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  • /WAR TP gain vs. /NIN

    I recently posted this on Allak as well, still I figure this might have some promise and wanted some opinions.

    I've been THF/WAR since 30 and was THF/MNK before that. Many people have asked me why I've stayed /WAR and not gone /NIN like so many others.

    To me it seemed a perfectly logical progression of skills and levels where each sub had its advantages. Boost to Berserk to Dual Wield + Triple, with each contributing something special. Before last night, I had mapped out my plan,
    1-29: MNK
    30-54: WAR
    55-...: NIN

    This was to maximize damage output as I don't get hit and am a decent enough puller to come in at high HP if I get hit at all. Until LAST NIGHT, I was certain that this was the way to go and it was my plan.

    I recently leveled my NIN up high enough for it to be subbed to my main and I decided to take it out for a whirl. I was 53THF/26NIN. I figured that dual wield would be better TP and I would be able to create more of those ever-so-lovely Distortion chains with a DRK that gains TP supprisingly fast (if not a little bit irregularly as all heavy melees do). TP doesn't add to Viper damage so I figured /NIN would be a more logical choice as we had two people MBing, with BRD assistance.

    I was wielding a Corsairs and a Lust dagger, both are very similar delay and was fighting beetles. I noticed something odd, however, my TP was always a multiple of 5. I never took damage and each hit, regardless of dagger netted 5 TP.

    With my THF/WAR and just wielding a corsairs and strike shield I would get 6% TP a hit back fairly often.

    Corsairs is 206 delay. Lust is 201 delay. Assuming that TP gain is based ENTIRELY on delay once it has been calculated lets make some brief calculations:

    188 is approximately the delay per dagger. That is to say that wielding the equivilent of a 188 dagger netted me 5% TP each and every hit without fail.

    Assuming that TP gained is directly proportional to delay of a weapon:

    188 / .05 = 206 / X

    X = .0547 meaning that I gain 5% TP about 1/2 the time and 6% TP the other half. I need to test this over, say 200 hits and see what the actual number is. Still this gets very interesting as it might well be that NIN does not build more TP.

    Now personally, if this is truely the case, I would consider /WAR an equivilent TP builder and a better damager. NIN attacks 15% faster and a warrior that simply activates Berserk whenever it is available will deal 15% more damage. Figuring in that warrior will not trigger then when there is no battle and that he can also use it before WS, his damage looks more impressive. Of course + stats on a second weapon can perhaps give this a run for its money but that is not the point of my post.

    Back to the real issue of TP gain. Faster TP = more WS (especially with a RNG, good SAM, or someone that will gain TP faster than you) and that's more MBs etc.

    So there are two complications that need to be looked at. Double and Triple attack. When the THF is level 50-54 WAR will clearly build TP faster (if the TP generation before double was equal as I currently believe). The ability to attack an extra time, say 10% of the time (does anyone know an exact % for double attack). That means that the average "round" (assuming it all hits) will result in 5.47 * (1 + .1) / 206 WAR vs 5 / 188 against NIN.

    This seems pretty cut and dry if my assumption about TP being based entirely on the ending, calculated delay.

    Now lets look at the later case, post 55 when WAR has access to Triple and Double and NIN weighs in Triple on top of that Dual Wield II it got at 50. One assumes, faster attack speed, plus something that will then trigger more often = more TP.

    So once again, as I do not know the exact % of the time that Triple triggers, I will use 10%.

    NIN: 5 / 188 * (1 + .2) = 3.191 TP per second
    Keeping in mind that if Double and Triple BOTH trigger, Double does nothing:


    WAR: 5.47 / 206 * (1 + .2 + .1 - (.2 * .1)) = 3.398 TP per second

    This might not seem like a lot, but in a game where you pay 400k to squeeze another +1 dex into your character, this seems significant. To top that off you have Attack Up at level 60 and Warcry at 70. Toss in the fact that EITHER double or triple could trigger during a dancing edge for more damage (I believe). If anyone sees holes in this, or has had a different experience, please reply.

    There will be spots that I'll still need to sub NIN for blink pulling, but for now I've taken so few hits that my evade is about 10 levels before where it needs to be (going to get SMACKED by high tier orcs while attempting Gold coins next time I log on to try to fix this). Even pulling in Gara I didn't have issues with mean spells as I could run out of range if it was TOO mean. The only things that gave me issues were the Sleep and stun spells, and often times they cast the aga version.

