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  • #61
    Re: RDM Pet Peeves

    Originally posted by MikeDee
    It's annoying because you have to actually do work I guess.

    What kind of XP PT was it where you have to refresh 5 people? Was there a DRG/WHM there or something? Mostly all higher level XP mobs have MP, if there's a DRK in there and they don't Aspir than they suck. I can understand on Statutes in Sky with PLD DRK WHM RDM BLM WAR but that's a mess for a RDM, lose the WHM get a BRD and go sub WHM.

    So get off your high horse and suck it up. Eat a Marron Glace and haste the melle.

    I bet you don't haste MNKs in KRT, have fun with XP Chain 6 in there ;3
    I think this response was totally uncalled for. If you're a Tarutaru RDM, then to hell with you. Also your comment about DRKs not using Aspir also shows how much you know about the game. DRKs do use Aspir, but there's something called "resists" that can either make it work or not work. If you're taking magic pots and other mobs that are highly resistant to magic, then you should know this already.

    As for MNKs needing haste, a good MNK that's geared up already have super high haste. Jei got good chains and I think he knows what he's doing.

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    • #62
      Re: RDM Pet Peeves

      Chain 72 is above and beyond "good chains."

      There's also this problem that most mobs in the game aren't Aspirable.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #63
        Re: RDM Pet Peeves

        Yeah, that post was a little off. There aren't that many mobs out there that have MP to Aspir. Crabs, Beetles, some Weapons, Mage type Beastmen, Pots, and Elementals. And some of them have a high resistance to magic. So if you're fighting those Retarded Dhalmels in Bibiki, Aspir is just a waste of 10MP.

        I'm a DRK52 as well, it was my first job to Lv.50. So I know how crazy it is swinging a weapon with Delay:525, and before Double Attack I had nothing to bail me out if I missed. (Also keep in mind I leveled DRK to Lv.51 BEFORE sushi was introduced.) Haste is a HUGE help. But again, tank gets first dibs. If I have a party with a WHM who's Hasting the tank, I'll haste the next person with the highest Delay. So that would be DRK, DRG, SAM, or WAR w/ Great Axe. (Which I haven't seen since Lv.62. lol) I've seen MNKs with Haste+25%, so that's almost twice Haste, so Hasting them would be silly. Yeah they'll do more damage, but they'll also pull hate like nobody's business.

        But those 5 MP users parties are a strain. As a Lv.72 Elvaan RDM, with Glace I can push my MP to 825. If I Haste more than one person it means I have a BRD, or kills are so fast I have plenty of MP to do everything. Sometimes I wish you could switch places with people in your party. So you can do their job and show them how to do it, and so they could see how hectic and busy out job is. But if we could do that, we'd never gain any EXP.
        Odude
        PS2 Beta tester - Cactaur - Rank 4
        RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

        Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
        SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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        • #64
          Re: RDM Pet Peeves

          The hugest factor getting very high chains in KRT IMO is actually the BRD. Flawless pulls from BRD really is what keeps the chain going, same for both camping and moving parties. Lullaby the next skeleton in the direction we're running to for example.

          party with PLD usually don't do the moving, and in this case I have enough time to sit, so some haste here and there can be easily managed.
          Moving parties with no pld tho, MP conserve can become an issue if you cast too many spells, even with 2 Ballad
          Usually it's the moving parties that get higher chains.
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #65
            Re: RDM Pet Peeves

            Originally posted by Jei
            The hugest factor getting very high chains in KRT IMO is actually the BRD. Flawless pulls from BRD really is what keeps the chain going, same for both camping and moving parties. Lullaby the next skeleton in the direction we're running to for example.

            party with PLD usually don't do the moving, and in this case I have enough time to sit, so some haste here and there can be easily managed.
            Moving parties with no pld tho, MP conserve can become an issue if you cast too many spells, even with 2 Ballad
            Usually it's the moving parties that get higher chains.
            That's when you need those refresh equipment, like VC. Even 1 mp per tick is helluva lot better than 0 mp per tick ... lolorz. T_T

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            • #66
              Re: RDM Pet Peeves

              MikeDee probably raised RDM to 75 to be a part of end-game activities. Don't worry Gywnn, Renarudo has your back \(^@^)/

              Yeah, makes me actually want to raise SMN and BRD for subs, and give my life to end-game lses so that I can get a Dalmatica. *sigh*

              During *normal* exp, however, the only time I'd use a VC or DMC would be when I'm resting, because that's the only time I'm not switching macros. I suppose I could get a little bold and put it on Haste and Refresh macros so that I could cheat myself a FEW* extra MP a tick.

