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THF/WAR vs THF/NIN

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  • THF/WAR vs THF/NIN

    From the moment I understood this game (^^) I was wondering which sub I should take.

    When I started this game 2 months ago I started with a war, then when I got my sub I chose thief as main. So THF/WAR! Provoke made me useful at lower levels, then later on berserk came in too. Now I'm level 51 and I got Double Attack, which is just cool. Soon however that will be combined with Tripple Attack, I can't wait!

    I however also wondered about going NIN for sub (I might later)... but besides the few extra dex/agi & double wield, whats the huge advantage?

    Note: my whm will be 25 soon~
    THF60 / RNG31 / NIN30 / WAR28 / WHM25 / BST19 / BLM15

  • #2
    In my personal experience, I have found that NIN is a better sub-job. For the simple fact that THF's are not ment to be tanks and we dont need a high defense. I suggest that if your in a PT be a THF/NIN because of the accuracy bonus more than the dex/agi bonus. And when you decide to farm switch to your THF/WAR for the defense, attack and vit boost. Also I'm not quite sure but I heard somewhere that having a sub of WAR also lowers your evasiveness. But this is just my opinion you can follow it if you want to or not.

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    • #3
      It doesnt lower your evasion, WAR just gives less AGI...


      Warrior TP Warrior WS

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      • #4
        Uh, with berserk and double attack warrior makes a very attractive sub for thief - damagewise.

        I think it's better to farm with thf/whm... oO
        THF60 / RNG31 / NIN30 / WAR28 / WHM25 / BST19 / BLM15

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        • #5
          Uh, with berserk and double attack warrior makes a very attractive sub for thief - damagewise.

          I think it's better to farm with thf/whm... oO
          THF60 / RNG31 / NIN30 / WAR28 / WHM25 / BST19 / BLM15

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          • #6
            Uh, with berserk and double attack warrior makes a very attractive sub for thief - damagewise.

            I think it's better to farm with thf/whm... oO
            THF60 / RNG31 / NIN30 / WAR28 / WHM25 / BST19 / BLM15

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            • #7
              ......slick.....
              March 23 2004, a day that will live in infamy.
              Use search, or deal with assholes like me

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              • #8
                Thf/War I used to get to 45 Thf.

                War
                -------------
                - Beserk: I've found out that I've pretty much capped out on SA+TA+VB damage every level with the best Dex/Agi/Attack gear + mithkabobs + Beserk. Love it when PT members see one huge number and start /cheer ing ^^
                - Provoke: Also I feel that with /war sub, you're able to be more of a "situational thief." Meaning when things go wrong, there's a few other options which are available to you with the handy provoke. Say puller pulls two by accident: Provoke the add + Flee/run around a bit until PT done with first one/use Hide to get rid of it/use 2h to tank it for 30 seconds. These options are not available without provoke, AND turns some of our "selfish" abilities into ones that help the PT.
                - My only complaint about /war sub is that I gain TP sloooooowwwwly.

                Ninja
                --------------
                - Blink: But majority of the time past level 30 (unless the rare occurance where I miss fuidama), I never get hit in battle except for AOE's, which blink can't help you with anyways. But yes it's nice for those 3 rounds where things do go wrong and for some reason you have aggro.
                - Gain TP faster: Duel wielding helps with TP gain. Let's admit it, if you're TP was at 100% every time SA/TA was ready, we'll be set. Renkei, renkei, renkei every minute - very nice for those good exp PT's.
                - I can't say any more about Ninja, cause I have no experience using them for thf/ninja. But my info came from a thf buddy in my LS.



                Soooo: I'd say War for more one hit damage/emergency provoke. Ninja for more renkeis, blink handy too.

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                • #9
                  55THF/25WAR here.

                  I can't speak for how good /NIN is as a thief subjob (It has to have something going for it for how popular it is) but I love /WAR as a thief. Berserk is just plain fantastic in parties, double attack works as you'd expect, and +defense/defender/provoke are just plain good for emergencies - they're rare with a good party, but they happen.

