*Edit entry, changed the topic slightly to specify what the contents of the thread is, and make it easier to find in searches for future rdm seeking avatar info*
Hi,
The following is a poor mans (specifically me) thoughts on creating a workable rdm/nin build at 74+.
The object of the build is : Soloing the somewhat unsual mobs. NMs, Avatars and the like.
The object of the build is not : being uber, sub vs. sub debate, or the end to all ends.
Its a tool for a limited selection of situations and meant for my enjoyment of fooling around doing things that will get me horribly killed now and then.
That aside, lets get to the build and hopefully some input and experiences of what it can be used for.
Parameters for build :
- Smallish LS, no HMN capacity, max 1 medium end NM/HMN item.
- A small 70+ PT is infrequently- and a small 65+ alliance is very infrequently available for questing, max 1 good quest item.
- A low Dynamis AF2 possibility is present, max. 1 item, only the 4 start cities.
- Gear selection has to come from what is 1. AH or 2. Solo / duoable within reason.
- The builder is poor, so extravagent items are out of the question (ie. dusk gear and the like).
- CP items are available within reason.
- Crafters for all crafts are available with reason (80- skill).
Focus of build : Accuracy and Evasion
- Acc is in focus due to determining ability to hit % the mob and thus inflicting damage dependably.
- Evasion is in focus due to determining ability to sustain shadows long enough for timers to reset and general dmg avoidance.
Foundation
- RDM / NIN
- B in Sword, B in Dagger. Sword is capped at 244 at 74, Dagger is 0 but planned upgraded.
- Evasion is D. and capped at 208.
Typical comparison /nin or nin/ classes
- Thf. Evasion A+ around 270+ skill. Weapon skill A-
- Nin. Evasion A- around 260+ skill. Weapon skill A-
General Assumption :
- Nin being a primary shadow using class, can be said to be a general guideline for shadow fighting's capacity, at its different levels. Thus approximation of Nin evasion by an rdm/nin could be said to be a very rough approximation of, at which level shadow fighting is "efficient" and resting it itself without aid from spells.
- A sub Nin evasion level must, however, be envisioned due to the huge gap between rdm base and nin base. Thus the slack will have to be picked up to a higher or lower degree (depending on ability to gain evasion and mob being fought) by rdm abilities that act as stop gaps. Stoneskin, Haste and Phalanx being primary examples of buffs, Slow, Paralyze and blind for debuffs. Gravity for acc aid.
The build.
- Head : Emperor hair Pin +10eva +3dex +3agi (Switch : RDM AF Hat fast cast)
- Neck : Evasion Torque +7eva (Switch : Mermans Gorget +5acc)
- Ear : Platinum Ear +8eva total (Switch NM/HMN : Bat Earrings +30eva total when blinded)
- Body : Cardinal +4acc +4eva
- Hands : Tactical Magicians handcuffs(+1) +5eva +5acc inside nation control (Switch : Windy hands rank8 +10eva outside nation)
- Rings : Agility Rings/Dex Rings +6(half effect on acc or eva) total (Switch : Lightning ring +15acc -15%hp on lightning day, Wind Ring +15eva -15%hp on windday)
- Back : Dodge Mantle +5eva (Switch : Amemit mantle +10atk)
- Waist : Life belt +10acc (Switch : Survival belt +5eva)
- Legs : Torama +3eva (Switch : RDM AF legs)
- Feet : Dance shoes +6eva
Weapon 1 : Royal Guard Fleuret +6acc +5parry
Weapon 2 : Royal Guard Fleuret +6acc +5parry
Upgrades.
Head : Optical Hat quest (capacity present : Duration min. 1 month)
Body : Narishima +3str, +4acc +4eva (very limited benefit of upg)
Feet : RDM AF2 Feet (low chance)
Weapon 1 : Joyuse (capacity present : duration 1 month)
Build final :
(range is : Region inside or outside nations control )
Standard :
26-31 accuracy
51-56 evasion
most common switch : Merman for Evasion torque +5acc -7eva.
NM build :
Bat earrings +30eva -blind = +22evasion (30 - 8 from normal earrings)
Windday : +15eva -15%hp
Lightningday : +15acc -15%hp
Extreme sitatution :
Wind day + NM build = 85+ evasion
End comparison :
A 74+ nin will boast around 260+ (base) + 30-40eva (gear) in a fairly relaxed config = ~300eva total and will have a pretty good acc due to base nin stats + gear, probably 40+.
The build will have around 260eva in the standard build, and up to 280-300eva in very specific situations. Acc will wobble around 26-35 depending on mob, mostly 30+acc.
I suspect that acc. is a bit on the low end, and the eva. is workable.
Food :
- Navarin (primary)
- Meat Kabob (secondary, when low chance for stoneskin to get punctured often)
- Fish Kabob (secondary, when high chance for stoneskin to get punctured often)
Thats about it. The build almost done, and i expect to test it within a weeks time.
Primary target would be : Avatars, fun NMs, Quests, and most importantly goofing around with friends while dying horribly
Constructive comments and experiences welcomed.
