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  • #31
    Re: Summoner Macroes,, Chenn take a look

    Originally posted by Taskmage View Post
    SE has said that there are new avatars coming in the near future though, which throws something of a wrench in the works if you want every avatar to be represented with its own book.
    Haven't they been saying that since before Treasures of Aht Urghan came out? Point of the matter is that I won't believe that there will be new Avatars until I see people using new avatars!
    Astral Candescence = Astral Candy (Yummee)!!!

    Member of the Vermy Cloak is overrated club

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    • #32
      Re: Summoner Macroes,, Chenn take a look

      In my summoner book I have 1st set going being the one tha tcalls the avatars, and all the other rows are for the avatars and each BP is represented. Also I have stuff like Cure III, Erase, etc in the blank spots. Also, they have a Release macro that goes back to set 1.
      Red Mage ~ White Mage ~ Summoner ~ Black Mage ~ Beastmaster ~ Samurai ~ Paladin ~ Blue Mage

      Windurst-Tarutaru-Ragnarok

      Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★
      Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★
      Aht Urhgan: ★Eternal Mercenary★| Assault: ★Captain★
      Goddess: Fate In Haze | Campaign: Moonlight Medal
      Crystalline: ★A Crystalline Prophecy (Fin.)★ | Moogle: ★A Moogle Kupo d'Etat (Fin.)★

      Retired.

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      • #33
        Re: Summoner Macroes,, Chenn take a look

        I just found out a few days ago that you can do a "/macro book #" command to switch from one macro book to the next, in addition to the "/macro set #" to switch from one macro page to the next. So I think that for jobs like Summoner that are dependant on a huge number of macro's, it might be feesible to devote 2 of the macro books to Summoner instead of just the initial one book, at least that is what I am currently doing!
        Astral Candescence = Astral Candy (Yummee)!!!

        Member of the Vermy Cloak is overrated club

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        • #34
          Re: Summoner Macroes,, Chenn take a look

          Macross have come a loong way since the OP

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          • #35
            Re: Summoner Macroes,, Chenn take a look

            Originally posted by Darkhound View Post
            Macross have come a loong way since the OP
            Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
            99 Everything, mostly play PUP, WHM, and sometimes BST
            F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

            >2012
            >not having all jobs at 99


            Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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            • #36
              My OCD in action

              Disclaimer: This was my first post on the forum... ever. A lot of my stuff has changed and I have edited all of this. Check 2 posts down from here and you'll see the up-to-date stuff. I just don't have the heart to delete this given that it was my first post. Ahh... memories.


              All of the above methods are great although most of them are personalized... but I figure I'll add to this post for the fun of it anyway.

              Mine follows a trend of complexity Vs funtionality... here goes...

              Ctr Pallet 1 is set up with one slot for each avatar and the last slot is my Elemental Siphon equipment and a macro switch to Book 2 Pallet 1.

              Macro Pallet 1
              Crt1-Carby (Pallet 2)
              -/ma "carbuncle" <me>
              -/macro pallet 2
              -/equip hands "Carbuncle Mitts"
              -/equip main "Light Staff"/"Fay Crozier"/"Apollo's Staff"
              Crt2-Ifrit (Pallet 3)
              Ctr3-Shiva (Pallet 4)
              -/equip feet "Morana's Pigaches"
              Ctr4-Garuda (Pallet 5)
              -/equip head "Karura Hashigane"
              Crt5-Titan (Pallet 6)
              Ctr6-Ramuh (Pallet 7)
              Ctr7-Leviathan (Pallet 8)
              -/equip hands "Evoker's Gages"
              Ctr8-Fenrir (Pallet 9)
              -/equip head "Fenrir's Crown"
              Ctr9-Diablos (Pallet 0)
              Ctr0-Siphon (See below for more)

              Each Avatar's command does 3 things at the same time.
              1. Summons the selected Avatar
              2. Requips my gear for the correct elemental staff (or Fay Crozier) and armor (ie: Carby Mitts)
              3. Swaps to a seperate Macro Pallet built specifically for that avatar.

