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Just how much does Treasure Hunter help anyway?

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  • #16
    Hrm, well, from farming Guardian Crawlers:

    As rdm/war, I killed about 15% faster than rdm/thf. Rdm/thf I got noticeably more silk drops, but too random for me to slap a number or estimate as to how much more.

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    • #17
      Cannot confirm phase of the moon...sometimes I get a crazy run of tons of drops, other times I'm about as bad off as if I were my whm/blm instead. But the good drop times really pay off, and it's a ton better than never getting that much to drop at once or as often.

      Why, I was after some wind clusters for crafting not long ago and farmed crawlers when the weather wasn't right...18 silk in 1 1/2 hours.

      Yeah, sure, TH is crap

      *always notices a difference*
      Ixaera
      75 THF/NIN, WAR
      Bastok Mithra
      Bismarck

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      • #18
        Originally posted by Demon_of_Elru
        I seriously think Treasure Hunter II wont be effective on Silk Threads. I would be VERY suprised if the ratio droped to 1/7 or lower.
        Yes, and your totally anecdotal evidence about silkfarming must be par for the course and therefore proves the existance of square's meanspirited anti-thief-silkfarming code. Very petty square, very petty indeed.

        To counterbalance your negativity, allow me to provide equally useless anecdotal farming evidence for the success of TH2.

        I got 85 bone chips in about 90 minutes while in gusgen on saturday. I was competing with a similarly leveled friend in my linkshell who walked out of gusgen with 50 or so. Granted maybe ten were from stealing, but come on.

        Fighting dhalmels later on, I would feel shafted if I got only 1 or 2 drops per mob.
        You know I'm right.

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        • #19
          I've never heard that moonphase thing ever. Moonphase for crafting/fishing, yes, moonphase for drops? I'm sure I'm not alone if I say that I highly doubt that. Then again, I've seen stranger things from Squeenix. :confused:

          Stealing Pulls from others in a zone near you!

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          • #20
            Yes, and your totally anecdotal evidence about silkfarming must be par for the course and therefore proves the existance of square's meanspirited anti-thief-silkfarming code. Very petty square, very petty indeed.
            [/Hmmm] Who said I was proving anything? Read the reply again. I was posting the experiences I've had using and not using Treasure Hunter on a thread about the effectivness of that named ability.

            The statement I made about Treasure Hunter II was purely my opinion about what I would expect from using that ability after the experiences I've had farming Silk in the past (which is clearly said in my post).

            As for being negative... please, what do you want me to do? Post made up experiences on a thread which title clearly indicates the want for discussion about an in-game ability. Plus my willingness to supply the thread starter with my own experiences which also indicates my own eagerness to understand the ability?


            Yeah, sure, TH is crap
            ummm..... was that a remark made after reading my post? If it was I dont understand :confused: I never said TH was crap at all in my reply. All I did was post about my recent experiences using and not using Treasure Hunter. I never said it was anything, I merely posted my experiences, concluding thoughts and possible reasons for those specific farming experiences using Treasure Hunter.

            I actually also mentioned the rise in amount of Beehive Chips I gained after using Tresure Hunter as apposed to not using it.... but I guess you didn't see it.


            I only contributed to a thread. I never stated any facts or anything, just made my own contribution and what do I get? People who take my post completely out of context because maybe they dont like what I typed.... :confused: ....

            I was only wanting to discuss the ability.
            Keshin is back!

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            • #21
              ummm..... was that a remark made after reading my post?
              Nope. Read page 1. It should be pretty easy to figure out from there, hehe.

              Seriously though, TH/TH2 is an awesome ability, but it doesn't work miracles, and you can't see the difference with no "help" on quite a few mobs. (There are some programs that can show you loot results...you could try running it without TH, kill a certain amount, save the log, then waiting for the same day of week/moon phase and run it with TH and kill the same #.) Seriously, drops are random anyway. TH helps, but it's STILL random. Sometimes you just have bad luck, and sometimes you have really good luck. You'll still have bouts of bad luck with TH and TH2.

              I prefer the boost to my drop-luck, myself. But far be it from me to tell people they must level thf to farm with -- more drops for me to sell >
              Ixaera
              75 THF/NIN, WAR
              Bastok Mithra
              Bismarck

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              • #22
                The linked thread (with a controlled, logged test! gasp!) has infinitely more informational value than any anecdotes anyone can provide.

                Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                • #23
                  I just thought that this was a particularly interesting post.

