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  • En-Spells & WS: Test and Discussion

    Ok, first of all, please forgive me for my English, it's not so good


    however, i'm stuck at level 55, farming to buy new equip and so i'm boring my self in Beaucedine Glacier killing tigers with no stop ^^


    I usually use Phalanx and other stuff, but especially En- spell to maximize damage.
    I've been using En-fire so far, but after a miss-spell, i casted Enblizzard. Well, it was "strange".

    I know that En-spells damage is based on a Formula and it's "Fixed": it always do 13 damage at my level with skill capped.
    But i noticed that it was hitting for 13 , 13 , 14 ,14 ,13 ,13 ,11 and then 16, 16 ,16 ...

    I was like "What?O.o". Then i saw that.
    There was Doube Ice Weather.
    I tried with other E-spell, and the damage turned back to 13, 13, 13 ,13 ...
    i immediatly typed /clock: Firesday with Waxing Moon (36%).
    So all i can related to the damage increase is the weather.

    I'm sorry that i don't use a Parser, so i do not have log to show you...
    My next test is: do the damage increase even with ONE Ice weather?



    I noticed also that WS damage is reduced with E-spell on.

    I would like to know if someone has more infos about this^^


    Sorry again for the English and the lenght of the post ^^
    I hope for Bono, Apple Pie ( my Heros ) and other fellows RDM to answer this thread ^^.


    See you all !

  • #2
    Well I'm not Apple or Bono, but I'll try to answer it for you.

    Regarding how weather/current day affects en-damage (or elemental damage in general) here's what I've found.

    Actual weather condition will usually add 1 damage to enspell. Not sure if its random or not, but it seems pretty consistent at 1. I normally do 15 en-damage with my skill capped at level 62. If its ice condidtions I do 16 damage with en-blizz. As for the day, I find it has the same effect, making your enspell do 1 more damage, but I'm pretty sure weather effects take precedent over day. If its fireday but ice weather, your enblizzard will be strengthened.

    As for WS damage, I've seen no evidence to suggest having enspell will decrease the damage. On the contrary, it may be just in my head, but it seems my melee damage is higher when I have enspell on. I'm not referring to the "added" enspell damage, but my base attack damage. Again, it may just seem that way, but I always have enspell to be sure ^^
    FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
    FFXI: Shiva Server

    Comment


    • #3
      just so you know, i follow apple pie's lead - what i learn, is pretty much from him.

      gman answered it well - weather and day both have an effect on your en-spells.

      so the double weather gave you that extra bonus. i've found that 20% is fairly normal.

      in fact, i will often cast an en-spell corresponding to the current day. i sometimes see a bonus of 4 damage. i think it may be 20%.

      weaponskill... well i don't see any bonus. never did testing.

      apple pie probably has some exact info. i await his response the quick answer is that yes, both day and weather can affect en-spell damage.
      harr!

      Comment


      • #4
        Kind of a sidetrack, but...

        I feel the need to add that at 55, you can definately kill the elementals, both ice and dark, that spawn in this area. If you have a fully upgraded gobbiebag, you can have about 35-40 empty spaces in your inventory. Ice clusters are about 1000gil and Dark could be anywhere from 2-5000gil, depending on your server's economy. They will con Easy Prey, but RDM has nothing to fear from these elementals at your level, especially with a DRK or BLM subjob. Most other people either cannot handle them, or are high enough level to farm something else, so it is kind of a mid-50s RDM playground.
        There will be cake.

        Comment


        • #5
          Here's how En- spell is strengthened.

          Corresponding Date: +10%
          Corresponding Weather: +10%
          Corresponding Double Weather:+20%

          LV55 skill cap of enhancing magic is 171.

          (171 / 20 + 5) * 1.2 = 16.26 --- 16

          It can be weakened if you choose a wrong one like Enfire on Water Day.

          Comment


          • #6
            Thank you everyone for the answers ^^
            Now i understand i little bit more ^^


            However, i've noticed that with En-spell on, my base damage is not "reduced" , but its RANGE is.
            I've seen my sword hitting for 81 - 62 - 78 - 78 - 64 .... with Enfire on the damage is quite constant , 75 - 75 - 72 - 78 - 73.



            PS: Yes, i kill Elementals too ^^ they cons EP but they're very ease ^^ Just Platoon Dagger + Enfire (didn't get Hornetneedle ; .
            Dark Elemental isn't camped and there's often Dark weather too ^^.

            Comment


            • #7
              Originally posted by Apple Pie
              Here's how En- spell is strengthened.

              Corresponding Date: +10%
              Corresponding Weather: +10%
              Corresponding Double Weather:+20%

              LV55 skill cap of enhancing magic is 171.

              (171 / 20 + 5) * 1.2 = 16.26 --- 16

              It can be weakened if you choose a wrong one like Enfire on Water Day.
              Uh, I was with you up until your calculation. Dont want to argue, but I cant see how a lvl 55 can do 16 en-damage. The formula must be flawed. I'm level 62, have capped enhancing magic (203), plus all AF (+15 enhancing from legs) so my enhancing magic is about 218 so (218/20 +5) * 1.2 = 19.08 (19)

              No way, no how, no where have I EVER done 19 dmg with enspell (except with Fencer Ring). Under normal conditions, with neutral day/mob weakness/weather I do 15 consistently. If there is a modifier, I will go to 16. I would certainly love to be doing 19, but it just aint happening. Unless I am gimping myself without knowing it, I can't see why I'm not doing higher damage. Like I said, I have capped enhancing, and AF legs. What gives?
              FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
              FFXI: Shiva Server