              Each Avatar's personal macro Pallet is built pretty much the same. I'll use Carby as an example here.

              Macro Book 2 (Carby)
              Ctr1-Resummons Carby (in case he dies -.-)
              Ctr2-Healing Ruby
              Ctr3-Healing Ruby II
              Ctr4-Glittering Ruby
              Ctr5-Shining Ruby
              Ctr6-Poison Nails
              Ctr7-Meteorite
              Ctr8-(Blank... maybe /dance?)
              Ctr9-Searing Light
              Ctr0-Releases Carby and returns me to Macro Pallet 1 (root)

              Pallets 2-0 are set up the same as Carby's here with only slight alterations based on BPs. The Elemental Avatars and Diablos have one more BP than Carby and Fenrir do. Because of this... the 8th slot is usually left blank for them.

              As for Merit based BPs, I had to make a slight alteration to the macros for them to fit in. For right now I simply removed the tier II nukes and moved all the other macros over one space so as to place the Merit BPs right next to the AF macro. Alternately you could always replace your AF macro with the Merit, or throw it in WITH the AF macro since AF wont go off unless the JA is used. If the last option is something you think you would do, it would look something like this:

              Ctr9 (Using Shiva as an example)
              /pet "Diamond Dust"
              /wait1
              /pet "Heaveny Strike"

              This works because if the Astral Flow JA is active, then the AF will be activated when you select this macro and the Merit BP will show "xx:xx time remaining". Alternatively if Astral Flow JA is NOT active, the AF will show "error xxx..." and after a one second delay your Merit BP will go off. You also don't have to worry about the AF failing because of low MP and then wasting that MP on your Merit BP because of the MP needed to cast each one. At 75 you require 150MP to use AF where the Merit BPs cost 182MP.

              Alt for Pallets 1-0 are all exactly the same with the exception of Alt0 on Pallet 1 which is reserved for "Elemental Siphon". The rest are as follows:

              Alt1-Assault
              Alt2-Retreat
              Alt3-Cure II
              Alt4-Cure III
              Alt5-Raise
              Alt6-Sneak
              Alt7-Invisible
              Alt8-Sublimation (In case I go /sch)
              Alt9-Avatar's Favor
              Alt0-Release
              /pet "release"
              /macro pallet 1 (root)
              These are just the spells I use, but whatever floats your boat won't sink mine... I assure you.

              On a final note, you might have noticed that I didnt place an "Astral Flow" command anywhere in my macros. This is intentionally done to avoid accidentally hitting it. I used to have it where "Avatar's Favor" is, but I can't count how many times I hit it on accident.

              As for the Elemental Siphon explination... here's how It works:

              If you look above... I have Pallet 1 in Book 1 serves as a root for all my other Pallets... as a result... my remaining 9 have each been assigned to 1 of the 9 Avatars. Leaving me with all 10 Pallets filled.

              Book 1 (Summoner)
              Pallet 1 (Root)
              Pallet 2 (Carby)
              Pallet 3 (Ifrit)
              Pallet 4 (Shiva)
              Pallet 5 (Garuda)
              Pallet 6 (Titan)
              Pallet 7 (Ramuh)
              Pallet 8 (Leviathan)
              Pallet 9 (Fenrir)
              Pallet 0 (Diabolos)

              So... I had to extend my SMN macros to another book exclusively for Elemental Siphon. Here's How it looks:

              Macro Book 1 - Pallet 1 - Ctr0:
              /macro book 2
              /macro pallet 1
              /equip neck "Summoning Torque" +7
              /equip head "Evoker's Horn" +5
              /equip hands "Summoner's Bracers" +10
              /equip ear1 "Summoning Earring" +3

