Announcement

Collapse
No announcement yet.

When does thf finally come into play?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Ending a renkei w/ THF is not as hard as you say. It's been executed countless times when there was a THF in my party. For example, assuming that the PLD or WAR would tank main, during the fight a SAM/WAR would use THIRD EYE and provoke the mob and then use Tachi: Enpi while the THF hides behind the MT and unleashes fuidama + WS unleashing a huge Distortion chain for the BLM to MB on.

    This was only 1 example of the many possible. Even I, a monk, have served as a dummy for fuidama to be layed upon the mob. Like someone said earlier, the hate aggro that Trick Attack gives was "nerfed" meaning it is only temporary or rather weak so a competent MT would be able to get the hate off rather easily. At least from what I've experienced, this is the case.

    But really, come now... GIL!

    Comment


    • #17
      make that 2 suggestions sent PhoR. ^.^

      Comment


      • #18
        I dunno...I guess I don't see much of a problem because my view is limited from the perspective of my static party. I trick on the paladin at the start of the battle, then after that, on the dragoon who can shed hate. It's also easy to pull off a renkei this way with myself on the end.

        Comment


        • #19
          Taoist. What you are suggesting, in principal, goes against everything "hate control" stands for.
          Think about it. As a support/hate control class, you want to ensure the tank holds aggro during the entire fight, in order for your party to recieve the least amount of damage. Now, what you are suggesting, is that the tank PURPOSELY loses aggro, in order for you to stack more hate onto him. This is completely backwards from how any MMORPG party dynamic functions. Why would you purposely want the tank to lose aggro?

          All i'm trying to say is, I started playing thief when we were a hate control class. The sneak attack nerf changed our whole party dynamic. (and I don't know if you agree with me, but I really don't think they meant for the sneak attack change to change a thief's main purpose in a party)

          So what's wrong with wanting Square to make a small change that would allow us to play thief as hate controller again?
          The changes I suggested would NOT change your gameplay in any way if you wanted to keep using fuidama like you do now. They would simply allow us to play as the hate control support class that thief started out as.

          p.s. Viktoria - I envy you.

          comments?

          Comment


          • #20
            The party dynamics haven't changed at all:

            1. The main tank is always main tank.
            2. Taoist <~ only used as a dummy tank for SA/TA.

            What I am trying to say is, yes, you THF's have lost the *absolute* control over aggro and hate. But, the damage output has not been. About regaining your most desired hate control; I have no suggestions or comments that would be helpful even in the slightest bit. However, Distortion still needs an end and you supply it. Gil needs to be farmed, and THF's are able of that as well. Treasure needs to be found and once again, THF's supply that.

            Now, please, think about the money.
            Taoist <~ Greedy.

            Comment


            • #21
              that's just wrong Taoist.
              The party dynamics for a thief have COMPLETELY changed:

              1) before sneak attack nerf - thief could deal good damage, and ALWAYS place all that hate ON the tank. (hate controller)

              2) after sneak attack nerf - after the initial santa, in order to do any damage whatsoever, we actually have to pull hate OFF the tank. (simple dmg dealer)

              how is that in the least bit the same dynamics?

              My suggestions would simply make using trick attack by itsself a viable option for added hate control.

              by the way, if you don't think this is a problem, (which obviously you don't, or you wouldn't still be argueing with me)

              do /sea all thief 50-75 on your server, and look at the number of thieves in an exp party, compared to the number of thieves seeking party, and the number not in a party.
              On my server, the ratio is absolutely staggering. (over 3X more seeking than in an exp party, and over 12X more not partied than in a party)
              Why is this becomming a trend? Because parties are realizing that thieves are simply dmg dealers now. And other classes can deal the same amount of dmg with less hassle, AND bring other abilities to the group at the same time.

              comments?



