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Supposed RDM-melee update: thoughts on a kooky idea..

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  • #61
    Re: Supposed RDM-melee update: thoughts on a kooky idea..

    Giving RDMs more refresh isn't going to make all of the crappy RDMs out there suddenly turn good at their jobs. Most of the adjustments needed to RDMs are the players themselves, IMO.

    I'm not one to talk since I basically hate RDM these days but I've pretty much always thought RDM was fine the way it is.
    sigpic
    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
    ~I has a blog~~http://aksannyi.livejournal.com/~
    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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    • #62
      Re: Supposed RDM-melee update: thoughts on a kooky idea..

      So why do you hate it?

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      • #63
        Re: Supposed RDM-melee update: thoughts on a kooky idea..

        It's just not fun for me to play anymore. Mostly I'm just tired of it and burned out by it.
        sigpic
        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
        ~I has a blog~~http://aksannyi.livejournal.com/~
        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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        • #64
          Re: Supposed RDM-melee update: thoughts on a kooky idea..

          im not arguing brd g horn, im arguing that brd and cor can do things to improve their refresh rates, you just missed the point and hopped on berating me for using g horn as an example. I only used it because it is the only instrument that increases ballad (there is one that does in assault/salvage but im not counting it) even without relic you still have to consider that they can SV and get 6/tick.

          Im saying cor and brd can do something to increase their refresh rates and rdm cant, because every cor can hit 4 or 5 without anything special beyond a smn in the pt, sure brd needs g horn to hit 14, can still hit 6 with SV, but still leaves cor hitting 4 or 5 without anything really special, my point is, why can cor and brd do it, but theres nothing for rdm.

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          • #65
            Re: Supposed RDM-melee update: thoughts on a kooky idea..

            Originally posted by Aksannyi View Post
            It's just not fun for me to play anymore. Mostly I'm just tired of it and burned out by it.
            But you still think there's nothing wrong with it?





            I don't necessarily think Refresh needs a boost in potency, I think I'd be happy to see it cast faster, maybe extend the duration a bit. I think a number of RDM's(and by extension, BLM and WHM), spells could do with a shortening of cast time/duration extension. This, in turn, would reduce the number of casts made, increasing attack turns.
            Last edited by BurningPanther; 05-22-2008, 02:21 PM.

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            • #66
              Re: Supposed RDM-melee update: thoughts on a kooky idea..

              Originally posted by Cerealkiller View Post
              why should they adjust refresh?
              simple, something to increase duration or give more mp, hell brd gets 7 tick with g horn, why doesnt rdm get 4 with something, cor gets 4, 5 with a smn in pt, rdm again is left with nothing, it wont truly help with mele, but i was commenting on someone else stating they fealt an adjustment should be made. Everyone here seems to think rdm is the end all be all, which it truly isnt, its just very good at lasting indefinately against many foes, any adjustment made wouldnt change that simple fact, but it would make life a bit easier for hard workin rdms if we got alil more mp or if refresh lasted a bit longer.
              As to the "balance" brd > all in the world of refresh (cor in second with 5max), they can get a disgusting amount, consider what the best possiable refresh from a brd could be, assume they have G horn, and they use SV, thats a 14/tick refresh, ill grant you its AoE, still 14 is so huge it isnt even funny, rdm on the other hand can 2hr and spam refresh on themself while still getting 3/tick, this is my point, adjust rdm so that something can be done to increase refresh, a new ability to enhance potency of spells might be an idea, maybe make it double duration or increase effectiveness. We still wont have the best of everything, (i dont think we ever have(but you can debate that)) we will just have the ability to fill a role alil easier and add flexibility in more extreme situations.
              Its certainly unfair to say that just because rdm refresh spell is single target it should be left completely in the dust by the AoE refresh spells, or that it shouldnt find an adjustment somewhere, but consider the simple numbers rdm 3/tick no matter what, cor can range from 4 to 5 with smn in pt, and brd hits the motherload ranging from 3mp/tick to as much as 14mp/tick, i hope that clears up why they should adjust refresh
              Only 205 horn exist in all the Worlds, not worth crying over. Evoker's Roll's effect is 0 to 5 mp/tick, not 4-5. Sublimation requires a 30 second break between charging, effectively 0 mp/tick during that time. There's no need to exaggerate things.

              So, Refresh isn't "the best" MP replenishing move in the game. So what? Seeing how well RDMs do these days, though, I think it's safe enough to say it's good enough.
              Bamboo shadows sweep the stars,
              yet not a mote of dust is stirred;
              Moonlight pierces the depths of the pond,
              leaving no trace in the water.

              - Mugaku

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              • #67
                Re: Supposed RDM-melee update: thoughts on a kooky idea..

                Originally posted by IfritnoItazura View Post
                Only 205 horn exist in all the Worlds, not worth crying over. Evoker's Roll's effect is 0 to 5 mp/tick, not 4-5. Sublimation requires a 30 second break between charging, effectively 0 mp/tick during that time. There's no need to exaggerate things.
                The only way you'd get 0 MP a tick from Evoker's would be to Bust (-1 Penalty to next Evoker's) and then roll a 1-4 or 9 and stay on it. That scenario hardly ever happens because no on stays on 1-4. At 75, a 9 is easy to get out of with Snake Eye or Fold.

