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Why the horrible stat distribution?

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  • Why the horrible stat distribution?

    Here is a little comparison:

    WAR (no race no subjob) @ lvl 50:

    HP MP STR DEX VIT AGI INT MND CHR
    429 0 29 23 20 23 14 14 17

    SAM (no race no subjob) @ lvl 50:

    HP MP STR DEX VIT AGI INT MND CHR
    429 0 23 23 23 17 20 20 20

    Now, SAM gets less STR, AGI than WAR.
    And gets more INT, MND, CHR?!!

    WHY?!! What use are those for a SAM?! They are absolutely USELESS right?
    Modnar

    Melee:
    43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

    Mage:
    55 Red Mage; 32 Black Mage; 27 White Mage.

  • #2
    Perhaps all hope is not lost:

    I have read somewhere that certain stats like CHR can affect the damage potential of weaponskills. Samurai really shine in weaponskills, and alot of them have certain effects added with the ws. There are rumors out there that stats like MND, INT, and especially CHR can enhance the chances that those effects do add in the ws and that the ws damage is better.

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    • #3
      I don't know for sure, but maybe Int and Mnd help us resist certain affects. It's true that Chr helps us with certain weapon skills however.

      Other than that, having more Mnd and Int seems like a waste since sam never sub a mage class (unless Nin uses Mnd and/or Int).

      Having less Agi makes little sense since we have the highest Archery rating after Rng. SE makes strange decisions...

      Title: Sergeant Major
      SAM75, RNG75, PUP75, PLD60, My NPC65
      Bastok Rank 10, San d'Oria Rank 10, Windurst Rank 10
      Missions: Completed/Zilart Completed/CoP Completed/ToAU: Playing the Part-Sergeant Major
      Midgardsormr|Cactuar (MNK51)

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      • #4
        *Ugh*...back. For some reason I've been unable to login for the past month or so ? Not that I was missed or anything

        Anyway, I've noticed this same thing, and of course I agree. My only thought is this:

        I have heard, as was said, that certain stats might affect WS damage, like CHR, so what I'm saying basically follows the same train of thought.

        It's a very simple observation that each stat has an elemental alignment. No doubt you've noticed the color that represents each color (i.e. Red=Fire, Green=Wind, Purple=Lightning...) But these also seem to tie into stats, as you will see in jeweled rings, for example. The gems are Red= Strength, which, low and behold, has a fire resistance bonus on certain rings.

        A very obvious trend, I know, but it leads to further consideration. Maybe these "elemental resistance" bonuses on equipments are actually much more than that? And possibly each stat effects elemental alignments in its own way (even likely, I would say). Considering that Samurai have elemental WSs all over the place, it wouldn't surpise me if there was some connection.

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        • #5
          Something else to ponder if the fact that Sam AF3 has Mnd+5


          I have no clue why. Maybe is onto something.

          Title: Sergeant Major
          SAM75, RNG75, PUP75, PLD60, My NPC65
          Bastok Rank 10, San d'Oria Rank 10, Windurst Rank 10
          Missions: Completed/Zilart Completed/CoP Completed/ToAU: Playing the Part-Sergeant Major
          Midgardsormr|Cactuar (MNK51)

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          • #6
            The more mind the melee has the more they can receive from a potential cure. Technically this is true but it's so petty you'd have to poor a lot of MND into your character to really notice it.

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            • #7
              You know. Now that you mention it, I wonder why people noticed that +CHR equipment effects WS before any other attribute... is it because CHR is "White" and therefore effects the "Light" Renkei?

              So maybe attributes effect the WS depending on what Element the WS carries?

              /pondering
              Modnar

              Melee:
              43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

              Mage:
              55 Red Mage; 32 Black Mage; 27 White Mage.

              Comment


              • #8
                I'm not sure if it's that people noticed it so much as SE came out and said in an interview that CHR affected the damage of some weaponskills (and had jack shit to do with hate).

                I think the general theory is CHR affects those "upgraded" versions of elemental WSes, AKA the type of WS gkatana doesn't have, like Red Lotus Blade and Raiden Thrust.

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                • #9
                  No idea... Though it's kind of sad when the PLD in the group, same race/level, has a STR-lead of like seven points.