    My new plan is THF/WAR -> 73

    74-75 will be /NIN as NI is just too darn sweet to pass up, (solo HNMs? {Yes, Please}).

    Anyway, let me know your thoughts, and try to keep the main focus on TP gain.

  • #2
    I hate math so I only read the beginning of your post, yes when you dual wield each succesful knife strike will net you 5% TP that means if both hits land for that attack you will get 10% TP. It may be 1% less than if just using a single dagger but with Nin sub you get better dex and agi for landing better hits. I was in a PT earlier today and was easily on par with the SAM for TP, sometimes even ahead.
    <:3_)~

    Comment


    • #3
      Actually, I think thf/nin, thf/war's Dex compared to each other, is only a difference of 1 point at 60.

      Teripid, I Noticed ocassional 6% TP gains with corsairs as well, while farming as thf/whm.

      If you're looking at it as an aspect of gaining TP and ignoring everything else, consider thf/sam.
      As a thf/sam on average I would be at 100%+ TP withing 45 seconds of my last viper bite. I'd have to sit around waiting for my Sneak to be up until i was at a good 130% TP before it was ready.
      And that's not counting Meditate. True, Meditate only returns 60% tp as samurai Subjob, but it's still great.
      I recently leveled my warrior up to use as a subjob now, imo Warrior is superior to Ninja subjob on a few points.
      1) thf/nin is great due to being able to dual weild a 2nd weapon in your off hand that can give you good stats or bonuses... I find using a Viking Shield to be more beneficial than any sword or dagger. Leaving thf/nin's only excuse not to use a viking shield: "I don't like the dagger/shield look." (yes i've heard thf/nin's say that.)
      2) Berserk - It's great. Simple as that.
      3) Passive Attack Bonus as lv30 war.

      Now thf/nin also has some positive aspects, that i'm not going to completely ignore.
      1) Thf/nin has marginal dex/agi advantages over thf/war, (1 Dex at lv60)
      2) Thf/nin can blink tank. But if you can find a way to SA/TA yourself to hold agro during the fight.. i'll be damned. **Solo play aspect is there too, but then I could also argue whm is the best sub for thf if you look at it like that**
      3) Greed Scimitar- It's nice. Everyone loves +7 dex.

      Comment


      • #4
        Greed Scimitar is the best of both worlds... +7 dex and sword damage. Post 55 with Triple Attack delay on swords becomes a non-issue (tho I've heard over 65 accuracy really becomes an issue). I was using a Musketeer Commander's Falchion in xp parties since 56 or so... had a blm who was counting damage and just kind of... confused at the damage I was doing in Valley of Sorrows at 58.

        Greedy is hit or miss tho... if your sword isn't maxed don't even bother. And with dual wield in general it's about balancing stats/damage. The rest of the reason to sub nin is utilitarian... I almost always pull and I like coming back with 0 hp lost. It's 6 of 1 half dozen of another. If you're already used to warrior and been there this long... why bother changing?

        Comment


        • #5
          thf with nin sub gains more tp because the chance for a triple hit activation is doubled. even if otherwise tp gain was/is similar for both subs, the triple activation rate makes huge difference

          Comment


          • #6
            You gotta love it when triple attack fires on one weapon then the other straight away ^^

            8 hits in a row 40% TP {Yes Please}

            Comment


            • #7
              Dual Wield improves when you get Dual Wield II at nin L25. It makes you hit slightly faster and you still gain 5% for every swing. I don't know when nin gets Dual Wield III, but that could further improve hitting speed with no impact on your tp per swing.

              Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

              Comment


              • #8
                Lets not forget about the thf/nin's pulling ability. Utsusemi comes in very useful when pulling certain kinds of mobs. For example I've been exping off raptors in Valley of Sorrows recently. if you have to bring one from a far distance you better have blink otherwise theres a good possibility you'll be dead before you even make it back to your PT.
                Peet
                Hume/Male Mithra
                52thf/25nin 75thf/37nin
                Cactuar Hades
                LS: PhoenixDown/Impact/Arcadia

                Comment


                • #9
                  I would say ninja's win in the tp department as noted by many, although not by that much. Their utsusemi is incredibly useful when pulling fast stuff like Raptors and Toramas.

