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  • What & When to Cast Spells....

    RedMage is Enfeeb/Support correct?

    Slow/Dia/Bio/ect. and Refresh/Haste/Regain/ect.


    I need help, I want to know if this is a good order to cast spells?

    I'm a level 50 Redmage/ 25 BlackMage


    Lets say I'm in a Party with;






    (1st cast)|| (2nd cast)|| (3rd cast)|| (4th cast)

    Rdm/Blm (1st)Refresh || " " "|| " " " "|| " "


    Whm/Smn " " "|| " " "|| " " "|| (1st)Refresh


    Blm/Whm " " "|| " " "|| (1st)Refresh|| " " "


    Thf/Nin " " "|| (3rd)Haste|| " " "|| " " "


    Mnk/War (3rd)Haste|| " " "|| (2nd)Regain|| " " "


    Pld/War (2nd)Regain|| (1st)Refresh|| (3rd)Haste|| " " "


    Mob " " "|| (2nd)Slow|| " " "|| (2nd)DiaII (3rd) BioII



    >>Edit<< (1st cast) Refresh=RDM, Regain=PLD, Haste=MNK
    (2nd cast) Refresh=PLD, Slow=Mob, Haste=THF
    (3rd cast) Refresh=BLM, Regain=MNK, Haste=PLD
    (4th cast) Refesh=WHM, DiaII=Mob, BioII=Mob


    Then start all over again, but with different Enfeeb on the Mob.
    Do you see an error in the way I cast?
    If so, can you please help!

    Thank!


    Oh, one more thing;
    WhiteMages get Regain and Regain II right?
    If so, why don't they ever cast it?
    Is it just the WHM's I have been in a Party with?
    Last edited by Sepa; 06-08-2006, 04:14 PM. Reason: Fix a problem..
    RedMage 75 || BlackMage 41 || WhiteMage 22 || BlueMage 22

    Paladin 21 || DarkKnight 19

    Ninja 44 || Warrior 34 || Monk 45

    Samari 35 || Dragoon 8

    Ranger 24 || Thief 61

    BeastMaster 14 || Bard 10 || Summoner 14

    PuppetMaster 31






    The only loss in death, is to gain nothing after life...

  • #2
    Re: What &amp; When to Cast Spells....

    top priority - silence the mages, sleep the links, and dispel spikes/defense buff.

    Spells to keep track of - refresh. Start refreshing from yourself. Then when it's ready, refresh PLD, then other mages. If you have Drk, add him to your cycle when his MP reaches a certain point. I refresh them when they reach 60-70%MP

    Normally between each refresh you'll be able to cast around 2 spells. That's a good time for other enfeeble or haste if you have to.

    Enfeebles to use - slow paralyze gravity. If you have ninja, he may want to do the slow/paralyze for hate. Ask him first. Gravity is good to throw in at the beginning of the fight. It helps not only with accuracy but when mages got aggro the tanks will have more time before it reaches the mages.

    Haste - tanks first. PLD, Nin, they can really use haste.
    Then any DD if you feel like it. Up to you.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #3
      Re: What &amp; When to Cast Spells....

      I'm not at the Refresh stage yet so I can't really comment on the setup. Just wanted to say that when I'm main healing (or soloing), I use Regen a lot. I've noticed that many main healers don't though, possibly as people may not be aware of the mana efficiency. Also, there's an annoying tendancy for me to cast Regen on someone, only for someone else to throw a high Cure on them. Fair enough if they're tanking and in trouble but it's annoying when it's for someone who's not in any particular danger.

      Incidentally, are you casting both DiaII and BioII, or is that just a one or the other depending on the mob thing? On the off chance that you are, Dia and Bio don't stack, with BioII>DiaII>Bio>Dia (i.e. a higher spell will overwrite a lower one).
      I have heard that those who celebrate life
      walk safely amongst the wild animals.
      When they go into battle, they remain unharmed,
      the animals find no place to attack them
      and weapons are unable to harm them.
      Why? Because they find no place for death in them.

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      • #4
        Re: What &amp; When to Cast Spells....

        What I normally do is similar to what Jei outlined above.

        (1) Against spellcasting mobs, cast Silence first.
        (2) Against spellcasting mobs, follow with dispel.
        (3) Repeat (2) as necessary, as mob may have multiple buffs.
        (4) Tank is hasted first.
        (5) If there's a NIN tank, cast Slow first. Follow up with Paralyze if NIN gets resisted or if he/she doesn't bother casting ninjutsu.
        (6) Slowly make your rounds with refresh and haste, keeping enfeebling up and provide emergency healing where applicable.
        (7) Magic bursting/nuking is last priority. Only do so if the situation warrants it.