              Comment


              • #8
                Originally posted by Gman
                Uh, I was with you up until your calculation. Dont want to argue, but I cant see how a lvl 55 can do 16 en-damage. The formula must be flawed. I'm level 62, have capped enhancing magic (203), plus all AF (+15 enhancing from legs) so my enhancing magic is about 218 so (218/20 +5) * 1.2 = 19.08 (19)

                No way, no how, no where have I EVER done 19 dmg with enspell (except with Fencer Ring). Under normal conditions, with neutral day/mob weakness/weather I do 15 consistently. If there is a modifier, I will go to 16. I would certainly love to be doing 19, but it just aint happening. Unless I am gimping myself without knowing it, I can't see why I'm not doing higher damage. Like I said, I have capped enhancing, and AF legs. What gives?
                Yes, i have to quote Gman ^^
                I have Enhancing Skill Capped, not any bonus yet (1 level to AF legs ) and i constantly hit for 13.
                Tried with ervery En-spell, with every weather: Always 13.

                Maybe something changes in the formula, related to level.

                E.g.

                from lv 50-55 it's (x/20+5)* 1 .
                from lv 55-60 it's (x/20+5)* 1.2 .

                Where X is Enhancing SKill of sure.

                Let's wait for more infos ^^

                Comment


                • #9
                  No, No, Gman. Look at xaviar's first post.
                  There was Doube Ice Weather.
                  That's why the highest damage of his Enblizzard was:

                  (171 / 20 + 5) * 1.2 (20% increased by double weather) = 16.26 --- 16
                  Under normal conditions, with neutral day/mob weakness/weather I do 15 consistently.
                  Yes, that's what you get.

                  In my case, I have 251 + 15 (AF) + 7 (Enhancing Torque) = 273. The basic damage is (273 / 20 + 5) = 18.65 = 18. This matches what I get.

                  If you see the latest movie I posted the another thread, you often see it does 17 on ahrimans and demons most of the time. Since I have Fencer Ring and they cut 25% of magical damage, what I expect to get is:

                  (273 / 20 + 5 + 5) x 0.75 (-25%) = 17.7375 = 17.

                  Anything wrong?

                  Comment


                  • #10
                    Originally posted by Apple Pie
                    No, No, Gman. Look at xaviar's first post.

                    That's why the highest damage of his Enblizzard was:

                    (171 / 20 + 5) * 1.2 (20% increased by double weather) = 16.26 --- 16

                    Yes, that's what you get.

                    In my case, I have 251 + 15 (AF) + 7 (Enhancing Torque) = 273. The basic damage is (273 / 20 + 5) = 18.65 = 18. This matches what I get.

                    If you see the latest movie I posted the another thread, you often see it does 17 on ahrimans and demons most of the time. Since I have Fencer Ring and they cut 25% of magical damage, what I expect to get is:

                    (273 / 20 + 5 + 5) x 0.75 (-25%) = 17.7375 = 17.

                    Anything wrong?
                    Oh, Got It


                    I thought you were talking about my neutral damage (with no specific weather or so).
                    Yes, with double ice it was 16 ^^.

                    Comment


                    • #11
                      LOL, my bad... the extra (*1.2) at the end was from the weather modifier. I thought that was just part of the formula. Sorry, that makes more sense then. So with double ice weather, my en-blizzard should do 19. My normal damage is (218/20 + 5) = 10.9+5 = 15.9 ~ 15 (looks like I will get a 1 increase when I level... yay!)
                      FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                      FFXI: Shiva Server

                      Comment


                      • #12
                        Hmm, i'm not so goooood at making programs, so i just tried a little easy one.
                        It just calculate the damage of your Enspell by entering your RDM level: you can select weather and date too

                        Hope it will work and you will enjoy it


                        En-Spell Damage Program


                        PS: Thanks to Apple Pie for Formula

                        Comment


                        • #13
                          OT, but most people would never download a random .exe file from a random site. :spin:

                          Comment


                          • #14
                            Well, being the bored programmer that I am, I decided to make a web-based spell effect finding program based off of Apple's forumlas. You can find it here.
                            Please report any bugs you see.

                            Cheers.


                            The RDM Enhancing spell calculator - Main (Mirror)
                            Credit goes to Apple Pie for his wonderful formulas, and Ninja Kitten for the lower-level enspell formula.

                            Clothcraft: 60.2+1

                            Comment


                            • #15
                              Originally posted by BlueFire
                              Well, being the bored programmer that I am, I decided to make a web-based spell effect finding program based off of Apple's forumlas. You can find it here.
                              Please report any bugs you see.

                              Cheers.
                              Hm...if that's right, my enspell damage will increase from 7 to 9 if I cap my enhancing magic...



                              I'm curious about the formula being posted here, though.

                              My lv30 rdm's enhancing skill is currently 79 and her en[element] spells do 7 damage when not resisted, but according to that formula, this would be (79/20)+5=8.95, so 9 damage? o.O

                              Now, on another site, I saw someone observed that en[element] damage tends to be equal to the (square root of enhancing skill)-1. For my rdm, that'd be SquareRoot(79) - 1 = 7.9, which I would assume would be 8.

                              I just tried Enaero on windsday and still got 7. So does it round down even when .5 or above or what? I'm finding this really confusing. >_<
                              Randomn00b gets hit for 5 damage.
                              Randomn00b: HEAL ME PLZ
                              Randomn00b: HEAL ME PLZ
                              Randomn00b: HEAL ME PLZ
                              Randomn00b: HEAL ME PLZ
                              Randomn00b: HEAL ME PLZ
                              Randomn00b: HEAL ME PLZ
                              Katrina: ....
                              Randomn00b gets hit repeatedly for various amounts of damage and eventually dies.
                              Katrina: Ooops, did you want me to heal you? =O I'm so sorry. You shoulda said something. =(

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