason why this is a big deal to thieves is because at high levels Steal doesn't succeed as often as you like. So when you fighting high level goblins (or even certain other high level beastmen) you see the animation trigger and you expect a gold beastcoin from such a tough monster... and you get a crappy beastcoin. Its a big letdown. I curse any high level beastman that only yields a beastcoin from a steal. Every time it happens.

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            • #21
              Originally posted by guyincorporated
              You're not a thief. You wouldn't understand.
              Thank you, Forum Whore, for proving me right.
              You know I'm right.

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              • #22
                Originally posted by guyincorporated
                Thank you, Forum Whore, for proving me right.
                Ok, now this, I do not understand...
                FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                FFXI: Shiva Server

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                • #23
                  the problem is, these gobbies dont get killed much so you cant really make constant money stealing from them. also, coffers in newton have pretty high mimic rate and you cant attempt to kill them cause theres mobs at all spawns.

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                  • #24
                    Originally posted by LunarCry
                    the problem is, these gobbies dont get killed much so you cant really make constant money stealing from them. also, coffers in newton have pretty high mimic rate and you cant attempt to kill them cause theres mobs at all spawns.
                    I botched a coffer in newton...actually just got weakened, not mimiced. I was shocked. The downside...the coffer moved some place that was completely inaccessable. In fact, I actually got myself TRAPPED in the zone while trying to reach its new spawn location (pretty bad level design imo), because I went off a ramp and was in a (large) area where I could not escape. I assure you, I had more than enough time to check every possible exit; there were none. The only way I could get out is for those round platforms with the 2 gates to shift, but I don't know how to do that. (Firesand in those machines maybe? Anyhow, I didn't have any firesand) I ended up having a buddy blackmage come in and rescue me. (I was down to 3 shinobi-tabi! :sweat: )

                    And whats worse, this path that I thought would bring me to the coffer deadended at another round gate-patform and I STILL couldn't get to it!
                    You know I'm right.

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                    • #25
                      yea firesand opens the gates, also some people in my ls think that they might eventually change on there own like the vapor in atthwah and fire spouts in ifrits
                      Race : Mithra
                      Main Job : Thief / Ranger
                      Linkshell :
                      Lunarians

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                      • #26
                        Can you give me some more details about the shifting mechanics? I would put in firesand to a machine and it just shook the area...the gates didn't change. do you ahve to put sand in all the machines in the zone or something?
                        You know I'm right.

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                        • #27
                          bit of a late add to this but also reguarding newton movalpolos. anyway, i stole a mythril ore from the bugbears there. not bragging or anything just letting everyone know.
                          Peet
                          Hume/Male Mithra
                          52thf/25nin 75thf/37nin
                          Cactuar Hades
                          LS: PhoenixDown/Impact/Arcadia

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                          • #28
                            ok, so im a THF and im gonna have NIN sub, what weps do i use?????

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                            • #29
                              Hmm was there a couple hours one night with a bard friend trying to get plat beastcoins for my goldsmithing. I brought a stack of firesand, and we duo'd the VT gobs. (thief's were the biggest pain, haha) Opened 3 coffers and stole like8, didnt get any interesting drops except a coffer key for my bard friend.

                              for the firesand, just toss one in the furnace and teh gate should change, if not just try again. We eventually had to leave cause he died when he said he wanted to fight the red gob (Goblin Swordsman i think) but regardless we pulled it solo, the other 3 gobs followed it like they were in a PT...

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                              • #30
                                I've done my fair share of wandering in Oldton/newton movapolos, and I have the oldton map - I assume the first thing in the newton coffer is the map for newton - what else is in that coffer? Do you have to cross the gates to get to it? What about the levers in the room with the goblin ashman? If you flip all 3 levers and go across there from oldton-newton, does it lead to the coffer area? I've managed to get around to the other side of the gate without using firesand - just a long run with invis (none of the bats seem to agro). I've also missed probably 10 steals on the VT gobs...i want platinum! I guess I'm asking a bunch of stuff here - talk more about your newton experiences. Oh, and where is the zone to Mine Shaft #whatever?
                                A Galka raised by Chocobos, now he runs as one of them.
                                Kweh!
                                Kweeehh~

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