Announcement

Collapse
No announcement yet.

Devs state that Steal IS NOT affected by stats

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    ok so I just found this thread and I'd like to state how much I love that Dan referes to him as a "A high-level Squenix employee."

    Makes me wonder what Employee AF looks like....
    "And if he left off dreaming about you, where do you suppose you'd be?"

    Comment


    • #17
      I think it comes down to the simple matter of people refusing to beleive it... I mean the info's most likely right, but i could name countless THF's who'd dissagree, I'm elvaan, when i sub thf my steal rates no less than say a taru blm/thf... go figure




      75MNK, 62BRD , 37WAR , 37THF, 37WHM

      Full AF "Paragon of Monk Excellence"
      Genkei 5 Completed
      Rank 10 San, Rank 8 Windy, Rank1 Bastok
      Zilart and CoP Missions Complete
      93 Merrits, slacking need to work on that..
      Shura Haidate +1, body and head.
      Faith Torque, Black Belt , 3/5 Tu'lia Set, 4/5 AF2, 1/5 AF+1

      Comment


      • #18
        I told many of you idiots that Steal wasnt effectd by INT and thats why i asked the question (yes that was my question that was asked).

        You got the most official answer you would ever get from a SE rep. and yet you still want to argue it validity? What a bunch of friggin morons.

        You can lead a horse to water, but you cant get to to drink.
        **Co-Founder of TheCynicalJadedBastardsWhoUsedToGiveAShitButRealizedThatGetsYouNowhereSoNowWeJustInsultPeopleAndCussALot**
        +302 lvls gained (not including the -20 for purposely deleveling BRD to 45)


        If you havent played BST past 35, you havent played BST.

        Comment


        • #19
          Have you ever actually logged your drop rate? Newer versions of the FFXIParser will do this.

          If the devs say that drops are not affected by level, you better have some pretty substantial, hard statistics to contradict them. Anecdotes won't cut it.
          Missed this comment when it was made a while back. I seriously hope you are kidding. I don't need a parser to see the difference in drop rates. I can (and have) killed 100+ mobs in tahronghi canyon at lvl 60+ and only got 4-5 drops while I was trying out farming. Meanwhile, I lvl up a job from 6-12 out there and I get a couple drops every other kill and have a full inventory in 30 mins despite killing so few.

          Parsers are needed to detect minuet differences, like the difference between +5 accu and +10 accu. Drop rates for a high lvl killing super low lvl mobs compared to a low lvl killing low lvl mobs results in such a huge results difference that it is silly to even consider needing a parser unless you are wanting exact percentages (which I never tried to give).
          Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

          Comment


          • #20
            Originally posted by Rones
            Missed this comment when it was made a while back. I seriously hope you are kidding. I don't need a parser to see the difference in drop rates. I can (and have) killed 100+ mobs in tahronghi canyon at lvl 60+ and only got 4-5 drops while I was trying out farming. Meanwhile, I lvl up a job from 6-12 out there and I get a couple drops every other kill and have a full inventory in 30 mins despite killing so few.

            Parsers are needed to detect minuet differences, like the difference between +5 accu and +10 accu. Drop rates for a high lvl killing super low lvl mobs compared to a low lvl killing low lvl mobs results in such a huge results difference that it is silly to even consider needing a parser unless you are wanting exact percentages (which I never tried to give).
            I've never found a difference in droprates when I'm farming with my high-level job vs when I'm xping with something low. Once more, "it being so obvious that I don't need proof", is not, in fact, proof. My guess is that you see all the crystals you get for lowbie level kills and lumped that in with your tally of loot (consciously or unconsciously).
            You know I'm right.

            Comment


            • #21
              Hey Rones, I'm not saying you're wrong or anything (since I haven't done any testing at all), but have you tried taking the monsters at the same rate with both levels? I mean, when you farm with your White Mage, I doubt you take them one at a time with a few minutes down time between each one. Right? It's possible that instead of player level causing the drop rates to drop, it's that you are taking the monsters faster.

              Like I said though, I haven't ever tested this, so I'm not saying it's fact at all. But if it is that way, it would explain what is happening to you, and yet not make the FAQ false. Plus, it would be a good idea for them to limit the speed at which you can get drops. That way people can still farm, without needing to take down every monster in the zone. And the high level players can't flood the market with all the low level drops, while still being able to get them if they need them.

