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  • AF3 Help/Advice

    ok, so I know where to go and what to do... I know I need help, but am not entirely sure how much >_<
    I know I have me (rdm59)
    and... thf59, pld71, sam71, possibly drk61..

    How much more help would I need? [For both parts of the quest please]

    How many L55's... L60's etc >_<
    I just don't want to start a party, then end up not having enough people and having to disband, so would like to prepare beforehand :D
    Thanks in advance.

  • #2
    My 2 logs on fire

    Well, we heard about this danger danger NM, so eurotrash deluxe had to try it out.

    Ppl told us: Need full alliance for second nm, or else Die die.

    Setup for miser murphy:
    Brd64, brd61, whm68, nin61, rdm61, rdm58.

    Did it twice, no problems at all. With a pld tank you have to either use invincible during his 2hr, or kite it with gravi (if you can land it).

    Setup for Guardian Doll:
    Brd64, brd61, nin61, rdm61, rdm58.

    While people may shout "bull, you can't kill without alliance", eurotrash prevails. The main key here was the ninja tank tho. By mitigating damage and nuking thunderII now and then, he went down in about 10 mins. Did the fight 2 times, only dangerous once, nin got hit through utsu: ni recast with stun XD

    The main key to these 2 fight is the nin tank. A good nin tank will make it SOOO easy. Me and the 61 nin would have prbably been able to solo both, although curse from Miser Murphy would have been bleh.

    If you go with pld tank, it's advisable to bring blm, for stun and nukes, since pld can hold aggro a bit stronger. Pld for these fights needs to preferrable be 65+ tho, Otherwise it's the alliance method.

    Only 2 dangers are Miser Murphy 2hr, and Guardian Doll spammina AoE ws (typhoon I think) for mega melee damage and aggro difficulty. On second fight you want as few melee as possible, or /nin for them all. (AoE ws is blinkeable.) Smn with blinkga might work, but blinkga isn't guaranteed to eat the hit.

    That's about all I had to add about it.

    Comment


    • #3
      you
      /em has a word with his nin friend ^^
      thanks for the tip, this should be easier than i was expecting.. :D

      Comment


      • #4
        Best luck to you, and be sure to have fraps on when you complete it so you can record your victory ^^

        Comment


        • #5
          I havent tried this solo yet - but I plan on bringing a whm friend to stand outside the zone and wake me up if I am spept while zoning or if I hhave any trouble. I assume the 2 rdm or a rdm - whm combo could do this very easily, however its going to take a while.

          ***** CUT FROM A EARLIER POST *****

          Pimp's Guide to Soloing Miser Murphy:
          Difficulty: Moderate
          Fight time: 30-45 minutes.
          Recommended level: 60-ish. Maybe even lower. All you really need is Poison II, another DOT or 2, and the ability to avoid aggro in Fei Yin. Maybe not even that, if you run to the zone fast enough.
          Recommended day: Lightsday. Because this strategy is not very hard, the day isn't vital. Just avoid Darksday.
          Recommended armor: the AF thus far, a good wand (Ebony or Ebony +1), and a mixture of defense/casting stats for the rest
          Recommended subclass: BLM for availability of Burn, the Conserve MP ability, and, if you're 60+, the Clear Mind II. Other classes can do this, but I think that 3 DOTs are needed and you don't want Dia to be one of them because it might wear off too fast.
          Recommended connection: Dependable highspeed. You will be zoning like crazy, and the mob will heal to full or kill you if you disconnect.
          Special consierdations: Start this at around 2-4 PM EST. You want the JP to be asleep, and the few NA on will probably have business elsewhere. The reason is, you will constantly lose locks on the mob when zoning, and if it aggros a highlevel passerby they might just decide to swat it. ><

          START!! Enter Fei Yin and find Miser Murphy by the fountain. Have Blink, Stoneskin, and your best protect and shell up. To be really safe, drink a Poison Potion. Now, use Gravity to pull him to the zone. Don't use Silence, it won't work. You will probably get hit by a spell or two, and if the spell is Sleep-related then you can drop Stoneskin if you're poisoned, or wait for the Miser to get a hit on you if you are not. If you get in trouble, run like hell to the zone, you can always come back for the Miser and pull him the rest of the way.