                  Originally posted by guyincorporated

                  This is one of the parts of FFXI that really bugs me, actually. There is just too much uncertainty. How much does TH help?
                  http://www.ffxionline.com/forums/sho...880#post350880

                  What affects steal?
                  http://ffo.warcry.com/scripts/news/v...te=21&id=25854

                  Whats the relationship between STR and attack? VIT & Defense?
                  http://ffxi.crgaming.com/interviews/...iew.asp?Id=209

                  Does charisma affect provoke?
                  http://ffxi.crgaming.com/interviews/...iew.asp?Id=272

                  Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                  • #24
                    Originally posted by Huck
                    I've farmed a lot.
                    I can probbaly credit 4,000,000g to small drops, less than 20k/ea

                    From my experience farming, from virtually any place in the game I can say this.

                    TH1 : Doubles the ammount of drops you get. (Excluding rare/ex)
                    Th2: Doubles the ammount of drops you get again. (Including rare/ex)

                    So with TH2 you get 4x the normal drops you would get with no TH, and 2x the rare/ex drops you would get with no TH.

                    Any item with "Treasure Hunter"+1 is refering to TH, not TH2.
                    So with an item like this, you would get 8x the normal drops, but still 2x the rare/ex's.

                    Multiple thf's do not double the drop rate of having one thf in the party. It's either diminished, or a 2nd TH does nothing.
                    Stop starting rumors like this, because they're not true at all, and only hurts to the THFs <.<

                    TH/TH2 AFFECTS ALL kind of items, normal ones, rare ones, ex ones, rare/ex ones, ALL OF THEM. Except when they're fixed drops for quests or special stuffs.

                    I'm a THF74, with a Thief's Knife, and noticed a GREAT change of drops with my TH2+1, from normal items (such like Vile elixir+1, jewels, etc), to rare/ex stuffs (weapons, armors, abjuractions, scrolls...).
                    Kore Leviathan
                    RDM73 \\ THF75/NIN37
                    Bastok Rank 10

                    Dynamis Cleared: Bastok, Jeuno, San d'Oria, Windurst, Beaucedine

                    Looking for: Scorpion Shells & Demon Horns.

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                    • #25
                      Originally posted by Spider-Dan
                      I just thought that this was a particularly interesting post.
                      /link
                      /link
                      /link
                      /link
                      Four down, seven to go =).

                      Nice post. actually, looking back over my other questions, I feel like I have a better grasp on them than when I posted them.

                      I read the damage calculation thread, but it seems to me that it directly contradicts a portion of that article:

                      "Attack=STR x 2
                      However, Strength and Attack each have different functions.

                      Attack: Attack raises your standard damage variance and increases the average damage given.

                      STR: STR raises your damage curve itself and increases the maximum amount of damage given. These values, along with the opponents VIT, Defense value, and Weapon’s DMG value combine to determine the final amount of damage inflicted."


                      Now the damage calculation thread (assuming I understand it correctly) says just the opposite. STR forms your BASE damage, which would effect your average damage, while ATK directly affects the damage curve. When I first read the damage calculation thread, it really made me re-examine some of my assumptions about the game, but now after about two weeks, I'm starting to see some problems. The author spoke of how sure he was about base and rate being capped because he said he could hit a level 1 worm, a level 10 sheep or a level 30 quadav for the same damage each time, but at level 58, I still got some random damage variance vs sheep in valkurm last night, same vs undead in gusgen.

                      ...Sorry for the thread hijack.
                      You know I'm right.

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                      • #26
                        I'm not sure what damage calculation thread you're talking about, but (as I understand it) melee attack have a random -0.5 to +0.5 multiplier thrown in, even when you are fighting stuff way below your level.

                        However, ranged attacks always get +0.5. This is why ranged attacks will always hit for the cap against lowbie mobs, and also why ranged attacks rule.

                        Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                        • #27
                          Behold!

                          http://www.ffxionline.com/forums/sho...4&pagenumber=1
                          You know I'm right.

                          Comment


                          • #28
                            Originally posted by Spider-Dan
                            I'm not sure what damage calculation thread you're talking about, but (as I understand it) melee attack have a random -0.5 to +0.5 multiplier thrown in, even when you are fighting stuff way below your level.

                            However, ranged attacks always get +0.5. This is why ranged attacks will always hit for the cap against lowbie mobs, and also why ranged attacks rule.
                            The random factor doesn't matter when you push the results to extreems like killing a lv. 1 monster with a lv. 50+ player. When you do that you end up filtering out that flux from a random factor.


                            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                            • #29
                              Nowhere does the word "provoke" appear in this question or answer.

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                              • #30
                                Originally posted by Alexander
                                Nowhere does the word "provoke" appear in this question or answer.
                                Exactly. The answer lists the things which are affected by charisma, and provoke isn't listed anywhere.
                                Typho - Elvaan - San d'Oria - Rank 10 - Titan

                                THF - 75 | RNG - 55 | NIN - 38 | WAR - 27 | WHM - 20 | SAM - 16 | MNK - 14 | BLM - 10

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