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  • SMN- FFXI's Biggest dissapoint?

    This has been bugging me for a while. I would like now to point out how unfun SE made SMN for this game. First I'll point out the pros and cons of the class.

    Pros:
    -Passed Lv 70 its able to do insane dmg to higher level monsters that otherjobs can't.
    -A good SMN can almost solo the BCNM Lv 70 pots in qu'bai'arena.
    -Blinkga is very very helpful for PLDs tanking HNMs. (You can do this as a subjob though =/).

    Cons:
    -Theres not many pros =/.
    -SMN is possibly the most boring job to play in the game. And there are some boring ones there. Down the ladder theres BRD (Though i honestly had fun with this -to an extent-). DRG (poor guys). WHM (at least WHMs can kick ass with hexastrike). All SMN really is is a cure tank unless your doing big fights.
    -Blood pact is bugged to shit.
    -Possibly requires the most time and effort of any job in the game. Yet there is no way to transfer that effort into other classes. Example - Getting all the SMNs, doing the SMN quest, takes insane amount of time. You get no equipment or gil back for it. I feel like i've wasted months of my life getting SMN to 55 and all the equipment i got for it sigh....
    -SE is doing nothing about the cons.
    -A naked SMN can do the same dmg of a SMN with 10million gil of equipment.

    What really sets me off on this is that I have a couple Lv 75 SMN friends really dissapointed in their class and they won't change cus of the amount of time they spent in it. One complains a lot on how much it sucks even though he is a really good player and i wish he would have spent all his time on something he would enjoy. Its just that he one of those people that crave for efficiency (as am i to an extent). He knows how useful it can be for those few end game fights and will try to be the best at it until he drives himself insane.

    Another thing that bothers me is that complete morons can be admired by hundred of newbies just for a few flashy avatars that aren't that great. I know this one person, who will remain anonymous, who got Lv 75 just because this person was a WHM. The only reason this person got so rich was by giving someone i know cyber hand-jobs once a week for a few months. Well this person is a higher level smn now, completely worthless at that, and actually feels no shame and is admired for this. Hmm.

    Moving on. To emphasize how boring this class is I will name the steps a SMN has to take to do its DMG. 1. click blood pact macro 2. click on the monster 3. wait a minute so you can do it again.
    SMN cannot MB, or do anything else with his blood pact. It is as simple as those 2 clicks. A trained monkey can do this. Maybe even an untrained one if you can tickle it long enough on your keyboard for it to hit the right buttons.

    Anyways food for thought.
    http://ffxi.allakhazam.com/profile.xml?45061

  • #2
    I very much agree that SMN is not right.
    It's strong in areas it shouldn't be in, and weak in areas it should be strong in, for the most part. At 75, you can solo for exp somewhat, but it's dangerous and stressful, with quite a bit of downtime. But possible. That's one bonus.

    As far as your pros though:
    1. Not really. Black Mage MBs do more consistant damage 70+, sure with the chance to resist, but the chance of a miss is greater than a large resist. Unless you're talking about a few specific HNMs, summoner is definitely not as adept at damage as a couple other jobs. Can't really consider it "insane."
    2. Feasibly, maybe even solo it. But so what? I've heard of red mages soloing certain BCNMs, and 2-3 BSTS taking on others. Every job has their BCNM niche for the most part. The pot one isn't that hard anyhow.
    3. This one I can agree with. But I sincerely hate that ability. It's a love/hate thing after 70. Tired of using it over 45 levels when there are better abilities out there. With the limit timer on blood pact, makes it a pain.

    At any rate, there are quite a few posts/threads about this. You should check them out.

    Comment


    • #3
      more cons:
      being main healer with just cure3 sucks
      no stona
      blood pact abilities missing or being bugged
      lvl 70 attacks missing / doing crap damage
      no prot/haste

      yeah with lvl 70 abilities I can solo... like 500+ mp for a decent challenge or even match assuming I don't try to switch between carbuncle / damage dealer and risky as hell.

      Honestly after getting job to 70 I am pretty disappointed. Maybe with different equipment / lvl 75 I wouldn't be so disappointed but for now I wish I did something else.

      If you want to be a real status/support mage do whm.
      If you want to deal damage do blm.
      If you want strong pets do bst.

      If you want to waste your time, do smn.

      Smn does have some "niche" things they excel (high lvl pet anywhere, disposible pet, some unique abilities) at but the main reason I lvl'd smn was for the lvl 70 attacks that were supposedly so great, and now I end up wishing that I lvl'd up blm instead. At this time I recommend you don't lvl up smn unless you just love the job because there doesn't seem to be that much point to it to me.
      Still trying to play way too much...
      60 BRD, 75 BST, 37 WHM, 15 THF, 16 BLM
      BCNM40 over 100 wins ><
      BCNM60 |] 3-0-1 [|

      Pallas - 2/16 (Solo'd at LVL 64)
      Alksomething - 0/8

      Comment


      • #4
        Sorry but I don't think Summoner is the biggest dissapointment I like been a Summoner. You may think is weak but I think BST are "Lame" and "Pointless" Summoner has a nice range of pets that can be used against the enemy's weakness. And the title of Summoner is one of the most respected in the Final Fantasy Games. I will admit the Summoner job has afew major flaws but only a strong and true player can over come these flaws and see a Summoner for the greatness it really is.