              Macro Book 2 - Pallet 1
              Ctr1-Light
              Ctr2-Fire
              Ctr3-Ice
              Ctr4-Wind
              Ctr5-Earth
              Ctr6-Lightning
              Ctr7-Water
              Ctr8-Dark
              Ctr8-
              Ctr9-Siphon
              /ja "Elemental Siphon"
              /wait2
              /pet "Release"

              Ctr0-Return
              /macro book 1
              /macro pallet 1 (root)
              /equip neck "Grandois Chain"
              /equip head "Zenith Crown"
              /equip hands "Carbuncle Mitts"
              /equip ear1 "Magnetic Earring"

              It looks complicated but I assure you it actually works very smoothly.

              Starting from the root and ending at the root... I siphon as follows:

              Ctr 0 (Move to Book 2 "Siphon" and switch gear)
              Ctr 1-8 (Summon Spirit based on Weather/Day)
              Ctr 9 (Use Siphon)
              Ctr 0 (Return to Book 1 "Root" and switch gear back)

              Thats all there is to it.

              I'm aware I clearly have no life... but when you're a career (insert job here) you get a little OCD in the macro customization department.

              Oh and by the way. First Post on this forum. How'd I do?

              Disclaimer: This was my first post on the forum... ever. A lot of my stuff has changed and I have edited all of this. Check 2 posts down from here and you'll see the up-to-date stuff. I just don't have the heart to delete this given that it was my first post. Ahh... memories.
              Last edited by Yygdrasil; 09-20-2011, 08:32 AM. Reason: Spacing...


              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
              99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
              99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

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              • #37
                Re: Summoner Macroes,, Chenn take a look

                I keep my summoning Macro separate from the attack on the main set and put in a redirect that sends me to an avataar dedicated set with all of their attacks and abilities.

                I can't remember all of mine but they are in rhyme. lol.

                Example:

                Rainbow sprite; Bringer of Light
                /ma Carbuncle <me>
                Carbuncle attend to me!
                /set 01 (I think this is how you type it)


                Asura Server

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                • #38
                  Re: Summoner Macroes,, Chenn take a look

                  Alright. I figured that this is as good a place as any to explain how my macros work. A few SMNs have asked me how I can manage to keep all my Avatars macro'd with their respective gear swaps and still have room for other jobs. Here goes.

                  First of all, all of my macros are contained within 2 macro books. 1 is for all of my Avatars and the second is for Elemental Siphon. I make full use of the freedom to code macros to jump back and forth between various books and sets. I'll try to explain it in the simplest way I can.

                  MACRO BOOK 1, like all other BOOKS, has 10 SETS in it. Furthermore, each SET is also broken down into CTR+1 through 0 and ALT+1 through 0 and effectively allows us 20 macros for each SET which amounts to 200 per BOOK. We're going to be using all of them. For the time being, the only one we're concerned with is the first SET of BOOK 1. For all intents and purposes, lets call it the ROOT. Every BOOK or set you code from here on in is going to be somehow tied back to the ROOT. Here's what my ROOT looks:


                  ROOT:

                  CTR:
                  1. Carbuncle
                  2. Garuda
                  3. Shiva
                  4. Titan
                  5. Ramuh
                  6. Leviathan
                  7. Ifrit
                  8. Fenrir
                  9. Diabolos
                  0. Return

                  ALT:
                  1. Shell II
                  2. Protect II
                  3. Cure III
                  4. CureIV
                  5. Haste
                  6. Raise
                  7. 2HR
                  8. Rest
                  9. Stand
                  0. Siphon

                  Pretty clean and simple, right? It has to be that way so that you can easily navigate in and out of it. You'll learn to memorize the locations of each of the spells you use the most. ALT 1-7 are really personal preference. Those jsut happen to be the spells I use the most often as SMN/WHM, so I want them readily available. You can put anything you like into those spaces.