          When Miser is at the zone, put up Blink and Refresh. Enter Fei Yin, cast Poison II on Miser, and exit to the zone. Now the main pattern begins... renew Blink/Refresh as necessary and med for 1 click. If spells are not necessary, med for 2 clicks. If you are poisoned, put up Stoneskin and med for 1 click. After medding, reenter Fei Yin, cast Dia II on Miser, and zone. Med again as above. Reenter Fei Yin a third time, and cast Burn or if you're not a BLM, Dia II (use something else second). The deciding factor for spells is that Poison II is the most efficient and best duration DOT, but you can't cast Poison II again until it wears. Just Poison II and Burn or just Poison II and Dia II might work, but all 3 is what I went with because I can't usually see whether or not Poison II wears off in time. Use the weakest DOT second, especially if you're not a BLM. I think Burn is more dependable than Dia II, so I wanted that up when Poison II was wearing off. After your third DOT, exit, med, and reenter on Poison II.

          What breaks the pattern: the deadliest spells Miser Murphy has are Sleep, Sleepga, Sleep II, and Sleepga II. At the very beginning in Fei Yin, you can get this on you while running away and be stuck and take a hit. During the pattern this can be much worse though... you can get this spell on you after casting your DOT as you are zoning out, and be stuck outside Fei Yin with sleep on you!! Needless to say, if the spell lasts for, say, 5 minutes, Miser could very well get all of his life back. If you are a low enough level that this could happen to you, I highly recommend using Poison Potions for the whole fight and/or fighting on Lightsday. With poison you will have to keep Stoneskin up to med, but you can drop Stoneskin if you need Sleep to wear off. I myself did not use Poison Potions, and had 2 or 3 scary moments where I was stuck outside Fei Yin asleep for more than a minute at a time. If this happens to you, reenter immediately upon the spell wearing off and throw Poison II. Don't even renew Blink... you should have plenty of hitpoints and the most horrible possibility of the strategy is Miser getting life back.

          Finishing strategy: When you think the Miser can't last another sequence or 2, get Blink and Stoneskin up, use a Poison Potion to be really safe, enter Fei Yin, use Elemental Seal to be really safe, cast Gravity on the Miser, and run deeper into the place. If Gravity gets resisted, run away and keep out of melee range of the Miser. Some DOTs may still be up, but you really want to nuke to finish the Miser off. A DOT is a very bad idea because if you lose the lock when the mob dies, you may not get anything. At this point, I landed Gravity here, ran a short distance, and nuked with Cure IV to finish. Due to medding in the pattern above, Convert was available if necessary for more nukes, but I didn't need to Convert. If you lost Stoneskin due to Sleep spells and your Gravity got resisted, use Chainspell to get Blink and Stoneskin up before Converting. Be very careful taking hits from Miser here, as he can get 300+ hitpoints back from a single hit if Stoneskin is down. If that happens, it may be safer to zone and run the main pattern a little more before trying to finish again.

          Comment


          • #6
            Re: My 2 logs on fire

            Originally posted by DrSerpico
            Did it twice, no problems at all. With a pld tank you have to either use invincible during his 2hr, or kite it with gravi (if you can land it).
            Miser Murphy has a 2hour? I ended up fighting him about 6 times in my alliance, yet I never saw any shiny flashin lights that occur when most monsters use their 2hour... I had a WAR/NIN tank it too, and he didn't have blink up most of the time.

            Comment


            • #7
              It seems to be more of a random added-effect type thing.

              I had 500 HP drained in one hit once @_@

              Comment


              • #8
                2hr ok yes

                Versus us Miser actually flashed and the words Miser Murphy uses blood weapon came up.... the first time.

                The second time it seemed as if he had forgotten about the 2hr. Or maybe it wasn't ready, after we killed his sorry behind and he spawned to homepoint. ^^

                In earnest though it seems as if miser uses it sometimes, and sometimes it's just an additional effect. Should he use it however, be prepared. Blm stun, Rdm gravi and War RUN! Or blm stun, pld invinc. Or ninja... Just keeps tanking ^^,

                Good luck, have fun.

                Comment


                • #9
                  Originally posted by Humehero
                  I havent tried this solo yet - but I plan on bringing a whm friend to stand outside the zone and wake me up if I am spept while zoning or if I hhave any trouble. I assume the 2 rdm or a rdm - whm combo could do this very easily, however its going to take a while.