        Character: http://ffxi.allakhazam.com/profile.xml?86132
        Fenrir Won: 11/08/2006
        Diablos Won: 07/03/2007

        Comment


        • #5
          For the amount of time that Oceanfish and others spend complaining on these forums about the SMN job, they could be 75 in some other job already, and spare the rest of us their whining.
          Legacy of Cid Forums

          Comment


          • #6
            Actually, that's not true. I probably spend 1-5 minutes total reading/writing on this board per day. Level 55 alone is 20,000 experience. Assume 3000 experience per hour. That would be ~7 hours for time spent here alone, which I haven't spent here total. Including the other experience required to level up, your claim is not feasible. Thanks for thinking about me though!

            Comment


            • #7
              True Deedlit
              The non moaning bit would be nice lol

              Character: http://ffxi.allakhazam.com/profile.xml?86132
              Fenrir Won: 11/08/2006
              Diablos Won: 07/03/2007

              Comment


              • #8
                Play Summoner to an end game level THEN come back and say that.

                A low level Summoner simply does not know what the strengths and weaknesses of the job are.

                Nope. You really don't.

                I don't care if you saw other people playing and *think* certain things. I don't even care if you think you've clocked a lot of time on the job. Simply leveling with a job doesn't mean knowing about the job.

                My point is, the players complaining here have at least put forth some ideas on fixing the job. I find that far more useful and interesting than "Hey, I think this job doesn't suck".

                Players should take the time to absorb the shared knowledge instead of looking at the job with the rose coloured lens of what Summoner meant in other games.

                only a strong and true player can over come these flaws and see a Summoner for the greatness it really is.
                Spare me. This is a job in a game, not the "person who is overweight with a nice personality" in a love story.

                oh, and I actually use Summoner job for various activities. Unlike most people I take care to use what job fits the situation, rather than trying to force Summoner to be "everything" it can be and justifying it.
                RageOfDark & Rinoa.Nu

                Comment


                • #9
                  Sheila for a Moderator you points aren't very well p-restend and are higly flawed!

                  Character: http://ffxi.allakhazam.com/profile.xml?86132
                  Fenrir Won: 11/08/2006
                  Diablos Won: 07/03/2007

                  Comment


                  • #10
                    Originally posted by Galaxia
                    Sheila for a Moderator you points aren't very well p-restend and are higly flawed!
                    Right back at you. Put down some facts or explanations of exactly WHY her points are flawed. Don't come in here calling someone wrong without having an arguement for yourself.



                    k.
                    75 White Mage
                    75 Ninja

                    Comment


                    • #11
                      Originally posted by Galaxia
                      Sheila for a Moderator you points aren't very well p-restend and are higly flawed!
                      RageOfDark & Rinoa.Nu

                      Comment


                      • #12
                        I don't see those as much as good points at all. Just like RDMs are able to solo monsters that others need a party for and same with NINs soloing some. I'm not sure what the heck it is you're talking about with the blood pact being bugged (You need be more specific on this).

                        As for PLD and use Blinkga, if he were to do what you're suggesting about PLD/SMN then basically you're saying for PLD to gimp his hate control so he can avoid damage? This really starts to just change the PLDs role in the party using Summons seems to kind of just make the PLD a healer who can take above normal hits with a lower MP pool.

                        If that is what the PLD ends up as then what's the point of him striving to defende against a large amount of damage? If he isn't striving for that then the blinkga kind of loses it's importance.

                        Now for the Summons damage being strong :confused: . The biggest complaint I hear about the Summons is that their attacks are to weak (This actually is going to be addressed to, so mentioning it now is really just whining).

                        Really just the timing that this thread came out to me was way to late so now it just seems like a child that cries louder because he got attention from doing it. All of this was already addressed before and many pro's and con's came out of them. A little more reading into the past threads is HIGHLY recommended.


                        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                        Comment


                        • #13
                          The "bug" with Blood Pacts is the same as weapon skill, monster weapon skill range. If the target moves out of range before the ability executes, the TP (in this case, MP) is drained and the ability doesn't go off, and the Blood Pact timer is wasted. I don't really think it's so much of a bug. It's just crappy for SMN because they lose the timer AND MP.

                          And I think the people complaining about avatar attack power are low level (15-30). It's really not the issue imo. Jobs that are busy with their own abilities=valuable. Summoner is not busy with it's abilities, due to the long recharge on them. Increasing avatar attack power (unless they mean like, the low level ws and magic ws damage, and significantly--which is doubtful) won't really solve a SMN being party friendly, because seriously who wants to invite someone who just summons an avatar, lets it attack, uses an ability once in a while, and mp draining out the yinyang, then complains "Sorry I can't cure you, my avatar is attacking." Riiiight...

                          Comment


                          • #14
                            Oh, and on avatar attack power too. At level 75 my Fenrir attacks "very tough" monsters for 60-80 damage per hit, normal--criticals of about 120. I think that's strong enough. (FYI, that's without AF2 boots, and about 25 skill under cap)

                            Comment


                            • #15
                              how do u do average 80? >.o

                              i am only level 73 , skill at 266 (234 base, 10 af2 glove, 10 evoker, 7 torque, 5 af1 hat)

                              i dont' hit close to that with fenrir
                              .... and i have af2 boots >.o

                              however even consdier i only hit 50-60 on average, with my equipment and another source of mp refresh (either it be a full ballad1+2 or (not and) refresh) fenrir cost .... a wooping 1 mp to keep out, hits faster than once every 3 secodns, doesn't miss much at all (af1 pants af2 gloves, damn i wish af2 pants had acc up >.o they look so much cooler), that's more damage than my blm will ever do with amount of mp spent (of course, just not closely as fast)
                              omfgbbq ;3

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