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                  • #10
                    That is pretty much why Elvaan is the best type of SAM.
                    I have about 76 STR at my level with Meat Mithkabobs.
                    SAM 53 |WAR 29| DRK 7| BST 3| MNK 5| RDM 4| PLD 14
                    Currently farming 1,400,000 Gil

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                    • #11
                      actually, with the information you posted, samurai have more agility, they have 20, and warriors have 17, warriors only get more str and vit than a samurai


                      Ocepeck is Dead

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                      • #12
                        I think you might have misread the info. This sight does not help out when making a table with data...

                        Look at the list: AGI is the 4th entry from the right

                        WAR AGI = 23
                        SAM AGI = 17

                        I know the way I have things writen it is not too clear.. my bad.
                        Modnar

                        Melee:
                        43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

                        Mage:
                        55 Red Mage; 32 Black Mage; 27 White Mage.

                        Comment


                        • #13
                          Chr and WS

                          Quote hijacked from monk forum.


                          Look for the post by Bajan2 on the first page.

                          Originally posted by Bajan2
                          I've done a series of tests re: the chr issue for monks.

                          Dragon kick damage 'is' improved by a fairly significant ammount. Aswell, the light renkei damage (if your closing one anyways) gets resisted 'less' with the more chr you have. But of course dont go all out chr, a healthy balance or str attack and a small side of chr is plenty.

                          with str gear, the average is about..

                          Dragon Kick 650 - Light 325 (these are averages)

                          with chr gear (not all out chr, but i think i have +10 or so with panzer mask kaiser knuckles and something else i wear)

                          Dragon Kick 700-900 - Light damage matches the kick damage 700-900. So if you hit a 850 kick, you get an 850 light.

                          They put chr on some knuckles for a reason :p
                          I never noticed elemental associations to stats before the candy but considering modnar's question..
                          is it because CHR is "White" and therefore effects the "Light" Renkei?
                          Maybe there is a relation. I'd be interested to see WS/Renkei result changes with related stat buffs. It would definately give more meaning to the bard stat buff songs.

                          So, listed by Vanadiel days, the corrected chart would be:
                          Red Drop= Str+5 (Fire)
                          Yellow Drop= Vit+5 (Earth)
                          Blue Drop= Mnd+5 (Water)
                          Green Drop= Agi+5 (Wind)
                          Clear Drop= Int+5 (Ice)
                          Purple Drop= Dex+5 (Lightning)
                          White Drop= Chr+5 (Light)
                          Black Drop = Warp (Dark)

                          So then:
                          Str = Fire (Liquefaction)
                          Vit = Earth (Scission)
                          Mnd = Water (Reverberation)
                          Agi = Wind (Detonation)
                          Int = Ice (Induration)
                          Dex = Lightning (Impaction)
                          Chr = Light (Transfixion)
                          MP+ = Dark (Compression)

                          You can confirm this simply by going to Mysterytour and looking at the rings.
                          Most relavent to chart at: http://www.bwire.net/TMOG/attachment...=&postid=15229

                          I'd -love- to see some testing done if someone has access to a Brd (so you wouldn't have to swap out any gear to test variance) or at least has access to a lot of one type of non-str + stat gear. Who better than Sams to test it with?

                          To be honest, I highly doubt this will change how anyone does the majority of their equipment but, if stats really do have elemental correlations that effect WS/Renkei then at least we'd understand why some jobs get gear with seemingly pointless stats.

                          Edit: Day/Stat/Element chart corrected by fastcart on page2.

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                          • #14
                            There's also been some discussion on the allakhazam forums with people arguing that mind increase SC damage by having the SC effect be resisted less.

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                            • #15
                              Well recently I went and boosted most of my Stats to were all have at least about 7 more and I've noticed many of WS doing more damage then usual and I've noticed many other things occur.

                              An example of a boost I notice is with fighting Even Monsters at 100% TP the usual damage I did before the stats were boosted was about 150 damage with Flaming Arrow, to my surprise though I had made a shot with 100% TP that actually did 300+ which is something that caught me of guard.

                              I never used Flaming Arrow to often because it damage always seemed to be similar to a normal attack, but after seeing that occur I've started trying to see why it did that. I'm really starting to think that each stat may actually effect the damage done by a WS.

                              EDIT:

                              Hmm, maybe taking a look at more jobs without Race and such could start showing patterns and possible relations to WSs.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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