                  ***** CUT FROM A EARLIER POST *****

                  Pimp's Guide to Soloing Miser Murphy:
                  Difficulty: Moderate
                  Fight time: 30-45 minutes.
                  Recommended level: 60-ish. Maybe even lower. All you really need is Poison II, another DOT or 2, and the ability to avoid aggro in Fei Yin. Maybe not even that, if you run to the zone fast enough.
                  Recommended day: Lightsday. Because this strategy is not very hard, the day isn't vital. Just avoid Darksday.
                  Recommended armor: the AF thus far, a good wand (Ebony or Ebony +1), and a mixture of defense/casting stats for the rest
                  Recommended subclass: BLM for availability of Burn, the Conserve MP ability, and, if you're 60+, the Clear Mind II. Other classes can do this, but I think that 3 DOTs are needed and you don't want Dia to be one of them because it might wear off too fast.
                  Recommended connection: Dependable highspeed. You will be zoning like crazy, and the mob will heal to full or kill you if you disconnect.
                  Special consierdations: Start this at around 2-4 PM EST. You want the JP to be asleep, and the few NA on will probably have business elsewhere. The reason is, you will constantly lose locks on the mob when zoning, and if it aggros a highlevel passerby they might just decide to swat it. ><

                  START!! Enter Fei Yin and find Miser Murphy by the fountain. Have Blink, Stoneskin, and your best protect and shell up. To be really safe, drink a Poison Potion. Now, use Gravity to pull him to the zone. Don't use Silence, it won't work. You will probably get hit by a spell or two, and if the spell is Sleep-related then you can drop Stoneskin if you're poisoned, or wait for the Miser to get a hit on you if you are not. If you get in trouble, run like hell to the zone, you can always come back for the Miser and pull him the rest of the way.

                  When Miser is at the zone, put up Blink and Refresh. Enter Fei Yin, cast Poison II on Miser, and exit to the zone. Now the main pattern begins... renew Blink/Refresh as necessary and med for 1 click. If spells are not necessary, med for 2 clicks. If you are poisoned, put up Stoneskin and med for 1 click. After medding, reenter Fei Yin, cast Dia II on Miser, and zone. Med again as above. Reenter Fei Yin a third time, and cast Burn or if you're not a BLM, Dia II (use something else second). The deciding factor for spells is that Poison II is the most efficient and best duration DOT, but you can't cast Poison II again until it wears. Just Poison II and Burn or just Poison II and Dia II might work, but all 3 is what I went with because I can't usually see whether or not Poison II wears off in time. Use the weakest DOT second, especially if you're not a BLM. I think Burn is more dependable than Dia II, so I wanted that up when Poison II was wearing off. After your third DOT, exit, med, and reenter on Poison II.

                  What breaks the pattern: the deadliest spells Miser Murphy has are Sleep, Sleepga, Sleep II, and Sleepga II. At the very beginning in Fei Yin, you can get this on you while running away and be stuck and take a hit. During the pattern this can be much worse though... you can get this spell on you after casting your DOT as you are zoning out, and be stuck outside Fei Yin with sleep on you!! Needless to say, if the spell lasts for, say, 5 minutes, Miser could very well get all of his life back. If you are a low enough level that this could happen to you, I highly recommend using Poison Potions for the whole fight and/or fighting on Lightsday. With poison you will have to keep Stoneskin up to med, but you can drop Stoneskin if you need Sleep to wear off. I myself did not use Poison Potions, and had 2 or 3 scary moments where I was stuck outside Fei Yin asleep for more than a minute at a time. If this happens to you, reenter immediately upon the spell wearing off and throw Poison II. Don't even renew Blink... you should have plenty of hitpoints and the most horrible possibility of the strategy is Miser getting life back.

                  Finishing strategy: When you think the Miser can't last another sequence or 2, get Blink and Stoneskin up, use a Poison Potion to be really safe, enter Fei Yin, use Elemental Seal to be really safe, cast Gravity on the Miser, and run deeper into the place. If Gravity gets resisted, run away and keep out of melee range of the Miser. Some DOTs may still be up, but you really want to nuke to finish the Miser off. A DOT is a very bad idea because if you lose the lock when the mob dies, you may not get anything. At this point, I landed Gravity here, ran a short distance, and nuked with Cure IV to finish. Due to medding in the pattern above, Convert was available if necessary for more nukes, but I didn't need to Convert. If you lost Stoneskin due to Sleep spells and your Gravity got resisted, use Chainspell to get Blink and Stoneskin up before Converting. Be very careful taking hits from Miser here, as he can get 300+ hitpoints back from a single hit if Stoneskin is down. If that happens, it may be safer to zone and run the main pattern a little more before trying to finish again.
                  If I messed it up, I could pop the NM Again, yes? :confused:
                  I wouldn't be utterly shafted for AF3? :x

                  Edit: Tried this.. and I got humped

                  Comment

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