It depends on the party, but usually SMN is a healer job.
For the most part, because of the way the job is structured, the best MP:effectiveness is a healing position.
For example, does it pay to give the party earthen ward or crimson howl? 20 second warcry for 80mp, or 15 minute ~400 stoneskin for 92mp for the entire party.
Say your monk is the person provoking so that your tank can be sata'd on. The monk takes 150 damage/hit, basically cure 3 (46?MP ea) per hit. For 92 MP, you can do Aerial Armor and do more effectiveness than a cure3x3 on the party.
It does make sense. But 2/3 of the avatar moves are attacks, and are pretty much worthless, except the last ones. Most of the support abilities too are pretty bad (see: frost, lightning armor)
It's stupid to give a job soo many abilities that are a complete waste to use.
For the most part, because of the way the job is structured, the best MP:effectiveness is a healing position.
For example, does it pay to give the party earthen ward or crimson howl? 20 second warcry for 80mp, or 15 minute ~400 stoneskin for 92mp for the entire party.
Say your monk is the person provoking so that your tank can be sata'd on. The monk takes 150 damage/hit, basically cure 3 (46?MP ea) per hit. For 92 MP, you can do Aerial Armor and do more effectiveness than a cure3x3 on the party.
It does make sense. But 2/3 of the avatar moves are attacks, and are pretty much worthless, except the last ones. Most of the support abilities too are pretty bad (see: frost, lightning armor)
It's stupid to give a job soo many abilities that are a complete waste to use.





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