              Anyway, sorry for posting some theory like this without any testing at all.. I hope someone can test it and let me know. I would test it myself, but I don't really have any high level jobs, and I don't have a parser. I just posted this to say that it's possible that you are both right, player level doesn't effect drops, but you do get far less when farming low level monsters. (Let me know if I'm wrong, I'd like to know =P. )

              Comment


              • #22
                Originally posted by Rones
                Missed this comment when it was made a while back. I seriously hope you are kidding. I don't need a parser to see the difference in drop rates.
                I seriously hope YOU are kidding, if you think anyone is going to take a random anecdote over the offical word from Squenix themselves.

                Like I said, if you are going to claim that you know more than the company that made the game, you better have a f*cking mountain of hard evidence (i.e. many, many logs) to back you up. "I killed twenty bees and only got 5 drops" is not going to cut it. Not even remotely close.

                Originally posted by xarddrax
                You got the most official answer you would ever get from a SE rep. and yet you still want to argue it validity? What a bunch of friggin morons.

                You can lead a horse to water, but you cant get to to drink.
                Ain't it the truth.

                Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

                Comment


                • #23
                  I used to spend many hours in tahronghi canyon train farming because there is few people around to steal my kills. So I can train up 40-50 mobs and kill them in 3-4 spells in 10-15min. I'll spend an hour doing that and get at best 10-15 drops. Then I have exped out there solo with different jobs (home nation is bastok so I didn't have signet and wasn't getting crystals) and exped for an hour and ended up with a full inventory (getting a drop nearly every kill). Any melee that spends hours farming can vouch for this effect.

                  This is most obvious on crawlers with silk drops. I tried farming them as whm in west sara(something) for an hour and didn't get a single silk. Went bcak out with a lvl 4 job killing them MUCH slower and got 4-5 drops an hour. All my friends had similiar results when trying to farm silk threads, you get best drop rates when they are within your exp range.

                  Another example, I use to exp solo in palbarough mines at 8-15 mnk a lot and would get backplates drop very quickly. I tried farming there with my whm, and after 2 hours of killing at least 10 times faster than my mnk could I still didn't have a single one dorp. Go kill lizards in valkurm with a 60+ job and try to get a lizard skin to drop (40-50 lizards later you might get one) then go back with a low lvl job. It isn't uncommon for a party of 6 to get 3-4 skins on a single kill (each member causing a chance for a drop, so that's a 2/3 drop rate).

                  I'm not saying SE is lying or wrong, I'm saying I question the authcenticity of the interview over what I see as a blatently false statement. What proof does this website offer for the interview beyond slapping a SE staff member's name on it?

                  Like I said, if you are going to claim that you know more than the company that made the game, you better have a f*cking mountain of hard evidence (i.e. many, many logs) to back you up. "I killed twenty bees and only got 5 drops" is not going to cut it. Not even remotely close.
                  We had this same argument over delay. You insisted everything had to be carried to the .000001 decimal place in exactness when we were discussing a difference of 20+ swings over a 3 min period. So what if it wasn't completly precise with 0 margin of error, the two things that were being compared varied so much that it was unneccessary and just a cheap excuse to discredit your oppenet without actually countering what they state. The difference in drop rates is the same situation. The drop rate change is very large rather easy to see. Just take a lvl 1 job and kill the lowbie mobs, (ingnoring crystals) you will get a drop on most of your kills. Come back with a high lvl char and kill 10 times as many enemies and you will come back with much fewer drops.
                  Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

                  Comment


                  • #24
                    I can kill 20+mobs in a newb zone faster then I can kill an EP or twtbw close to my lvl. Even if thats 10 drops to those newb mobs thats still 9 more drops of crap then the one drop it took 10 minutes to kill.