              Gil needs to be farmed, and THF's are able of that as well. Treasure needs to be found and once again, THF's supply that.
              Tell me the last time you said to yourself "we need a 6th member for our exp party, let's get a thief for treasure hunter!"
              While treasure hunter and gil finder is good for finding items and farming gil.. you don't farm gil or hunt for items while in an exp party, so how are we supposed to level?
              Treasure hunter and gil finder are mearly novelties in an exp party.

              Comment


              • #22
                Well, i did the /sea all 50-75 like you mentioned, and this is what i came up with at 1:40 pst.

                Granted this is a very small sample, so it's hardly conclusive.

                Total THF = 24
                THF in party = 11 (2 of which were group leaders)
                THF lfg = 6

                ---------------------------
                Compared to a few other melees:

                Total SAM = 12
                SAM in party = 8 (4 of which were group leaders)
                SAM lfg = 2

                Total DRG = 13
                DRG in party = 4 (3 of which were group leaders)
                DRG lfg = 5

                Total MNK = 13
                MNK in party = 3 (1 of which was a group leader)
                MNK lfg = 2

                Total DRK = 33
                DRK in party = 14 (4 of which were group leaders)
                DRK lfg = 6


                So, just taking this very small cross section it would appear that my server has A) way too many DRKs, and B) If anyone is having problems getting groups, its dragoon, not thief.


                Maybe i'll try taking more samples later, if i'm not too lazy

                Comment


                • #23
                  I guess so, but then you have to think of every other DMG class and see why no one wants them. Really it's due the abundance of them.

                  Don't be afraid to join the majority although yes it sucks pretty bad.

                  My only conclusion to why people would want THF's in their party is because we need people to hunt those coffer keys and ancient papyrus with them. So, in order for THF's to be helpful we need to LV with them. It's not that parties are giving some sort of charity to THF's, but sometimes people prefer them for renkei's. It's a mutual benefit.


                  Tell me the last time you said to yourself "we need a 6th member for our exp party, let's get a thief for treasure hunter!"
                  The answer is last night. I am a person who likes to kill 2 birds w/ one stone. To explain, the reason is simple.
                  I want exp.
                  I want money.

                  THF's are the solution. More profitable items drop off of Exorays such as Dark Crystals. I have gotten at least 2 stacks of them per hour and several shrooms and other items. I am getting the benefit of TH and the DMG capability of THF.

                  Now, the solution to the *total hate control* problem is beyond me. I guess you want a purpose to being in an EXP party like the vital roles RDM,BLM,WHM,NIN, or PLD have. I don't have much insight to give except maybe if you whine enough to Square, they might *fix* it. Other than that, beats me.

                  Comment


                  • #24
                    ya i know taoist.. and that's what i'm gonna do!
                    whine whine whine. haha.

                    by the way, I left my party flag up for an entire day while i was away, with a good search comment.. just to see how many party invites i would get. 18 hours later... 1 invite.

                    :/ i hope this is just not a trend on my server.

                    Comment


                    • #25
                      Alright, my 2 cents.

                      Thief is there for Hate Control 60 and above 30. Below 30 it's just getting past those shitty crabs and dumb gobs with sneak. After 60 it's all about the hate control...not damage dealing. About 90% of your time as a thief should be doing hate control, becuase your basically the only job that can do this well (very well in fact). Yes, I know DRK's can do damage and hate control, but it's not as good as a THF.

                      Originally posted by Taoist
                      My only conclusion to why people would want THF's in their party is because we need people to hunt those coffer keys and ancient papyrus with them. So, in order for THF's to be helpful we need to LV with them. It's not that parties are giving some sort of charity to THF's, but sometimes people prefer them for renkei's. It's a mutual benefit.
                      Anyways, THF's shouldn't be just invited to parties to make exp and money at the same time..that's kind of selfish on part of the leader. Also, yes they can help with coffer keys and hunt for drops which is very nice and all. Thief's are also there for quick kills if possible. As you see on many mobs, one Renkei could kill the mob very fast with MB.