                  To explain how the CTR commands work in your ROOT, I'll use CTR1 (Carbuncle) as an example. Inside of that Macro, there are 6 lines of code. First I'll show you what mine looks like... and then I'll explain why.

                  Root: CTR+1
                  1. /ma "Carbuncle" <me>
                  2. /equip main "Apollo Staff"
                  3. /equip hands "Carbuncle Mitts"
                  4. /macro set 2
                  5. ---
                  6. ---

                  When you hit CTR1 in the ROOT, all of these lines are going to fire at the same time... simultaneously Summoning Carbuncle with line 1, equipping whatever your best gear is for lines 2 - 5 (in this case, only 1&2) and filling the last line you plan to use with "/macro set 2" which will send you to SET 2 in BOOK 1.

                  Notice how CTR+2 brings you to BOOK 2. Lining them up like this will help you remember what goes where.

                  Now that it sent us to SET 2, we can't just leave it empty. Here's what my SET 2 looks like:

                  CTR:
                  1. Carbuncle
                  2. Healing Ruby
                  3. Shining Ruby
                  4. Glittering Ruby
                  5. Healing Ruby II
                  6. Poison Nails
                  7. Meteorite
                  8. Holy Mist
                  9. ---
                  0. Return

                  ALT:
                  1. Assault
                  2. Retreat
                  3. Cure III
                  4. Cure IV
                  5. Haste
                  6. Blink
                  7. Stoneskin
                  8. Aquaveil
                  9. Avatar's Favor
                  0. Return

                  Here's how everything works. CTR+1 is labeled as Carbuncle. The code is only 1 line long and reads simply:
                  /ma "Carbuncle" <me>

                  This is here because occasionally you'll interrupt yourself / be interrupted while casting, but since everything that you coded into ROOT CTR+1 happens instantly after entry, you've already been sent to SET 2, backtracking would be a waste of time. Consider this your fail-safe. It's also there in case your Avatar dies during the course of battle. It would be more than silly to have to backtrack to summon him again when it's just as easy to write him his own little button.

                  CTR+2 - 9 are for the various BPs for the Carbuncle. I have them listed with Wards first and Rages second. I used to have them listed in the order that you unlock them, but I quickly realized how chaotic it makes the list look and did it this way instead. If you want to get as detailed as I have, you can even go so far as to ass gear swaps in for each of the BPs depending on weather they are Physical or Magical. Let's take Meteorite for example:

                  CTR+7: Meteorite
                  1. /equip neck "Eidolon Pendant"
                  2. /pet "Meteorite" <t> <wait 4>
                  3. /equip neck "Caller's Pendant"
                  4. ---
                  5. ---
                  6. ---

                  All that will do is swap out your neck piece the Eidolon Pendant (just an example) to make use of the +4 Avatar Magic Attack bonus. We code in a <wait 4> after casting Meteorite because you don't want to swap your equipment back until after the ability finishes charging and actually goes off, otherwise you won't be able to make use of the bonus that you're swapping gear for in the first place. You can swap more than what I have listed, but you just need to make sure to leave enough room to be able to swap all that gear back again.


                  Next, let's look at CTR+0 which is labeled as "Return". You'll be using this Return button in every one of your SETS that you make aside from the ROOT, so it's a good idea to pick a spot to put it that will be the same in every SET so that you don't accidentally hit it. This is what return will do:

                  CTR+0: Return
                  1. /'pet "release" <me>
                  2. /equip main "Fay Crozier"
                  3. /equip hands "Caller's Bracers +2"
                  4. /macro set 1
                  5. ---
                  6. ---

                  It simply works as the reverse of ROOT CRT+1. It releases the avatar you have out, re-equips the gear you had on prior to summoning Carbuncle and sends you back to the ROOT... ie: macro set 1.

                  ALT+1&2 are going to be the same in every one of your idividual Avatar sets and are self explanitory.

