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  • #16
    I have nothing against WHM's either, but nearly every WHM i've come across in the jungle acted as though they are gods and that there is no way at all for any other jobs to exist without them. Some WHM's are fun to PT with and do a great job though!

    And whether you believe I made it to chain 11 or not, I really couldn't care less, it wasn't the point of the topic

    And as for pulling, the jungle only had 2 PTs at the time, being some n00b got a smithy, and ran through the entire jungle, brining 13 gobs to the zone, killing alot of people(I counted 26 on the way back ) So pulling was very easy
    Money earned in Ifrit: 8k
    Time spent: 2 hours
    Exp lost: 2k
    Knowing you'll end up going back anyways: sad.

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    • #17
      Originally posted by Wobble
      wrong.

      I wish people that couldn't buy a clue with a quarter would stop posting false information.


      Back to the topic. I doubt you could pull off chain 11 in a single 6 person pt. Finding the monsters is hard enough, let along keeping them slept next to your PT for the next pull. I'd imagine if u had 5 RNGs you the rdm and a powerlevler i still doubt you'd find enough mands in that overcrowded jungle to find enough to chain 10.
      I wish people who call other people wrong would at least post the correct information, instead of trying to sound intelligent.
      Rubicon ~ Red Mage of No Return

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      • #18
        Chain 11 in the jungle? Yhotoar at that? NO FREAKIN WAY!!!!!!!!!! and correct me if I am wrong, rolanberry pies do not stack correct?



        Ice, Dark, Fire, & Thunder Staves Aquired
        Genkai FINISHED!!
        Maat finally went down.
        All BLM AF1 - Acquired
        All WHM AF1 - Acquired
        Windurst Rank 7

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        • #19
          Name: Emolite
          Race/Gen.: Hume-Male
          Main/Sub: RDM/BLM
          Level: 24/12
          Server: Fairy
          LS: Silent Death

          Hope you just forgot to update your sig, because level 24 is a bit low for Yhoator Jungle.

          Also, you will see how important it is to have a WHM when you get to the levels where you fight mobs with nasty AOE effects. Curing is only part of a WHM job. Status removal, support, and reducing downtime is just as important.

          As for getting Exp Chain #11... you lie like a cheap rug. Even if the mobs lined themselves up for you (12 of them) and even if there was no competition at all (which doesnt happen), you wouldn't be able to kill them quick enough to get chain #11. After Chain 5, you would have to kill the mob in 30 secs or something ridiculous.
          FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
          FFXI: Shiva Server

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          • #20
            I think the real thing that people are missing was that he did all this in Yhoator fighting mandys that hit like premature babies. I've been the only healer as both RDM and WHM in there and all it takes to do the healing is to cast Regen on your Tank and your puller. After that's done, I go back to my GBA and glance up every few seconds and make sure no one's in yellow.

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            • #21
              In the Jungle I found being a Rdm healer more efficient then a Whm healer, solely because mandies do absolutely no damage. On a Pld tank just regen him/her once, cast protect on the puller and tank, and enfeeble away. The ONLY draw back of not having a Whm in that area is if a party member dies, you do not have Raise while a Whm at your level would.

              Different party combinations are more suited to more efficiently killing certain mobs. In this instance, healing isn't so much of a factor as is killing power.


              Just as a sidenote:
              Originally posted by Apple Pie
              Well, he shall soon know how painful it is for just one RDM to do everything (Enfeeble, Haste, Refresh, and Main Healer!?) by himself.
              I have had to do this (minus Haste, since I get it next level), and it sucks... A lot. I don't think we got past chain 2. :sweat:

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              • #22
                Being the only healer is possible but very hard... Every now and then you'll have a link and protect will wear off midway through the link(so you have to single cast protect in the middle of battle... and P4 costs 65 mp -.-)

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                • #23
                  Profile Updated

                  Once again.....this topic isn't about xp chains

                  PS: This was 2 weeks ago since I haven't been leveling, so maybe it was less:p And i probably put down the wrong food, but your missing the entire point of the topic, which is that our job can be effective, useful and appreciated prior to level 41.

                  If rolanberry pies don't stack, I had Melon Pie+1s on me.
                  Money earned in Ifrit: 8k
                  Time spent: 2 hours
                  Exp lost: 2k
                  Knowing you'll end up going back anyways: sad.