                      1) before sneak attack nerf - thief could deal good damage, and ALWAYS place all that hate ON the tank. (hate controller)
                      With Yokodoma...THF was a god. You could have 2 THF's in a PT and a ninja and get 5k exp an hour. But that's in the past and ..crap happens. This is why every THF must play their role and play it well if they want to really become a Thief (シーフ). Because your main role is for Hate Control onto the main tank, and to keep it there, you must boost all the stats you need to do that (Of course DEX and AGI). Now if your party doesn't know the abilites of a Thief and dont know what to do...tell them. Going off topic..i'll continue.

                      What am I missing?


                      RICH = THIEF!

                      The main abilities help thief so much you can't believe it. Although, there main role in a PT is mainly for a simple Hate Control onto the Main Tank after pull or after a Renkei, they can sure make a ton of money. So, while all the other jobs get into BCNM's, try and hunt a HNM, or go Tiger hunting for a few hours, your laying back making twice as much money as them. You getting TH2, Steal (Most important), Hide, Flee, and Steal Gil..for very little it does steal.

                      BCNM = 300k Each time a full PT does it, except for 30.

                      HNM = Could be a million depending on if you get the drop.

                      Tiger Fangs = 9k an hour.

                      Stealing Gold Coins (Full stack?) = 90k for about 2 hours depending on where you are.

                      Coffer hunting in the place that your making 90k? = 7-14k per pop as well as many items (oz = astral ring for 200 or so k).

                      And getting twice or double the drop rate of most of the monsters you kill? = Priceless

                      Really in a day, if you tried and did nothing but farm you could make about 250k-300k off the top of my head, maybe more.

                      So...if Thieves are worthless I must be missing something..maybe going Mnk/Sam will be better and get more invites.
                      http://www.livejournal.com/users/zandria_/
                      ---
                      Dra Bmyhad Ec Toehk - FF7
                      ----
                      Final Fantasy XI - Zandria

                      Comment


                      • #26
                        john, other than the initial fui onto the tank (in which you have to have a second voker) how do you control hate?

                        Because having to pull hate off the tank in order to do another fui onto him is NOT hate control. nor is doing fui on another player after that just for the damage(and pulling hate off the tank).

                        Have you participated in EF? Trick attack is worthless in all the EF i've been on (the only reason i got invited was to flee mobs away so the ef can pick off one at a time.. but any ef over 50 cap, this can be done better by anyone with thf sub)

                        I just think that after the sneak nerf, people think it is too much of a hassle to party with thief if they dont' have to (unless they want items, but this doesn't help us get in exp parties)
                        And I agree with those people. Having a thief in your party DOES add more hassle than any other dmg dealer. (although if executed properly, we're not any less effective at dealing dmg...
                        but if it's NOT executed properly, trick attack is worthless, and becomes a third rate dmg dealer, not because the thief is incompetent, but because someone in the party may be.)
                        All my suggestion would do is allow us to still function decently in a bad party.

                        One thing that really hurts us though is if we dont' have a second voke or second tank in our party, our hate control dwindles to just about nill, and also our dmg output is halved, or worse (unless you want to start doing fui on someone who is not the tank, which will not help the party in the long run). And I think that's bs. Since we can no longer stack sneak and trick if there is only one provoke, Square needs to give us a way of using trick by itsself.

                        If you know something about being a "hate controller" in a party that I don't know, by all means let's hear it. But you'd be the first out of 50 I've talked to that knew of a reliable way to stack hate on the tank after the first fui.

                        comments?



                        ps. slip, how many of those grouped thieves were actually in exp parties? sure there were plenty of 50+ thieves that were partied on my server, but almost 50% of them said they were item hunting, not getting exp, so i didn't count them in the "partied" group.

                        Comment


                        • #27
                          Hate control

                          Well, thieves do have some function in party.

                          Please remember in the context of hate control that every point of hate earned by the front rank equals chain casting that can be done by the mages without worrying about the mob turning.