                  ALT+1: Assault
                  1. /pet "assault" <t>
                  2. ---
                  3. ---

                  ALT+2: Retreat
                  1. /pet "retreat" <me>
                  2. ---
                  3. ---

                  Simple. No need for any kind of coding in them unless you want to make things more complicated than they need to be.


                  ALT+8 is also fairly straight forward. Given that you there's really no reason to activate it without an avatar currently out, it's best to place the macro into every avatar's macros set. This affords to the ability to activate it on the fly when the circumstances call for it.

                  ALT+8: Avatar's Favor
                  1. /ja "avatar's Favor" <me>
                  2. ---
                  3. ---

                  A few things worth noting about this one. First, there is no way to de-activate the favor effect without going into the buff bar at the top of the screen and manually removing it. Because this is the case, we can't macro a "return" button like we can with everything else.

                  In addition, it's important to mention that Avatar's Favor is directly effected ONLY by Summoning Magic Skill. The maximum bonus applied to Avatar's Favor increases as you breach certain thresholds of Summoning Magic Skill. The tier's are as follows:

                  Tier 1: < 317
                  Tier 2: 317+
                  Tier 3: 382+
                  Tier 4: 447+ (Also requires that you are wearing the Caller's Horn +2)

                  Example: Carbuncle's Favor
                  Tier 1: 12hp/tic regen
                  Tier 2: 14hp/tic regen
                  Tier 3: 18hp/tic regen
                  Tier 4: 22hp/tic regen

                  This is something you might want to take into consideration when creating your ALT+8. Look into how much Skill you have while each avatar is out and figure out what gear it would take to get you to the highest cap you can reach. The bonuses are substantial as you reach the final caps, so it's in your best interest to at least try to get to 382 while Favor is active.

                  Also remember that your Avatar's Favor effect will reset to the base value every time you use a BP. The only way to achieve the max bonus is by avoiding the use of your BPs for as long as possible.

                  And that's it. That's all there is to it! Follow the Carbuncle Template above and apply it to each of your Avatars respectively following the layout of the ROOT and you're just about done!

                  All that's left is to account for your 2hour abilities as well as Elemental Siphon. Let's cover Siphon first:

                  As you can see in the ROOT, I have Siphon set as ALT+0. The full code for this macro looks like this:

                  ALT+0: Elemental Siphon
                  1. /macro book 2
                  2. /macro set 1
                  3. Keep this empty*
                  4. Keep this empty*
                  5. Keep this empty*
                  6. Keep this empty*

                  This will send you into macro BOOK 2 (because you already filled all of BOOK 1) and into SET 1, which I have named the "Siphon" BOOK.

                  Once in BOOK 2 SET 1, we'll have to do some work editing it to make it work properly This is what mine looks like:

                  CTR:
                  1. Fire
                  2. Earth
                  3. Water
                  4. Wind (Remember that the spirit is actually called "Air")
                  5. Ice
                  6. Thunder
                  7. Light
                  8. Dark
                  9. (See notes at the end**)
                  0. Return

                  ALT:
                  1. Fire
                  2. Earth
                  3. Water
                  4. Wind (Remember that the spirit is actually called "Air")
                  5. Ice
                  6. Thunder
                  7. Light
                  8. Dark
                  9. (See notes at the end**)
                  0. Return

                  You'll notice that both CTR and ALT are identical. I did this on purpose so that it doesn't matter what I choose to press, it won't cause me to hessitate... especially in high pressure kiting situations where time is a big factor.

                  Let's take one of the macros and explain how they should be coded.

                  ALT+1: Fire
                  1. /ma "fire spirit" <me> <wait 4>
                  2. /ja "elemental siphon" <me> <wait 1>
                  3. /pet "release"
                  4. /macro book 1
                  5. /macro set 1
                  6. ---

                  This is timed out perfectly so that you won't lose almost any MP while you activate the ability. This will provide you with the greatest MP gain/use. It summons the spirit that you chose (hopefully wisely based on weather/day), activates Elemental Siphon and promptly releases the spirit once again. Lastly, it will automatically send you back to the ROOT to get right back to what you wre doing before you needed the MP.