                  But I personally think warrior is a better sub because it increases your damage dealing capability. The dex+ from greed scimitar didn't seem to give me that much more damage, in fact changing it to corsair gave me more consistant damage for my weapon skills plus a lower delay. Warriors Passive attk+, berserk and double strike will all add up to make your attacks more effective and weaponskills more damaging. I believe I read somewhere in this forums that the system does a check on both double attack and triple attack, where triple attack overrides double attack when both succeed. This will increase the chance of getting additional hits during a weaponskill, and help get tp a little faster.

                  As a bard I've partied with both thf/war and thf/nin while in valley of sorrow. What surprised me a lot was that the thf/war was consistantly doing a good amount of damage, and got many high hitting weaponskills where as the thief/nin's damage ranged from very high to decent, most of them being decent. Although this isn't a good comparation, it's enough to stop me from levelling thief until I have a /war sub to test it out. Also if you eat meatkabob instead of dex+ food and see much higher damage, why wouldn't it be the same for subbing /war? Don't get me wrong I love my /nin sub, just trying to look at it in another light.

                  Of course points to note is that I'm a taru, low str and attk thus I need a to make up for it.
                  Black Mage 73

                  Comment


                  • #10
                    Originally posted by LockeCole
                    I would say ninja's win in the tp department as noted by many, although not by that much. Their utsusemi is incredibly useful when pulling fast stuff like Raptors and Toramas.

                    But I personally think warrior is a better sub because it increases your damage dealing capability. The dex+ from greed scimitar didn't seem to give me that much more damage, in fact changing it to corsair gave me more consistant damage for my weapon skills plus a lower delay. Warriors Passive attk+, berserk and double strike will all add up to make your attacks more effective and weaponskills more damaging. I believe I read somewhere in this forums that the system does a check on both double attack and triple attack, where triple attack overrides double attack when both succeed. This will increase the chance of getting additional hits during a weaponskill, and help get tp a little faster.

                    As a bard I've partied with both thf/war and thf/nin while in valley of sorrow. What surprised me a lot was that the thf/war was consistantly doing a good amount of damage, and got many high hitting weaponskills where as the thief/nin's damage ranged from very high to decent, most of them being decent. Although this isn't a good comparation, it's enough to stop me from levelling thief until I have a /war sub to test it out. Also if you eat meatkabob instead of dex+ food and see much higher damage, why wouldn't it be the same for subbing /war? Don't get me wrong I love my /nin sub, just trying to look at it in another light.

                    Of course points to note is that I'm a taru, low str and attk thus I need a to make up for it.
                    Mithkabobs are better because the str/atk bonus from them is ridiculously high compared to some roast pipira dex bonus. I do believe Berserk could have a large impact on your SATA damage, but nin sub is just so safe. When things go bad Utsusemi is your best friend.

                    Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

                    Comment


                    • #11
                      Duh

                      I am just going to say this..

                      if we are strictly speaking TP gain of /war or /nin and not counting damage then at 55+ /war is TP gain way faster wanna know why you say ok I'll tell you..

                      At 55 you get triple attack then with /war you have double attack use a Hornet Needle (delay 150) with a +attack shield of course and you will almost nonstop swing so yes /war at 55+ will be more TP..

                      now flame me cause I know its coming

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                      • #12
                        well with /nin you have double the chance for triple attack to kick in and triple attack > double attack. So stands to reason 2x triple attack is better than triple + double.

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                        • #13
                          I'm confused, I didn't know that Ninja had a triple attack attribute. What level is this obtained at and what is the success rate percent?
                          <:3_)~

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                          • #14
                            Ninja doesn't have a triple attack attribute. Ljarin just hasn't thought it through. What he means is that since you swing twice, either of them can trigger TA, therefore its twice as likely to go off.

                            What he's forgetting is that you swing (essentially) twice as slowly with dual wield.
                            You know I'm right.

                            Comment


                            • #15
                              Are people completely ignoring the 15% delay reduction from Dual Wield II? At any rate, this is going to be one of those things that never gets resolved, people will always stick to one side or another. THF/WAR vs. THF/NIN. DRK/THF vs. THF/xxx. NIN/WAR vs. WAR/NIN (or PLD/WAR). MNK vs. DRK.

                              Which is better? Meh. The differences people are talking about in this case, in the end, are so miniscule, that's why there's no clear answer.

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