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MacroSet claification

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  • MacroSet claification

    Ok, so now I have worked out the vital pieces of gear I will have by lvl72 (hope anyway) I am re-writing my macros ready.

    Some I am not sure on:

    Dia - stack up on MND or +Skill as well? Or not really matter for this spell?

    Also, now I can really macro in all my gear in 1 macro, Im going to need 2. The way I thought best to do this was to have 4 sets (lines) of macros. The first macro of each line would be pure equip change, minus staff.

    Pure MND
    INT + Enfeeb Skill
    MND + Enfeeb Skill
    Int + Elemental Skill



    Pure mind

    Errant Hpl, [strike]Errant Hat[/strike] AF Hat, Errant Slops, Errant Pigaches, Aqua Rings x 2 (+31 MND)

    INT + Enfeebling Skill

    Enfeebling Torque, Warlocks Tabard, Errant Slops, Errant Cuffs, Zircon x2 (+18 INT + 22 Skill)

    INT + Elemental Skill

    Warlocks Chap, Elemental Torque, Errant Slops, Errant Hpl, Zircon x2 (+26 INT + 17 Skill)

    MND + Enfeebling Skill

    Enfeebling Torque, Warlocks Tabard, Errant Slops, Errant Pigaches, Aqua x2 (+18 MND + 22 Skill)

    Spells in each catergory: (plus each corresponding staff)

    Pure MND = Cure 2,3,4 , Ga1, Ga2, Stoneskin, Phalanx, Haste, Regen, Erase

    Int + Enfeeb = Dispel, Sleep 1, Sleep 2, Poison, Drain, Aspir, Blind, Bio II, Gravity

    Int + Elemental = Elemental Magics

    Mnd + Enfeeb+ Dia II, Slow, Paralyze

    All other spells + JA's

    Phew,....whatcha think?
    Last edited by hongman; 04-27-2007, 04:45 AM.

  • #2
    Re: MacroSet claification

    Dia and bio won't be resisted, so they don't need anything beyond the correct staff.

    Mnd doesn't affect the spells you have listed for pure mnd - in fact you would get more use out of using your AF hat, for the (slight) increase in fast cast. I never have anything special for those spells, beyond Light Staff for cures - mnd will only gain you a couple of points of healing, as Cure V (which we don't have) is the only uncapped healing spell which is affected by mnd.

    For spells which are make or break, like Silence, and Sleep, go with as much skill as possible, filling out with mnd or int in the gaps where you can't get skill. For most of what you are doing, to be honest don't worry too much about a pure mnd set - if you are main healing , you won't have much time to consider many enfeebles.


    Originally posted by Aksannyi
    "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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    • #3
      Re: MacroSet claification

      Yeah, I know I have listed some spells which are not mind based, those were just there to be easy access for when i cast. Also doing this off the top of my very terrible head.

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