                  CTR+0 and ALT+0 will both serve as your "Return" button to get back to the ROOT in case you change your mind and no longer want to use Siphon for some reason. This macro will look very much like the one you coded into each of the Avatar sets, but with one small change:

                  CTR+0/ALT+0: Return
                  1. /macro book 1 (you'll add this line, because now we have to switch books as well as sets)
                  2. /macro set 1
                  3. ---

                  * The reason we keep these spots empty and don't fill them with +smn skill gear is because each of the Spirit's Macros are already too full to fit the lines needed to swap this gear back. What this would result in is us back at the ROOT in the end, in +Summoning Skill gear... not the standing gear we want.

                  ** This line could be filled with /equip +Summoning Skill Gear i all 6 lines if you would like, as a pre-cursor to slecting any of the spirits. This is actually something I've been meaning to do to my own set for a long time. If you do decide to go this route, remember to remove something from your ROOT ALT set to make room for a macro that will switch all of that gear back. It will only require that you create the one "standing gear" macro in the ROOT considering all of your Elemental Siphon Spirit macros will inevitably lead you there and there only.


                  Lastly, lets do the codes we need for our 2Hour:

                  Astral Flow, like many other jobs 2Hours... is very time sensitive. If you do it right, you can fit as many as 3 BPs into one 2Hour. That being the case, it's best to salvage as much time as possible by creating a quick and easy to use macro set for this purpose.

                  In the ROOT, ALT+7 is what I use to get myself to those macros. Here's what mine looks like:

                  ALT+7: 2Hour
                  1. /macro book 2
                  2. /macro set 9
                  3. /equip gear to increase Avatar: MaB
                  4. /equip gear to increase Avatar: MaB
                  5. /equip gear to increase Avatar: MaB
                  6. /equip gear to increase Avatar: MaB

                  This sends me to BOOK 2 (The same book as my Elemental Siphon macros) and SET 9. The reason I use SET 9 instead of 2 is something I'll explain in the end of this guide. You should also code it to include as many pieces of gear as you have that increase your avatar's Magic Attack Bonus considering all of the Astral Flows aside from Diabolos, Alex and Odin are considered Magical Attacks.

                  DO NOT code your Astral Flow macro into this set. Should you accidentally hit this instead of say... Haste or Raise... you don't want to have wasted it for nothing.

                  Once you're in Macro BOOK 2 SET 9, it should look a little something like this:

                  CTR:
                  1. Elemental Avatars
                  2. Alexander
                  3. Odin
                  4. ---
                  5. ---
                  6. ---
                  7. ---
                  8. ---
                  9. ---
                  0. Return

                  ALT:
                  1. Elemental Avatars
                  2. Alexander
                  3. Odin
                  4. ---
                  5. ---
                  6. ---
                  7. ---
                  8. ---
                  9. ---
                  0. Return

                  Again, I have made it so that CTR and ALT are identical simply to avoid confusion or flustering while I'm trying to utilize the ability to it's maximum benefit. I personally seperate Alex and Odin from the rest of the avatars because of their instant useage. Let me explain how the 2 of them work before I explain the others. Here's what my CRT+2/3 and ALT+2/3 look like:

                  CTR+2/ALT+2: Alexander
                  1. /ma "Alexander" <me>
                  2. /p Perfect Defense! <Full Attack!>
                  3. ---

                  CTR+3/ALT+3: Odin
                  1. /ma "Odin" <t>
                  2. /p HASAN CHOP!!!! (Or anything funny you wana put in there)
                  3. ---

                  The main difference that you have to remember is that Alexander's 2Hour is a <me> effect where as Odin's needs a <t>.