              But ultimately, meritting Convert is the best thing any RDM can do. Fully Meritted Convert is:
              20seconds x 10 upgrades = 200 seconds = 3minutes and 20seconds. Meaning convert is at 6:40

              With a Convert every 6 minutes and 40 seconds, I don't need to /heal.

              Ever.
              Last edited by WishMaster3K; 04-12-2006, 07:23 PM.
              The Tao of Ren
              FFXIV LowRes Benchmark - 5011

              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
              Originally posted by Kaeko
              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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              • #67
                Re: RDM Pet Peeves

                Wow, convert down to 6 min? Holy shmokers ...

                I got another Pet Peeve ... When MNK provokes and has counterstance and berserk on and there's only 2 RDMs in the party to heal. Aside from the PLD. lolorz ... (2x MNK PT btw, but just one of them was reckless)

                Incidentally ... I fell for this JP PLD in tonight's PT. We got to spend some time together chatting it up after the PT had long disbanded. Sigh ....

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                • #68
                  Re: RDM Pet Peeves

                  MNKs with capped counter and guard totally rape KRT. You can have a BRD main heal ._.
                  The Tao of Ren
                  FFXIV LowRes Benchmark - 5011

                  If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                  Originally posted by Kaeko
                  As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                  Comment


                  • #69
                    Re: RDM Pet Peeves

                    Thanks for the.. uh... support everyone. I guess I could've been a bit more vocal, but I really didn't want to get into a flame war.

                    On a related note:

                    I haven't been in a Monk Burn party, but I have been in a Katana Burn party in The Boyahda Tree. Ninja Ninja Ninja Red Mage Bard Bard... I managed to keep the Ninjas hasted at all times, myself refreshed at all times, and always got off Dia and Gravity on the mobs (they died before I could cast anything else), and main healed (if you can call healing 3 Ninjas main healing...). That was probably the fastest EXP I've ever gotten...
                    RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
                    Bastok Rank 10 Completed
                    Rise of the Zilart 16 "The Celestial Nexus"
                    Chains of Promathia 8 - 1 "Garden of Antiquity"
                    Treasures of Aht Urghan 13 "Lost Kingdom"

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                    • #70
                      Re: RDM Pet Peeves

                      Convert merits cap at 5 upgrades, same as anything in any of the job-specific categories. This equates to 20 seconds x 5 = 100 seconds. So you can reduce your 10:00 timer to 8:20.
                      Madrone Hume Female Leviathan Server
                      75: RDM MNK BLM PLD BRD subs: NIN WAR DRK BLU WHM SCH DNC RNG
                      AF+1 16/25, AF2 9/25, Nashira 1/5, Crimson 3/5, Pln 2/5, Yigit 5/5, Zenith 3/5, Shura 3/5, Askar 1/5, Goliard 2/5, Homam 2/5
                      Merits 384/506, Bastok rank 10, Merc rank 10

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                      • #71
                        Re: RDM Pet Peeves

                        I believe with the merit update recently, once was able to dump 10 points into Job-Specificity. I will check again.
                        The Tao of Ren
                        FFXIV LowRes Benchmark - 5011

                        If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                        Originally posted by Kaeko
                        As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                        Comment


                        • #72
                          Re: RDM Pet Peeves

                          Originally posted by WishMaster3K
                          MNKs with capped counter and guard totally rape KRT. You can have a BRD main heal ._.
                          Oh, I understand that very well. However, when you're a lowbie MNK (40s), your first main and don't follow the puller's (In this case, the THF) instruction very well (i.e., voke when SATA wasn't up so that the PLD couldn't get hate back and especially when MNK throws up Raging Fists on the get go) then you have absolutely no right to have counterstance up with berserk on and trying to tank in a gear that would make baby Jesus cry.

                          Did that clear up any confusion for y'all?

                          Seriously, our party, except for a couple of nasty bomb tosses, had the potential to break 7k/hr exp last night, since we still managed to (not sure how) get to chain #5s ...

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