                          I try to think of it like this:
                          Thief puts 500 damage onto main tank.
                          Each person in the back can now heal or nuke for 500 without turning the mob.

                          It doesn't matter if the 500 damage is on the main tank or the secondary tank, the important thing is that it is NOT on the mages. I know this is a bit of a simplification because hate does go down over time.

                          Thief second function is big renkei damage. Yes, after level 60 the other damage dealers drg and drk can do the same type of thing with their weapon skills and superior weapons, but thieves can do it the rest of the game up to that point, and after 60 thieves have dancing edge which pretty much puts them on par with those other damage jobs so they aren't losing out much. Also, look at it this way, if you have a thief in your party, your drk could sub something else, notably samurai, since you will handle the hate control he can focus even more on doing what he does best rather than having to do hate control.

                          I was kind of miffed last night, from 50-60 thieves are pretty low in terms of damage. Drk and Drg will get their big hitting WS and can stack it with sneak attack. Last night I was doing fuidamage for 500, and then this crappy dragoon/thief walks up and does sneak/penta for 780 damage making me look useless. Of course, once we actually fought ITs he was doing 200 and I was still doing 500. Once I get triple attack and dancing edge, revenge will be mine ^^

                          Although thieves may suck at soloing in combat, they can farm more efficiently than anyone else, and as pointed out, you can steal some hella mighty things to sell, or be a coffer whore as you choose. I'm just passing level 50 now and seeing the potential with steal and in camping chests and coffers, so tonight I level up my white mage for sneak/invis!

                          It would be nicer if we could generate all our hate ONLY onto the main tank, but it sort of unbalances the party roles a bit allowing you to form parties like:

                          Paladin (with great sword)
                          Thief
                          Black Mage
                          Black Mage
                          Black Mage
                          White Mage

                          Paladin says, "Ok, ready?"
                          Thief, "Yes."
                          Paladin says, "Power slash!" *does power slash* (100 damage)
                          Thief says, "Viper Bite!" *does yokodama onto paladin* (500 dam)
                          *funky distortion* (200 dam)
                          Black mage chorus: "FREEZE FREEZE FREEZE!"
                          *orgy of icy death*
                          Magic burst! 1058 damage
                          Magic burst! 1005 damage
                          Magic burst! 1027 damage
                          White Mage says, "Dudes why am I even here? it's dead already."

                          Indeed, replace the white mage with a bard or red mage, and this would be the most lethal party ever. So its kind of sad you can't do this anymore, but it is slightly more fair. It seems a bit unfair to kill level 50 mobs in 16 seconds or less. (the casting time for freeze)

                          Streak

                          EDIT:
                          There's a post in the main forum discussing someone who watched a group of 5 BLM and 1 BRD do exactly this, except without magic bursting. So I guess it does exist

                          Comment


                          • #28
                            you guys are not reading, and just posting stuff everyone already knows.

                            It doesn't matter if the 500 damage is on the main tank or the secondary tank, the important thing is that it is NOT on the mages. I know this is a bit of a simplification because hate does go down over time.
                            can't you see that's a problem? what other class FORCES you to have two tanks? (answer: there isn't one)

                            and you keep bringing up "thieves can make money".. well those abilities are next to worthless as far as someone choosing to get a theif for an exp party. There are VERY few times when exp mobs actually have items your party needs or any good amount of gil whatsoever.

                            Why trick attack needs to be changed:
                            Without a second tank or provoker.. a thief's ability to control hate is reduced to nill. that AND his damage output is more than halved. ie.. he is worthless (this also includes if you have 1 idiot in your group that refuses to line up correctly.. and why should we be punished that harshly from some other player's lack of intelligence?)




                            Example:
                            EF mobs have an ability that allows them to occasionally shed hate from a provoke. If it starts bouncing around, there is 0 possibility that i'm going to get a sneak or trick attack off whatsoever. In order to connect with sneak attack, someone already has to have aggro. In order to use trick attack, someone already has to have aggro AND I have to have a tank behind the mob.