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                  • #24
                    lol...if rolanberry pies don't stack..I had melon pie +1's on me.

                    Riiiiight. So you (at lv30) carry around 15k / stack food? For +1 int over Apple Pie +1 (valued at 8k / stack)? And you got Chain 11's? Something sounds fishy. Especially the shiftiness of your story. Maybe you had a little "creative double-vision" on your chain 1's.

                    Regardless, yes, for a long while, rdm's can function as ghetto whm's or ghetto blm's, and in certain parties, that's perfect. Others, you're more there for debuffs. After 41, however, you're generally not invited to be healer or damager, you're invited because you have refresh. That's the reality - everything else wouldn't matter worth a damn...without refresh, someone else would probably be getting that party slot (bard, anyone? ). Everything you do above refresh is simply icing on the cake. In fact, you'd do better if you cast nothing but refresh and a few heals than if you enfeebled perfectly, healed perfectly, and nuked perfectly but didn't refresh. Prioritize accordingly
                    For The Horde!!
                    Current Gil total spent on gear:
                    3,235,000
                    Current Gil Value of gear:
                    1,151,000
                    Laughing when new players complain about prices:
                    Priceless

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                    • #25
                      You keep posting, "... this isn't about..."

                      Well the point that many are trying to get across is, if you don't have ur facts straight, you shouldn't keep posting. Everytime you post, you're pwned.
                      RDM 75, BLM 73, WHM 42, SMN 41, RNG 40, NIN 37, DRK 37, THF 25, WAR 20

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                      • #26
                        Originally posted by AtraposBLM

                        Regardless, yes, for a long while, rdm's can function as ghetto whm's or ghetto blm's, and in certain parties, that's perfect. Others, you're more there for debuffs. After 41, however, you're generally not invited to be healer or damager, you're invited because you have refresh. That's the reality - everything else wouldn't matter worth a damn...without refresh, someone else would probably be getting that party slot (bard, anyone? ). Everything you do above refresh is simply icing on the cake. In fact, you'd do better if you cast nothing but refresh and a few heals than if you enfeebled perfectly, healed perfectly, and nuked perfectly but didn't refresh. Prioritize accordingly
                        rdm/brd/blm Wouldn't have the best exp backline any other way!
                        Black Mage 73

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                        • #27
                          I wish people who call other people wrong would at least post the correct information, instead of trying to sound intelligent.
                          http://mysterytour.web.infoseek.co.j.../us/index.html

                          Read up on exp chains. Happy?

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                          • #28
                            jeez, apple +1s are only 8k on midgardsomr? damn, i wanna be there...12k/stack on mine, 18k/stack for melon +1s.

                            highest exp chain i've ever gotten in a party was chain 8, highest ever in an exp party was chain 5, which we do pretty often actually...maybe 60% of xp chains end in chain 5 unless we run outta stuff to pull early. my record for highest xp chain solo was xp chain 11 . its completely doable, just gotta get creative...and the help of a lvl 65 rdm.

                            as a rdm main healer in yuhtunga and yhoater, i really don't see how you're superior to whms. you have weaker cures, lower mp, no convert/refresh (yet)...but those mandragoras do hit very, very weak so not much curing is required. i remember hardly ever curing. i mainly just used regen, therefore i conclude that in the position of main healer, rdms are at best, equal to whm at that level against mandragoras.

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                            • #29
                              RDM cures are not weaker than WHM at those levels. They cap at 30 and 90 for cure 1 and 2 respectively, and at that point, RDM has long since reached that cap. WHM has Curaga, which is something RDM cant do. WHM cure doesnt surpass RDM until they get AF which enhances cure potency (or light staff)

                              Also, to the topic starter. The reason everyone keeps going off topic is because we all know RDM can make a decent healer, so it's not news to us. However, it's certainly news to find out you are getting xp chain 11 in Yhoator.
                              FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                              FFXI: Shiva Server

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                              • #30
                                I just recently played the role of main healer in an xp party. Even at high levels (60 and up) we can maintain a pretty decent role as main healer. Unless you're /whm, you'll have troubles with mobs like Tourama that insist on spamming debuffs. We lose out in not having Raise II or III or Cure V (most economical Cure), but we do have Convert!

                                I don't know that I'd advocate being the only refresher, debuffer, and main healer in a party. MP and time could get pretty tight.


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