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Sam/mnk 1-75?

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  • #16
    Re: Sam/mnk 1-75?

    Wow someone really wants to try /monk? Does that mean you have to use Boost before every hit?

    If you dont have a way to make some gil before getting higher, better stop for awhile and find a way. Gear gets pricey starting the 50s. Whats worst is if you are using /Rng, you have to buy good arrows too.

    /War works well if you know when to provoke a mob when it starts checking out your mages. It makes you a good party member and people always remember that. In this game, reputation counts a lot. Around the higher levels, you need all the reputation you can get. Theres a ton of damage jobs already looking for parties.
    Parties get pretty scarce unless you are with a static.

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    • #17
      Re: Sam/mnk 1-75?

      Originally posted by Omni View Post
      sam/drg or any /drg is used early on for the fact that /drg gets a attack bonus at lv. 10. no other job gets this trait that early.
      Dark Knight.
      Bamboo shadows sweep the stars,
      yet not a mote of dust is stirred;
      Moonlight pierces the depths of the pond,
      leaving no trace in the water.

      - Mugaku

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      • #18
        Re: Sam/mnk 1-75?

        I outparsed him.. barely. his ws were more frequent and he could self SC, but my per hit damage and per ws damage were higher, berserk pushed me over. it's just flat out better than jump at this level (obvious reasons) haste+5% from the earring closed the gap alot (we tried it both with and without the haste earring) viable sub. probably more damage than sam/thf until at least 66 - doesn't match sam/war until *maybe* 60+ with the accuracy bonus and eventually high jump.
        What were you fighting? Was he using Polearm with a Lancebelt? SAM/DRG can really tear into the jungles and GC @30 with a good spear. Good as berserk is, it won't hold up against a permanent 25% bonus to all attacks. (Mandra and bats)


        As for /MNK, no. Just no. Get that notion out of your head right now. I tried messing around with it earlier to see if it boosted Seigan's counter rate, and from what I could gather it made no difference.


        Level that war sub man. Suck it up and get it over. Hell, you're just starting the fun levels of WAR, assuming you're using a Great Axe. Everyone levels subjobs they don't necessarily like but need for their main. You're only hurting yourself (and whoever your PT with, if you get invited) by leaving it at 23.


        As for SAM/RNG, that combo is all about spamming Sidewinder later on and using Barrage along with Meditate to generate insane TP. It doesn't really take off into the late 50's however and sushi is a must for this combo, as SAM only has a C+ rating in archery. I have 4 merits (+8 skill) and all the +racc gear I can get and still have a hard time landing shots on some mobs.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #19
          Re: Sam/mnk 1-75?

          Originally posted by Malacite
          What were you fighting? Was he using Polearm with a Lancebelt? SAM/DRG can really tear into the jungles and GC @30 with a good spear. Good as berserk is, it won't hold up against a permanent 25% bonus to all attacks. (Mandra and bats)
          we were fighting sahagin, he was using the same weapon I was (Kotetsu, best gkt for 27-34) they are not particularly strong or weak vs. any melee type in any case. (which makes it a fairer comparison) I was pulling with capped archery so I had a slight tp bonus (I hit about 1/4 shots on the pull - wasn't bothering with racc or proper positioning)

          as far as using a spear goes - the gap vs. gkt is a 'mere' 4 points, so it's hardly necessary to sub dragoon to wield a spear and then you can enjoy berserk *and* the 25% damage bonus. (granted, you do lose on a potential 5 polearm skill, which is about 10 accuracy)

          question about your sam/rng: how are you generating most of your tp? I've seen some that basically play as a ranger with meditate, and others who play as a samurai who basically has a bonus second 'meditate' in barrage. (I have my thoughts as well but wanted to hear what setup you're using specifically before we get into a discussion of what I was intending once I reach 70+)
          Grant me wings so I may fly;
          My restless soul is longing.
          No Pain remains no Feeling~
          Eternity Awaits.

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          • #20
            Re: Sam/mnk 1-75?

            Originally posted by IfritnoItazura View Post
            ah i stand corrected.
            Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
            ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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            • #21
              Re: Sam/mnk 1-75?

              I mix it up. When I need to skill up my archery after a LV up, I stand back and keep shooting. Other times I go the "real" approach and use my Soboro to gain TP at a ludicrous rate, run back and fire Sidewinder.

              Rinse, lather, repeat. If Sharpshot is up I don't even bother running; last night I was in a PT against puks on my 60 SAM. Every time SS, Barrage and Med were up I'd use them all in conjunction with Seigan + Third Eye (I have a major death wish when I do this) and bust out an easy 2k+ dmg to the poor puk, depending on misses and dmg reduction.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #22
                Re: Sam/mnk 1-75?

                yeah. pretty much what I had in mind, - shigeto(+1), I'd assume? or did you go with a lower delay bow for faster shots?
                Grant me wings so I may fly;
                My restless soul is longing.
                No Pain remains no Feeling~
                Eternity Awaits.

                Comment


                • #23
                  Re: Sam/mnk 1-75?

                  puks? i tried killing puks at 59 as sam/rng and it was hard core hell, missed alot and when i finally hit it was for 460 the most, but coli take hardcore dmg from me, and i solo a bird from caedarva mire, using 2 hr+ side winder and barrage+ sidewinder and meditate+ side winder, he left me with 10 hp, but how can i own puks, im at lvl 60 now, should i try n take my pts to puks now that im 60?