        On Dia and Bio. Most parties want Dia up only. Do not overwrite Dia! If you see the BLM or DRK in PT just spamming Bio against party's wishes, please let them know to refrain from doing so. Vast majority do not know that Bio II > Dia II > Bio > Dia. This goes true with JP parties, except you may have a difficult time conveying your point across.

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        • #5
          Re: What &amp; When to Cast Spells....

          Originally posted by Sepa
          (4th cast) Refesh=WHM, DiaII=Mob, BioII=Mob
          Do not cast Bio II after casting Dia II. Do not use Bio II at all unless the mob has exceptionally high attack and you have a PLD or WAR tanking or your PT is lacking melee DPS. As someone else said, Bio II overwrites Dia II, but Dia II is more valuable in a melee-heavy PT because it reduces mob defense.

          Originally posted by Sepa
          Oh, one more thing;
          WhiteMages get Regain and Regain II right?
          If so, why don't they ever cast it?
          Is it just the WHM's I have been in a Party with?
          Yes, it's the WHM you've been in PT with. Some do not seem to know how useful it is, or prefer instant gratification over efficiency. In my opinion, for healing DD or mages who temporarily pull aggro and get hit once or twice but are not in danger of dying any time soon, Regen is a more mana conservative way of healing them.

          It saddens me that we RDM are not able to use Regen II or Regen III.

          Double Post Edited:
          Oh, the Bio/Dia thing has only been said three times now, somebody else say it!^^;
          Last edited by Patchinko; 06-08-2006, 05:15 PM. Reason: Automerged Doublepost
          There will be cake.

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          • #6
            Re: What &amp; When to Cast Spells....

            In terms of haste, I'll haste the tank after I refresh myself. Haste lasts a little bit longer than refresh, so for the tank, he'll pretty much always have haste. Then I continue refreshing or doing whatever else, athough silence is number 1 priority if it's needed.
            As for the rest of the hastes, I'll let it wear off and recast it once I see the message. Those few seconds of not having haste for a DD aren't going to make or break anything, whereas for a Nin, they might be casting utsu:ni during those couple seconds.
            That's my thinking.

            And for Whitemages and regen 2 and 3, I wish all whitemages would cast those, but sadly only some of them do. I remember one Whm who didn't even use a light staff (I think she also didn't have a dark staff) though I remember seeing some equip worth well more than a light staff, and far less useful. /sigh. Those pts were bad with that whm. (I think there were 2 or 3 spaced out... I kept forgetting the name, though it'd sound familiar) Kept running out of mp and didn't bother resting much in the middle of fights.

            Comment


            • #7
              Re: What &amp; When to Cast Spells....

              I've been using Regen every single party since level 21. Even though it became near useless once you started getting near 40, 150 hp for 15 mp can't be beat. Needless to say, level 46 was an extremely happy one for me, and Regen II ftw!

              It's the greatest thing since sliced bread.

              I've been levelling whm with my wife (she's rdm), I can tell you what she does that works very well.

              She just lets refresh take a back seat to enfeebles and Dispel. Weakening the mob saves much more MP than refresh restores - rdm is an enfeebler first, a burst nuker/backup healer second, and a refresher third, although most parties don't understand this.

              Her refresh order: self > PLD > mages > magic-using DDs (DRK & BLU).

              -sam
              "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

              My job levels and goals.

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              • #8
                Re: What &amp; When to Cast Spells....

                Originally posted by samarium
                She just lets refresh take a back seat to enfeebles and Dispel. Weakening the mob saves much more MP than refresh restores - rdm is an enfeebler first, a burst nuker/backup healer second, and a refresher third, although most parties don't understand this.
                In the early levels, most RDMs get picked up for backup healing (Occasionally as main healer) No one needs enfeebling (I've been in Dune parties before raking in a level every 40 min so so without power leveling and without enfeebling either) and nuking is left to BLMs even at those levels.

                Moving on to your 20s and 30s, you're still the stanby healer with the occasional nuking and sometimes meleeing.

                30s is when people finally get around to needing "enfeebling" aka Dispel. Many tasty exp mobs needed to be dispelled and that's why they asked you to join their PT.

                After 41, let's not kid ourselves. The only real reason most PT leaders will get a RDM is for refresh. Once a BRD gets Ballads I & II, people will usually go for the BRD instead of the RDM (MP Efficacy as well as Lullaby for adds and all the stat boosting songs that every melee loves) No one sees a RDM and go, "great, we got a nuker!"