                    I don't know what your smoking but with th2 I can fill my 40 free slots in a good 20mins in a newb zone. Drop rates on mobs have NEVER changed for me. If anything they are worse on mobs closer to my lvl. I have killed 137 gobbues in Rollenberrry and have gotten a couple water crystals 5 treant bulbs and a beastseal. I've killed 2-3 gobbues in paswlow before getting a cutting.
                    Stabba, Stab, Stabby!
                    OldEmpires LS http://www.rageaddict.com/oldempires/

                    Comment


                    • #25
                      Originally posted by Rones
                      I used to spend many hours in tahronghi canyon train farming because there is few people around to steal my kills. So I can train up 40-50 mobs and kill them in 3-4 spells in 10-15min. I'll spend an hour doing that and get at best 10-15 drops. Then I have exped out there solo with different jobs (home nation is bastok so I didn't have signet and wasn't getting crystals) and exped for an hour and ended up with a full inventory (getting a drop nearly every kill). Any melee that spends hours farming can vouch for this effect.
                      Is it possible that maybe the loot generator produced loot (or lack thereof) used the time as a seed value? Hence, maybe it's possible that you weren't getting more chances for loot drop if you don't kill the mobs at varied times.

                      Although I admit I've never tested this before, but do you think if you farm those mobs and kill them individually instead of AOE nuking them would you get the same result as you got now?

                      EDIT: Also forgot to mention that sometimes moon phase or day of the week it is also determines loot drop (although I've never seen hard evidence on this). When you did your test on those 2 jobs, did you use the exact same moon phase or day of the week?

                      Sometimes when I farm for tiger fangs, there are times when I get rarely any drops and there are times when I get a lot of fangs. And this is with the same job too.
                      San d'Oria Rank 6
                      PLD57 WAR37 THF15 DRK34 RDM55 WHM38 BLM37 BRD52 BST13 NIN18
                      Disclaimer: reading my post may cause severe loss in intelligence and increased suicidal tendency. Signs may include aggravation or sleep disorder. If symptoms arise visit your doctor for futher medical attention. By comprehending it, you've agreed to release any responsibility on my part. Contact with me further to claim retribution is prohibited.

                      Comment


                      • #26
                        I can say persoanlly that -ga spelling is worse for farming.

                        Its much better to kill them one by one the using an aoe spell/ws

                        Well for a recent example, i was goffing around in Bubu waiting for mystickmakers pop. so i ran around and poisioned everything around me and had a train of 30+ mobs.

                        I used thundaga 2 and killed most of them (maybe about 95%) how many drops? none. I kill the remaining few with my staff and got a drop from each one.

                        And this has happened more times then with just that incident.


                        I wanna also back up the people that yes i see that farming lower lvl enemies give worse drops, but as someone else mentioned its a better drop rate then getting one drop for fighting a 10min mob.




                        ALSO.. Just because a dev guy says something.. again doesnt always has a complete truth to it.

                        Comment


                        • #27
                          Originally posted by Rones

                          Go kill lizards in valkurm with a 60+ job and try to get a lizard skin to drop (40-50 lizards later you might get one) then go back with a low lvl job. It isn't uncommon for a party of 6 to get 3-4 skins on a single kill (each member causing a chance for a drop, so that's a 2/3 drop rate).
                          That's not even possible. Skins are limited to 1 per lizard max, and so are lizard tails. In fact, most drops are lmited to one per mob killed and 99% of the rest are limited to two per mob (insect wings for example). Some mobs, such as rams can drop up to four skins and two horns, but they are special.

                          Doesn't seem like level affects drop rates. I get just as much stuff as I did at lower levels.

                          Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

                          Comment


                          • #28
                            Perhaps it is on account of my aoe farming then. I had never read the way you kill it having any affect on drop rates.
                            Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

                            Comment


                            • #29
                              Isn't there an earring with the latent effect of Dex+2 called Stealer's earring, or something else to suggest that Steal is based off Dex?

                              Comment


                              • #30
                                Originally posted by Voila!
                                Isn't there an earring with the latent effect of Dex+2 called Stealer's earring, or something else to suggest that Steal is based off Dex?
                                The level 30 latent effect earring that is activated by THF subjob and grants +2 DEX is, in fact, the 'Pilferer's Earring'. I would posit that instead of being an indication that Steal is DEX-based, it is merely an indication that the Squeenix item department is capable of operating a thesaurus and looking up synonyms for 'Thief' so as to make the job which you have to equip to activate the latent fairly obvious.

                                Comment

                                Working...
                                X