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                  • #24
                    Re: Sam/mnk 1-75?

                    luisa: some random tips^^

                    assuming you have your archery skill capped (if you don't, the first step to hitting more is obviously capping it) : you can do 1 of 2 things.

                    1) get more racc gear (say, another +20 or more if you can, feel free to macro out your normal accuracy for this if you need to find more slots, it'll be in a macro for your ranged ws.)
                    2) wait for 50% more tp on sidewinder when you can't fire with Sharpshot up. (so if you normally go at 150, go at 200 etc) generally speaking, don't go at less than 150 on sidewinder if you can help it.

                    hitting for around 500 with sidewinder is pretty standard for samurai in the 60's, from what I've seen. you can boost the damage with more +agi and more +str (the agi is better generally, until you can get about double the strength than agi in the same slot) more +ratt, and higher damage bow and arrows.

                    puk are weak to piercing, but probably have higher evasion / slightly higher level than colibri at your level if I remember correctly. more +racc will help you here.

                    use your GKT to build tp if you can. only fire barrage with sharpshot up.
                    Grant me wings so I may fly;
                    My restless soul is longing.
                    No Pain remains no Feeling~
                    Eternity Awaits.

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                    • #25
                      Re: Sam/mnk 1-75?

                      well i have a update on my sam/rng at lvl 60, IT F%^^&&* ROCKS, i love it, i do 700+ dmg on both puks and coli at 100% tp, i have been doing awsome on puks since i learnd how to avoid shooting at him when hes using shadows and blind, i really dont have that much rng acc gear but the stuff i use i guess is good enought since i rarely miss, but things are looking awsome, oh and one more thing, only use sam/rng if your pt is really good or if every one knows what they are doing, cause i was shooting sidewinder as much as 2 times perfight and using barrage and trust me, i didnt die at all, we had smn, mnk, pld, sam, rdm and brd. oh and just to say this, mnk rocks too.

                      For gear i use the lvl 55 body that gives rng acc, dont know the name, but is the reg version not the +1, i also have a empress hairband, bounding boots, agil earrings the lvl 59 spectacles, that gives rng acc, and some range acc + earring, i have the bow that has +18 rng att i think, and i use some arrows that have rng acc+15, for rings i use str rings and for hands i use o.kote, along with squid sushi, and i use af pants. i made a marco to use at 90% or so when on tp to use meditate, then side winder, then side winder then barrage, then side winder, i use side winder back to back after med, cause side winder gives me 16 tp after used helping med reach 100%

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                      • #26
                        Re: Sam/mnk 1-75?

                        i use /mnk for my sam, and its awesome....people always say no no no /war is better...but since ive used /mnk im actualy doing more dmg than /war sometimes...
                        im lvl 20sam/10mnk. i hate war too...i took it to 8 before i said skrew it....but ya...i know about 5 other people who use /mnk...one of them was 3rd best sam in his server....itll work...ull be surprised on what ive made work....

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                        • #27
                          Re: Sam/mnk 1-75?

                          >_>

                          Yeah... you have fun with that.
                          I know I'm an a**hole - Reminding me is redundant.
                          Main: PLD75:Semi-retired
                          Fave: MNK64 (at time of writing)
                          Retired: {Other Jobs}
                          Gear & Stuff
                          The Guide to Partying in FFXI
                          sigpic

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                          • #28
                            Re: Sam/mnk 1-75?

                            Originally posted by luisa View Post
                            puks? i tried killing puks at 59 as sam/rng and it was hard core hell, missed alot and when i finally hit it was for 460 the most, but coli take hardcore dmg from me, and i solo a bird from caedarva mire, using 2 hr+ side winder and barrage+ sidewinder and meditate+ side winder, he left me with 10 hp, but how can i own puks, im at lvl 60 now, should i try n take my pts to puks now that im 60?
                            Well thats bound to happen. You will miss a lot on IT mobs with Archery. Thats why its not too useful in Xp parties.
                            Just chain colibris and you'll be better off really. I think Puks are better around 63 or something. Less stress from knockbacks and flashes.

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                            • #29
                              Re: Sam/mnk 1-75?

                              Originally posted by Viral Id0l View Post
                              i use /mnk for my sam, and its awesome....people always say no no no /war is better...but since ive used /mnk im actualy doing more dmg than /war sometimes...
                              im lvl 20sam/10mnk. i hate war too...i took it to 8 before i said skrew it....but ya...i know about 5 other people who use /mnk...one of them was 3rd best sam in his server....itll work...ull be surprised on what ive made work....
                              Do you have to boost every time you strike? Doesnt that take add up to Gkatana delay ?
                              The purpose of a /war is added str and another provoker. It helps the party especially if the mob looks at your whm or blm. Contributes a bit to the party you know?

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                              • #30
                                Re: Sam/mnk 1-75?

                                i use /mnk for my sam, and its awesome....people always say no no no /war is better...but since ive used /mnk im actualy doing more dmg than /war sometimes...

                                Bull crap. Screens/Parser Log or it didn't happen. No way /MNK is beating Double Attack and Berserk (+25% attack)
                                sigpic


                                "BLAH BLAH BLAH TIDAL WAVE!!!"

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