                Once you have gotten this far (60s) you'll see the progression to priorities as I've outlined, where your wife won't be able to do much for her PTs if she continues to view nuking more important than taking care of her party members.

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                • #9
                  Re: What &amp; When to Cast Spells....

                  Originally posted by Aeni
                  In the early levels, most RDMs get picked up for backup healing (Occasionally as main healer) No one needs enfeebling (I've been in Dune parties before raking in a level every 40 min so so without power leveling and without enfeebling either) and nuking is left to BLMs even at those levels.
                  Dia/Bio, Paralyze and Slow at the very least should be used every fight. I've been in parties at these levels with RDMs who won't enfeeble and I'd generally get more xp soloing.

                  In fact I have got more xp soloing.

                  With WHM.
                  I have heard that those who celebrate life
                  walk safely amongst the wild animals.
                  When they go into battle, they remain unharmed,
                  the animals find no place to attack them
                  and weapons are unable to harm them.
                  Why? Because they find no place for death in them.

                  Comment


                  • #10
                    Re: What &amp; When to Cast Spells....

                    Definitely paralyze. Seriously, paralyze is SO effective from the lvl u get it, all the way to 75. It completely negates a whole attack/magic spell, and it does it quite often too. Same with slow. Both low lvl spells that you should be using the day u get them.

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                    • #11
                      Re: What &amp; When to Cast Spells....

                      besides the point but why the heck is magic so damn expenesive especially cure II... i mean im walking around with cure all the time... and not only that but why are potions so high but where can i buy them

                      Comment


                      • #12
                        Re: What &amp; When to Cast Spells....

                        There's a magic store in port windurst, bastok markets (scribery), and port sandoria. Should be pretty cheap there. I'm guessing you're looking at the auction house and seeing it's expensive there?

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                        • #13
                          Re: What &amp; When to Cast Spells....

                          Originally posted by Ice Agent
                          besides the point but why the heck is magic so damn expenesive especially cure II... i mean im walking around with cure all the time... and not only that but why are potions so high but where can i buy them
                          Venturing of topic but few spells are really expensive, and Cure 2 sells for 598 - 676 gil according to Somepage. You just need to find something good to farm up and sell. Beehive chips and sleepshrooms are good to start with, and when you get to around lvl 12, Silk threads from Crawlers. You can also take up fishing which is a great way to make gil at low levels with no risk.

                          Potions, and all consumables on the other hand can be expensive and for EXP situations are really not worth it. They are used mainly for BCNM battle type situations.
                          I use a Mac because I'm just better than you are.

                          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                          loose

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                          • #14
                            Re: What &amp; When to Cast Spells....

                            Once you have gotten this far (60s) you'll see the progression to priorities as I've outlined, where your wife won't be able to do much for her PTs if she continues to view nuking more important than taking care of her party members.
                            I think you may have misunderstood my point! She doesn't full-out nuke, she Magic Bursts. Missing a burst 'cause of Refresh will only make battles take longer, which defeats the purpose of Refresh in the first place.

                            But Enfeebling definitely comes first, I have no question of that. Paralyze saves the ninja a shadow, and it saves the tank 50-100 HP. Slow, over the course of a battle, saves hundreds of HP and tons of my MP as well. Blind can nullify attacks like Paralyze can, and stuff like Bio, in the case of a PLD, saves the both of us MP. Silence... do I even need to outline for you what Silence can do for us?

                            The MP conservation provided by RDM extends FAR beyond Refresh.

                            If someone complains 'cause they're missing Refresh for OMG 5 SECONDZ REFRESH PLZ they get /pcmd kicked for being whiny little punks.

                            -sam

                            P.S.
                            Venturing of topic but few spells are really expensive, and Cure 2 sells for 598 - 676 gil according to Somepage.
                            Spells vendors are cheaper than the AH literally 99% of the time. Spells are totally INSANE on my server - Invisible, that scroll that drops from tier 2 gobs, is currently selling for 60k. 60k!!!
                            Last edited by samarium; 06-14-2006, 07:19 AM.
                            "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

                            My job levels and goals.

                            Comment


                            • #15
                              Re: What &amp; When to Cast Spells....

                              Originally posted by samarium
                              I think you may have misunderstood my point! She doesn't full-out nuke, she Magic Bursts. Missing a burst 'cause of Refresh will only make battles take longer, which defeats the purpose of Refresh in the first place.
                              It's all situational. Should I miss the burst and cast Cure IV on the NIN tank who has 100 hp left or should I go for the MB? However, priorities are priorities and MB is dead last in most instances.

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