                            the way you guys describe it, thief is nothing more than a circumstantial hate controller and dmg dealer. In order to control hate and deal any dmg, there has to be certain circumstances, such as: you must have a second tank, someone must already have aggro, and be holding it for a short time, everyone must line up correctly... etc etc.
                            And if these required circumstances aren't met, not only can we not control hate, but our dmg output sucks. You don't think we need more options? I do. And changing trick attack would give us those options.

                            Comment


                            • #29
                              Yeah, to use trick/sneak the *most* efficiently does require you to have two tanks. Thieves are very necessary in any parties without a paladin, even as they are now. Provoke alone cannot hold aggro. There's nothing wrong with parties with two tanks, one usually holds aggro about 75% of the time, the other has it 25% of the time. The entire point of fuidama is to allow mages to cast their spells at full speed without having to manage their own hate nearly as much. Indirectly, the mob dies faster, no mages take any hits, plus the thief adds a good chunk of damage themselves. Sounds like a decent theory actually. However, you don't NEED two tanks.

                              You can use sneak/trick when there is only one tank, it's what I frequently do when I'm in a party not getting experience but simply questing or farming. It doesn't really do any less damage, but it is slightly less effective hate control. It's also more work for the thief and less work for the party which is what I need when I'm running around casually in a quest party.

                              Use trick+weapon skill on the tank while he is tanking. Trick attack works from the front no problem. Usually deals around 250 damage. Then walk around the rear of the mob and do a plain old fashioned sneak attack. You'll do another another 200 damage. Hell, if you're a thief/samurai with meditate, you can put a weapon skill on each one and use dancing edge+meditate and tp store to have a WS ready every 30 seconds.

                              The net effect is the main tank gets a bunch of hate, you also get some, but not very much in comparison. I don't really believe that sneak/trick multiply off eachother, I believe they add together, so that if you do them seperately you will do comparable overall damage. It's not the same hate as putting 500 damage on the main tank, but if you only HAVE one tank, trick attack+ws and the tanks provoke should be decent.

                              Thieves do depend a lot more on circumstance than any other job. No other job has to worry about where they are standing during combat, or worry about the mob or other players moving. It's a class that relies heavily on placement and strategy, and nerf or not, that has always been the same. If you want to hate control, be a paladin, if you want to deal damage, be a dark knight. If you're a thief, you can fill both roles at the same time for your party.

                              It is rare that a thief is invited to party directly for their gilmaking abilities, but a thief with those abilities comes substantially better equipped as a result of the excess gil and that in itself can make them valuable. I've heard a whm brag how they did BCNM for a few weeks and now have 300k in equipment on them. I've NEVER been BCNM or sold any drops from high-cost NMs, but my gear is worth closer to 400k anyways.

                              I'm sorry you pine for the old days of Yokodama, I gave a pretty specific example of why it could be a problem. I played during those days too, but was too low level to have trick attack yet. I did start a thief very excited about yokodama so I was quite sad when it was removed before I could ever use it. I retired my thief for over 3 monthes because I felt the way you did, and more so that no sane leader would ever invite a thief to their party as a result. Recently I've come back to the job, seen a bit more what the end-game looks like for thief and decided it may be worth the climb after all.

                              Like come on, sneak/trick/dancing edge with a chance at 15 hits? How cool is that.

                              Comment


                              • #30
                                I don't really believe that sneak/trick multiply off eachother, I believe they add together, so that if you do them seperately you will do comparable overall damage.
                                I think you're right. BUT if trick doesn't crit, (which it doesn't 9/10 times for me if i use it seperately) that without stacking them, you lose out on 100+ dmg by doing them seperately. (because stacking them makes trick always crit.) So not only does using them seperately do less dmg, AND put alot less hate on the tank, if you don't have ws ready, your trick attack won't even hit most of the time.

                                /sigh.

                                Comment

                                Working...
                                X