                5,6,7,8, 10 and 11 are the numbers to shoot for. Evoker's is a 1 at worst.

                Sublimation is 20 second recharge.

                Originally posted by BurningPanther View Post
                But you still think there's nothing wrong with it?
                Being burnt out on a job doesn't mean there's something wrong with the job. I complain about BRD quite a bit, but there's nothing exactly wrong with the job itself, but how its handled by players and how people treat BRDs is another matter entirely. I can't get SE to get an LS to call a BRD by their name, you know.

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                • #68
                  Re: Supposed RDM-melee update: thoughts on a kooky idea..

                  i didnt even factor sublimation into it, and as far as G horn, i said thats the best that could be accomplished while still noting a reg brd still gets 6 with sv, where rdm gets nothing to enhance it, i wont argue that it isnt working, what i am saying is why cant rdms get some way to increase it in either mp/tick or longevity like brd and cor does, simple question is, why do all the other jobs get things while rdm is left out in the cold every single time lol

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                  • #69
                    Re: Supposed RDM-melee update: thoughts on a kooky idea..

                    Because probably any fixes they attempt to make to RDM would break the game. RDM is already an exceptional job at many things. SE probably doesn't know how to "fix" RDM so that it doesn't become incredibly inbalanced and overpowered.
                    sigpic
                    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                    ~I has a blog~~http://aksannyi.livejournal.com/~
                    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                    • #70
                      Re: Supposed RDM-melee update: thoughts on a kooky idea..

                      Originally posted by Aksannyi View Post
                      incredibly inbalanced and overpowered.
                      But thats the only way to fix it.
                      Adventures of Akashimo Hakubi & Nekoai Nanashi


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                      • #71
                        Re: Supposed RDM-melee update: thoughts on a kooky idea..

                        Originally posted by Omgwtfbbqkitten View Post
                        The only way you'd get 0 MP a tick from Evoker's would be to Bust (-1 Penalty to next Evoker's) and then roll a 1-4 or 9 and stay on it.
                        I've seen COR bust on Evoker's. *shrug*

                        Originally posted by Omgwtfbbqkitten View Post
                        T Sublimation is 20 second recharge.
                        It's 30 seconds. Just tested it on my SCH45 to reconfirm FFXIClopedia's info is correct.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

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                        • #72
                          Re: Supposed RDM-melee update: thoughts on a kooky idea..

                          As much as I love the hypothesising and RDM boost pondering. Id have to say leave well enough alone. I melee as RDM just fine I do my share of damage and my share of healing. Hell I melee while main healing just to prove I can. Giving the context of people who complain most about the job, they are 75 RDM's who didnt sign up for RDM/WHM only. Yet they turn around and do it anyway.

                          My gear has cost me upwards of 2 million and countless hours of assaults, quests, bcnm, ksnm. Hell if you want to get technical if I didnt get lucky drop on E sword and Blau id be looking at a 6 million price tag to beable to 15% less overall damage then a Ridill war or BB monk.

                          The whole thing in the end is really nauseating and lies squarely on the player base. If SE goes ahaead and implements a boost way ahead of 75 I will for one be extremeley pissed off. There are enough RDM's who dont know their ass from a whole in the ground let alone meleeing around it. Keep it at 75 no less. Make people earn the right to use it because face it before that you have better things to do.

                          All rdm needs in reality to become a more efficient Melee is for the anti melee group to bite their tounges or play it through themselves. 100-140 dmg per atk round using Blau+Joytoy on mamool Ja is nothing to scoff at add in a nice 600-800 dmg Evis and your laughing. The lack of support from either camp on this is repulsive.

                          Im not going to rehash old arguements nor do I want to, but when it comes down to it RDM can do anything your little heart desires with the right motivation. Your mom didnt hold your hand the first time you had sex, so why should SE hold your hand now?

                          (at least I hope your mom didnt hold your hand)

                          sig courtesy tgm
                          retired -08

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                          • #73
                            Re: Supposed RDM-melee update: thoughts on a kooky idea..

                            Originally posted by MrMageo View Post
                            Blau+Joytoy
                            Justice Joy with brutal is more DoT effective. 2-3 extra attack rounds.
                            Adventures of Akashimo Hakubi & Nekoai Nanashi


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                            • #74
                              Re: Supposed RDM-melee update: thoughts on a kooky idea..

                              Originally posted by MrMageo View Post
                              at least I hope your mom didnt hold your hand
                              Nope, your mom did.

                              /yourmomjokes
                              sigpic
                              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                              ~I has a blog~~http://aksannyi.livejournal.com/~
                              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                              • #75
                                Re: Supposed RDM-melee update: thoughts on a kooky idea..

                                lol aka

                                Ya justice/joy is good as well but evis is more DMG WS wise (700-900 on colibri vs 300-500 savage blade at 300% or 200-300 fast blade @ 100%)

                                either one is good the point is RDM can deal recpectable damage (personaly ive put many jobs to shame in damage with the exception of ridil war and BB mnk, some hagun sams have been beaten but most are ahead of me by 10% total damage.)

                                sig courtesy tgm
                                retired -08

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