                  As for the remaining Avatars, their macro set is a lot trickier to code given that you have the capacity to use each of their 2Hours multiple times before the timer is up... while Alex and Odin expend your 2Hour immediately upon use. First of all, CTR+1 and ALT+1 in this set will work like this:

                  CTR+1/ALT+1: Elemental Avatars+Diabolos
                  1. /macro set 0 (Still in BOOK 2)
                  2. ---

                  Simple, no? There really isn't much to it. This is the way I code the my set... and it's absolutely not perfect... feel free to change it to whatever works best for you.

                  Macro BOOK 2 SET 0: Elemental Avatars + Diabolos

                  CTR:
                  1. Astral Flow
                  2. Carbuncle
                  3. Garuda
                  4. Shiva
                  5. Titan
                  6. Ramuh
                  7. Leviathan
                  8. Fenrir
                  9. Diabolos
                  0. Return

                  ALT:
                  1. Astral Flow
                  2. Carbuncle
                  3. Garuda
                  4. Shiva
                  5. Titan
                  6. Ramuh
                  7. Leviathan
                  8. Fenrir
                  9. Diabolos
                  0. Return

                  The idea for how it works is really simple. Once you're in here, CTR+1 and ALT+1 both activate your Astral Flow with a simple /ja "Astral Flow" <me> line and nothing else. As for CTR+2-9 and ALT+2-9, it's just a matter of applying the appropriate name to each of the lines. For instance:

                  CTR+2/ALT+2: Carbuncle
                  1. /pet "Searing Light" <t>
                  2. ---

                  That's it.

                  The "Return" button on this macro works in the same way that the one in your Elemental Siphon set did. The only difference is that you'll need to fill lines 3-6 with the equipment swaps that you changed from when you selected the 2Hour set, if any. Aside from that, as expected, it will return you to the ROOT.


                  Special Note: All of these macros are written as if you were playing as a SMN/WHM. It's very easy to alter them if you choose to play as a SMN/RDM or SMN/SCH... or for whatever reason SMN/BLM or SMN/NIN. If you set aside another macro BOOK, simply copy and paste this completed BOOK into that slot and change the spells and abilities that in the ROOT and in the ALT sets for each of your Avatar sets to your liking. For instance... if you made one for SMN/RDM, you might want to add in "Refresh" and "Convert" as well as "Phalanx" to the list of spells that you frequently use.

                  In addition, remember to also Copy/Paste/Alter your Elemental Siphon and Astral Flow BOOK to ensure that your "Return" button sends you to the right place. For example, if you choose BOOK 3 as your SMN/RDM BOOK, your "Return" button and all of your Elemental Siphon macros will not send you here unless you make a second book for them... as they are coded to send you to BOOK 1... not 3. If you account for this, you'll have no problems.


                  And that... ladies and gentlemen... is how my SMN macros work. Feel free to comment or send me a private message if you need further details on how something works... or to inform me of something that is incorrect. I want to be as accurate as possible, so all the input you can provide is appreciated as always.



                  Enjoy! ^.^)d
                  Last edited by Yygdrasil; 09-22-2011, 12:49 PM.


                  Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                  99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                  99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                  Yyg's Blog: Tree of Awesome!

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                  • #39
                    Re: Summoner Macroes,, Chenn take a look

                    You forgot the most important part.

                    /p "I call upon the forces of the Astral, The Bringer of Rainbows. Come forth and shine your light against the darkness! I summon you: Carbuncle!"
                    Originally posted by Yygdrasil
                    Originally posted by Nandito
                    Ponies.

                    Duh.
                    You make me want to hurt things.

                    Comment


                    • #40
                      Re: Summoner Macroes,, Chenn take a look

                      Originally posted by Nandito View Post
                      You forgot the most important part.

                      /p "I call upon the forces of the Astral, The Bringer of Rainbows. Come forth and shine your light against the darkness! I summon you: Carbuncle!"
                      No. Absolutely not.


