check out the relic armors. If the stat on the armor is right, then having +7 tp per hit at lvl 74 will be very nice. Not the mention the +10 accuracy helm and the gloves that give the enhanced meditate effect. I guess there is no super rice balls anymore though. Though, the +emnity is still there ???
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Samurai AF2
check out the relic armors. If the stat on the armor is right, then having +7 tp per hit at lvl 74 will be very nice. Not the mention the +10 accuracy helm and the gloves that give the enhanced meditate effect. I guess there is no super rice balls anymore though. Though, the +emnity is still there ???"Know the enemy and know yourself; in one hundred battles you will never be in peril."
-Sun Tzu -
I guess that would make things interesting but that site doesn't show how to even get relic armor so there could be a possibility that it is a quick transition from full af to full relic armor.
edit: hmmm, they changed it from relic armor to AF2. So I guess there are no AF2 weapons... Oh well, most af weapons were bad."Know the enemy and know yourself; in one hundred battles you will never be in peril."
-Sun Tzu
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So at lvl 74 would the total tp from one attack gained be 17?, if so, indeed that would be awesome. I wonder if they will also give us at least a 3hit WS or more that would be greatly needed considering we are the supposed masters of gaining tp. A more than 2hit WS would greatly enhance this.
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If it adds + 7 tp per hit it will be more than 17 in most cases. For example i average 12 TP per hit with the delay on my current weapon so it'd be 19 in my case. It's gona be sick how quick we gain TP after we have all the pieces. What has me curious is the hearts eye ability up. Maybe you'll dodge 2 hits instead of 1? or maybe the cast time will be shorter? who knows. . . just yet.Originally posted by leo3
So at lvl 74 would the total tp from one attack gained be 17?,
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yeah i'm thinking you anticipate 2 attacks instead of one..
and they ARE called "Relics", and you get them in Dynamis, rare drops off stuff there. no quests involved! ^O^
edit: and from what i can tell you'll get 7 extra tp per hit from the base tp of great katana (10), so it will be 16-17 tp per hit depending on the type of katana you're using.
wwwwww {Do you have it?}

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Relic weapons look to follow the standard: get crappy weapon, quest of craft it to be better (now works in Dynamis), craft or quest for another upgrade (now works better in Dynamis). Who's to say? Perhaps "normal weapons" will not do full damage in Dynamis and these weapons will benefit the adventurers who do go there?
All conjecture, naturally...32/War, 54/SAM, 25/Thf, 34/Rng
37/Cooking, 22/Fishing
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Just check under relic "Wepons". It has a << next to it in the left frame.
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