                  The main advantage I see with the sub is that all the +attack allows dagger hits to get through on ITs more often. Hitting for 0 doesn't just mean no damage, it means no TP. What I've picked up from reading over equipment lists is that daggers, at their absolute best, are about even with clubs when it comes to raw damage potential per strike. Yes, THF damage in a party comes from SA/TA/WS combos and skillchains, not out and out melee, but it still means turning those hits for 0 into hits for 1+ requires a bit more effort.

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                  • #10
                    Originally posted by Narru
                    - Provoke: Also I feel that with /war sub, you're able to be more of a "situational thief." Meaning when things go wrong, there's a few other options which are available to you with the handy provoke. Say puller pulls two by accident: Provoke the add + Flee/run around a bit until PT done with first one/use Hide to get rid of it/use 2h to tank it for 30 seconds. These options are not available without provoke, AND turns some of our "selfish" abilities into ones that help the PT.
                    Steal + Mug works fine. Provoke is a LOT better though.

                    I personally like THF/NIN better, because I'm too lazy to level /WAR. :p

                    I don't think THF/WAR wouldn't shine until 50+ for double attack. Until then, you're competing Berserk vs fast TP gain. Berserk lets you hit for a couple more damage, fast TP gain lets you hit for 400+ faster. I've never had double attack so I'm not sure how good it is, but Triple Attack + Doulbe Attack seems like it'd be great.

                    Something people have also forgotten is Ninjitsu. If there is no other ninja, then it should your job to debuff the monster. All you really have to worry about is the -element of the skillchain(s). You can also MB with Ninjitsu, but for a massive 10 damage using ichi.
                    JohNNY

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                    • #11
                      in reply to the origional poster's question. I have both war and nin fully leveled, and I switch off. Having both subjobs will make you more desirable as a party member, because both subs have their advantages in certain party setups.

                      If you've got the extra time, level them both.

                      have fun.

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                      • #12
                        I actually made a post asking the same question a bit ago, and the stat different is negligable (2 more str, 1 less dex/agi with WAR sub vs NIN sub at 75). It's all in the activate abilities.
                        THF 75 / SAM 75 / WAR75 / BLM 57 / RNG 46 / RDM 42 / NIN 41 / MNK 41 / BRD 38 / WHM 38 / 37 PLD / 37 DRG

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                        • #13
                          Well when i use berserk+viper it normally ups dmg like a good 80+ points. I dont think nin is really good till you can duel wield greed+lust or the +10attack dagger. Other then that i kinda noticed /nin seems to get TP kinda fast.

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                          • #14
                            Lets not forget one important thing about thf/war vs thf/nin A level 60 thf/war will get a passive attack bonus.. In my opinion making thf/war greater then thf/nin I have both..

                            Level 58 Thief Caitsith server
                            Payne

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                            • #15
                              No big deal about this but... 74thf/nin and above can solo lots of mob which a thf/war will not be able to do. Also, having dagger in one hand and either Ridill/kraken club on the other hand makes you a hell lot stronger than thf/war.

                              Infos on dual wield....

                              As a thf/nin, the best bonus you can get from dual wield is a 0.85 bonus at lvl 50thf/nin. Next bonus lvl for dual wield would be a lvl 90thf/nin -_-; Meaning if a thf/war were to do 100 hits using a particular dagger, a thf/nin would have done around 117.5 hits assuming the 2 weapons which thf thf/nin uses is the same as the thf/war and excluding triple attack which we will assume would happen at the same rate for both thf sub.

                              But lets not forget that a thf/war has double attack which a thf/nin would not have. I am not sure about the rate whereby double attack occurs but it should be able to bring down the difference between the 2 sub jobs to be around only 10% at most. Meaning for every 10 hits of a Thf/war, a Thf/nin would have done only 1 more hit.

                              Feel free to dispute on what i have said. Personally i love thf/nin.

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