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  • enfeeble skill?

    Hi, I have some questions and seeking for some inputs.

    1) Does enfeeble skill affects the power of enfeebles or only lower resist rate? If yes has anyone done any experiments?
    I'm going to bring my lvl 75 rdm friend and compare his Paralyze with my lvl 44 rdm Paralyze and see if the mob is paralyzed more with his Paralyze.
    Just wanted to know if anyone did something like that before and want to put results up here?^^

    2) (you can just ignore this <.<)
    Staves or wands?
    If staves, are HQ version much better than regular ones?
    The only hq staff i'm planning on buying when my rdm gets there is Pluto so I can drain and aspir for more. Will ICE+1 staff make my Paralyze more effective?(back to the first question^^)

    Thanks in advance.
    RDM RULES:D

  • #2
    1) I have no idea since I can't do experiments yet. I have no item that gives +enfeeble so my level and enfeeble skill are interconnected.

    I guess you could ask a rdm who has the AF body to cast paraylze and time how long it takes before the paraylze wears off. Do this several times and then have them to remove the body piece and see what +-15 enfeeble would do.

    Since Enfeeble skill matters on whether you resist or not on IT. Higher skill is always better. ^^

    ------------------------

    Testing yourself with such a high level will give you incomplete results. Level makes a big difference and could overide your examination to just find how "Enfeeble" makes a difference. You won't be able to know if it's his Enfeeble skill or his level that makes the enemy get more paralyze checks.

    --------------------

    2) HQ is 15% from what I hear, in comparison of the 10%. So I would guess a +15% (Aquilo staff) paralyze would be better in some way than a +10% paralyze (Ice staff)
    Galka Cor 75/Rng 37 Bst 75/Nin 37 Blm 75/Whm 38
    Taru Rdm 61 / Blm 41 *retired*
    Mithra - Rdm 53, Pld 45, Blm 38, War 23, whm 36 *retired*

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    • #3
      It's very difficult to say when it comes to our debuffs as to what determines effectiveness.

      A few simple things I've experienced though.

      Raising the stat of the debuff will lower the resist rate some, but linearly increase the potency of the debuff you're casting, IE slow will further slow, paralyze will kick in more often. I'm not sure if blind removes more % accuracy, or if gravity, dia, or bio improve in duration or effectiveness. It is unknown if duration increases linearly with stats.

      +Enfeeble will lower the resist rate. Whether or not it increases debuff potency, I'm not sure.

      Using elemental staves makes your debuffs less resistable, but I'm not sure if it increases debuff potency.

      My personal approach is to max out stats when casting debuffs, because I can tell a tremendous difference in the potency of slow between something like 50-6 MND and 50+31 MND. Since slow and paralyze are arguably our most important debuffs, you should consider focusing on MND if you're not an equipment changing RDM, and you're not nuking.
      Ruic the Red - Retired
      Thanks to FFXI and the community for the good times.
      Moved on to WoW.

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      • #4
        I was going to try that out a while ago, but I need a japanese version of the game so I can use a good parser. The current NA parser is just for damage >.<; One thing to note is that there is a huge variability in spells such as paralyze. Just for fun I ran out in batilla with 317 enfeebling skill and 125 mnd. I found a sapling and used paralyze. It recieved no paralyze effect over the duration of the spell >.>. Similarly the goblin smithy I next went after had a whole wopping 2 activations.

        I do much better on spartoli sorcerers ><;
        The beast myth: "I hear it gets better next level"

        My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

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        • #5
          1) Does enfeeble skill affects the power of enfeebles or only lower resist rate? If yes has anyone done any experiments?
          It depends. Your Paralyze on an XP mob and a higher level paralyze on a higher level XP mob will be about equally effective. A higher lv RDM casting Paralyze on the exact same mob you do will almost certainly have a more potent paralyze. Sadly, the general effects of debuffs stay approximately the same so long as you're casting on an XP mob for your level. More enfeebling skill does make it much easier to land the spells in the first place, but I have yet to see a drastic improvement in effectiveness, except when casting on {Too Weak} mobs.


          2) (you can just ignore this <.< )
          Staves or wands?
          If staves, are HQ version much better than regular ones?
          The only hq staff i'm planning on buying when my rdm gets there is Pluto so I can drain and aspir for more. Will ICE+1 staff make my Paralyze more effective?(back to the first question^^)
          Both are useful. I swear by staves, any of a number of other RDMs swear by wands. The HQ is significantly better, I would not sell my Pluto's for the world (well, I probably would since I could get enough gil back to re-buy it ). I would consider the Aquilo's towards end-game, and the Auster's if you really like landing Silence and Gravity. The standard staves work pretty well in most situations though, so there's plenty of other things I'd spend money on before HQ staves (except the Pluto's, of course).


          Rank 8 Windhurst | Zilart Mission 15 | CoP Mission 4-2

          Comment


          • #6
            Re: enfeeble skill?

            Originally posted by ntgn


            1) Does enfeeble skill affects the power of enfeebles or only lower resist rate? If yes has anyone done any experiments?
            I'm going to bring my lvl 75 rdm friend and compare his Paralyze with my lvl 44 rdm Paralyze and see if the mob is paralyzed more with his Paralyze.
            Just wanted to know if anyone did something like that before and want to put results up here?^^


            I think it helps slightly or there is at least some roll in the background of mnd vs mnd to determine the potency of enfeebles, anyway get as much enfeeble as you can for xp parties and you can scale it down later if you are fighting NMs that don't require it. Level 75s fighting Serket for instance.

            2) Staves or wands?
            If staves, are HQ version much better than regular ones?
            The only hq staff i'm planning on buying when my rdm gets there is Pluto so I can drain and aspir for more. Will ICE+1 staff make my Paralyze more effective?(back to the first question^^)
            I don't have a HQ wand and I wouldn't spend 1 million each for the ones I need Earth, Ice, Wind, and Dark Staff IF HQ wands are true. I've had nothing but a negative experience trying to get Paralyze to stick with a normal Ice Staff but fantastic experience with a Thanatos Baselard (Enfeebling+4) or a Mythic Wand+1. This will be a contested thing for awhile with me untill I can get a HQ staff made from ore that I grow. A long time indeed.
            Relic Stage 5: Excalibur Completed.
            RDM75 / PLD73

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            • #7
              My water staff seems to work wonderfully well with poison II, against kirin I usually end up with /drk and with water staff It's the only way I can land it. I've tried thanatos for 221 enfeebling magic but it doesn't seem to help matters with poison II.

              Against fafnir I've tried mythic and ice staff with para, but wasn't really impressed at all. However I still would like to be able to statistically validate which leads towards more activations.
              The beast myth: "I hear it gets better next level"

              My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

              Comment

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