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

                      Comment


                      • #41
                        Re: Summoner Macroes,, Chenn take a look

                        Originally posted by Yygdrasil
                        Originally posted by Nandito
                        Ponies.

                        Duh.
                        You make me want to hurt things.

                        Comment


                        • #42
                          Re: Summoner Macroes,, Chenn take a look

                          Originally posted by Yygdrasil View Post
                          ROOT ALT:
                          1. Cure III
                          2. Cure IV
                          3. Protect II
                          4. Shell II

                          OTHER ALT:
                          1. Assault
                          2. Retreat
                          3. Cure III
                          4. Cure IV
                          Of course, you're used to your macros, but I would make this suggestion to others: if you've got the same spells for different jobs, it might be useful to always keep those spells in the same place. In this case, possibly move Protect/Shell to ALT 1/2 and move Cure III/IV to ALT 3/4 in your ROOT set so that Cure III and IV are ALWAYS in the same place, no matter which book/set you're looking at.

                          When the shit hits the fan and the cludgy macro interface lags and leaves you someplace unexpected, you don't want to accidentally cast Protect on someone when you were expecting to cast a cure (for example).

                          WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
                          WorldSlayers ~ Asura http://sillygalka.blogspot.com

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                          • #43
                            Re: Summoner Macroes,, Chenn take a look

                            Originally posted by Truece View Post
                            Of course, you're used to your macros, but I would make this suggestion to others: if you've got the same spells for different jobs, it might be useful to always keep those spells in the same place. In this case, possibly move Protect/Shell to ALT 1/2 and move Cure III/IV to ALT 3/4 in your ROOT set so that Cure III and IV are ALWAYS in the same place, no matter which book/set you're looking at.

                            When the shit hits the fan and the cludgy macro interface lags and leaves you someplace unexpected, you don't want to accidentally cast Protect on someone when you were expecting to cast a cure (for example).
                            I must have written that wrong. Thanks for the heads up. I absolutely keep the same spells in the same places. To avoid situations exactly like that.


                            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                            Yyg's Blog: Tree of Awesome!

                            Comment


                            • #44
                              Re: Summoner Macroes,, Chenn take a look

                              That's pretty impressive. mine is similar just smaller lol "60 Smn"

                              I use 2 macro books 1 for smn things the other for mage duties.
                              Using 1 set as a hub to the other section I've managed to macro all of my avatars and abilities. Also my Bp's rage and ward are all macro''d too.
                              I think once I start to need space I'll just trim the lists a little by removing what I never use.
                              Also I must point out from being a bst I have got too used to pressing ctrl + b for the pet menu. XD So it's no biggie for removing the less used moves from my sets because I can still get to them just as fast as a macro.

                              Thanks for posting your setup. There's defintely a few adjustments I'm going to make to my own books.

                              Signature created by my good friend Naughtymistress, Remora server.

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                              • #45
                                Re: Summoner Macroes,, Chenn take a look

                                Originally posted by Satori View Post
                                That's pretty impressive. mine is similar just smaller lol "60 Smn"

                                I use 2 macro books 1 for smn things the other for mage duties.
                                Using 1 set as a hub to the other section I've managed to macro all of my avatars and abilities. Also my Bp's rage and ward are all macro''d too.
                                I think once I start to need space I'll just trim the lists a little by removing what I never use.
                                Also I must point out from being a bst I have got too used to pressing ctrl + b for the pet menu. XD So it's no biggie for removing the less used moves from my sets because I can still get to them just as fast as a macro.

                                Thanks for posting your setup. There's defintely a few adjustments I'm going to make to my own books.
                                NP. Any suggestions or corrections you think would make it better are welcome. Let me know what you find.

                                Prior to taking up NIN, COR or WHM... I was SMN 24/7 with no intention to become anything else. I still love my SMN more than the other 3 jobs, so it's where I put the bulk of my focus.


                                Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                                99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                                99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                                Yyg's Blog: Tree of Awesome!

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