The Patch notes have been updated, and from what I can tell it seems like SAM's are definitly not going to be at the bottom of the melee spectrum anymore.
Zanshin already seems to be a really amazing Job Trait. 100% Attack after missing an Attack? If this Job Trait continues indefinitly (which is a 50/50 chance) that would mean SAM's would have a 100% chance to get XX TP during every Weapon Delay.
I have two theories relating to this;
Theory a)
Zanshin Will Continue Until you Hit.
ex: Attack (Miss), Zanshin (Miss), Zanshin (Miss), Zanshin (Hit), Weapon Delay.
Theory b)
Zanshin Will only happen Once.
ex: Attack (Miss), Zanshin (Miss), Weapon Delay.
Personally, I am hoping for it to be Theory A, but knowing S-E I think it will be more Theory B).
At lv.75, SAM's can further INCREASE the amount of TP gained per attack, and DECREASE the cool-down of Meditate. Not to mention the new Third Eye Buff, combined with Relic Helmet is pretty awesome.
Just wondering what all you SAM's and non-SAM's think about this.
(Patch Notes found at :http://www.playonline.com/updateus/050224hu5ol4.html)
Zanshin already seems to be a really amazing Job Trait. 100% Attack after missing an Attack? If this Job Trait continues indefinitly (which is a 50/50 chance) that would mean SAM's would have a 100% chance to get XX TP during every Weapon Delay.
I have two theories relating to this;
Theory a)
Zanshin Will Continue Until you Hit.
ex: Attack (Miss), Zanshin (Miss), Zanshin (Miss), Zanshin (Hit), Weapon Delay.
Theory b)
Zanshin Will only happen Once.
ex: Attack (Miss), Zanshin (Miss), Weapon Delay.
Personally, I am hoping for it to be Theory A, but knowing S-E I think it will be more Theory B).
At lv.75, SAM's can further INCREASE the amount of TP gained per attack, and DECREASE the cool-down of Meditate. Not to mention the new Third Eye Buff, combined with Relic Helmet is pretty awesome.
Just wondering what all you SAM's and non-SAM's think about this.
(Patch Notes found at :http://www.playonline.com/updateus/050224hu5ol4.html)
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