Hi,
The following is a poor mans (specifically me) thoughts on creating a workable rdm/nin build at 74+.
The object of the build is : Soloing the somewhat unsual mobs. NMs, Avatars and the like.
The object of the build is not : being uber, sub vs. sub debate, or the end to all ends.
Its a tool for a limited selection of situations and meant for my enjoyment of fooling around doing things that will get me horribly killed now and then.
That aside, lets get to the build and hopefully some input and experiences of what it can be used for.
Parameters for build :
- Smallish LS, no HMN capacity, max 1 medium end NM/HMN item.
- A small 70+ PT is infrequently- and a small 65+ alliance is very infrequently available for questing, max 1 good quest item.
- A low Dynamis AF2 possibility is present, max. 1 item, only the 4 start cities.
- Gear selection has to come from what is 1. AH or 2. Solo / duoable within reason.
- The builder is poor, so extravagent items are out of the question (ie. dusk gear and the like).
- CP items are available within reason.
- Crafters for all crafts are available with reason (80- skill).
Focus of build : Accuracy and Evasion
- Acc is in focus due to determining ability to hit % the mob and thus inflicting damage dependably.
- Evasion is in focus due to determining ability to sustain shadows long enough for timers to reset and general dmg avoidance.
Foundation
- RDM / NIN
- B in Sword, B in Dagger. Sword is capped at 244 at 74, Dagger is 0 but planned upgraded.
- Evasion is D. and capped at 208.
Typical comparison /nin or nin/ classes
- Thf. Evasion A+ around 270+ skill. Weapon skill A-
- Nin. Evasion A- around 260+ skill. Weapon skill A-
General Assumption :
- Nin being a primary shadow using class, can be said to be a general guideline for shadow fighting's capacity, at its different levels. Thus approximation of Nin evasion by an rdm/nin could be said to be a very rough approximation of, at which level shadow fighting is "efficient" and resting it itself without aid from spells.
- A sub Nin evasion level must, however, be envisioned due to the huge gap between rdm base and nin base. Thus the slack will have to be picked up to a higher or lower degree (depending on ability to gain evasion and mob being fought) by rdm abilities that act as stop gaps. Stoneskin, Haste and Phalanx being primary examples of buffs, Slow, Paralyze and blind for debuffs. Gravity for acc aid.
The build.
- Head : Emperor hair Pin +10eva +3dex +3agi (Switch : RDM AF Hat fast cast)
- Neck : Evasion Torque +7eva (Switch : Mermans Gorget +5acc)
- Ear : Platinum Ear +8eva total (Switch NM/HMN : Bat Earrings +30eva total when blinded)
- Body : Cardinal +4acc +4eva
- Hands : Tactical Magicians handcuffs(+1) +5eva +5acc inside nation control (Switch : Windy hands rank8 +10eva outside nation)
- Rings : Agility Rings/Dex Rings +6(half effect on acc or eva) total (Switch : Lightning ring +15acc -15%hp on lightning day, Wind Ring +15eva -15%hp on windday)
- Back : Dodge Mantle +5eva (Switch : Amemit mantle +10atk)
- Waist : Life belt +10acc (Switch : Survival belt +5eva)
- Legs : Torama +3eva (Switch : RDM AF legs)
- Feet : Dance shoes +6eva
Weapon 1 : Royal Guard Fleuret +6acc +5parry
Weapon 2 : Royal Guard Fleuret +6acc +5parry
Upgrades.
Head : Optical Hat quest (capacity present : Duration min. 1 month)
Body : Narishima +3str, +4acc +4eva (very limited benefit of upg)
Feet : RDM AF2 Feet (low chance)
Weapon 1 : Joyuse (capacity present : duration 1 month)
Build final :
(range is : Region inside or outside nations control )
Standard :
26-31 accuracy
51-56 evasion
most common switch : Merman for Evasion torque +5acc -7eva.
NM build :
Bat earrings +30eva -blind = +22evasion (30 - 8 from normal earrings)
Windday : +15eva -15%hp
Lightningday : +15acc -15%hp
Extreme sitatution :
Wind day + NM build = 85+ evasion
End comparison :
A 74+ nin will boast around 260+ (base) + 30-40eva (gear) in a fairly relaxed config = ~300eva total and will have a pretty good acc due to base nin stats + gear, probably 40+.
The build will have around 260eva in the standard build, and up to 280-300eva in very specific situations. Acc will wobble around 26-35 depending on mob, mostly 30+acc.
I suspect that acc. is a bit on the low end, and the eva. is workable.
Food :
- Navarin (primary)
- Meat Kabob (secondary, when low chance for stoneskin to get punctured often)
- Fish Kabob (secondary, when high chance for stoneskin to get punctured often)
Thats about it. The build almost done, and i expect to test it within a weeks time.
Primary target would be : Avatars, fun NMs, Quests, and most importantly goofing around with friends while dying horribly
Constructive comments and experiences welcomed.




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