Could that have been a Job-like ability? Maybe monsters gain TP over time(albiet slowly)?
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Maybe attacking but missing still gives em TP? I think i read somewhere that if a hare misses you for soo many times it will eventually use an ability...not sure on the validity of the statement however.
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I never get TP when hit by spells(be it one shot, or DoT).
http://www5.sppd.ne.jp/grendal/FF11/spells_tp2.wmv
As you see on the clip, I gained 5% TP when I was hit by Stonga. So, I'm pretty sure S-E hasn't changed the logic since day one (JPN release).
These are what we have as our common sense.
1) We gain 5% TP when we are damaged by elemental spells while they gain 10% TP.
Note: When we get 0 damage, we don't gain any TP. Neither do they.
2a) When their HP is > 20%
They randomly use their WS when their TP >= 100%.
2b) Whe their HP is =< 20%
They use their WS whenever they store 100% TP.
3) How they gain their TP from our physical attacks?
[TP(%) given] = [TP(%) we acquire] + 3%
Note: Damage > 0
For example, if I get 6% TP with my sword, they get 9% TP from my attack.
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I'm going to have to see this for myself. I can't believe it. but I have too ; ;
[edit]
IT'S TRUE! IT'S ALL TRUE! GAH! MY HEAD.
It seems spells give TP. About 5 per hit I think it was. As long as it deals damage initially, you get TP.
Be like a Paladin.
Take the hit, shrug it off, and ask if their mom hits any harder.
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Does any spell cause TP gain, or is it only area-of-effect spells?
Regardless, the final situation (our TP + 3% TP gain per hit) does discourage a RDM from meleeing to hit the mob for 10dmg when it's going to give the mob 10%TP, for example.There will be cake.
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Does any spell cause TP gain, or is it only area-of-effect spells?
Then, I remember both Bio and Dia does that, too but this is only when they inflict 1 or higher direct damage (not slip one) on them.
does discourage a RDM from meleeing to hit the mob for 10dmg when it's going to give the mob 10%TP, for example.
Furthermore, in early stages before we get Dispel, we should use weapons with higher base damage for efficiency (between TP-given and damage). We don't want to see crabs casting Scissor Guard frequently, do we?
BTW, as Ruic stated on another thread, using bow from the distance is a good idea. Bow + Arrows are far superior to our 1H sword. We don't miss a lot in early stages (not a big difference between A and D skill). Gears boosting ranged accuracy are very cheap. Therfore, I don't blame any LV20s subbing RNG for +10 accuracy and ranged accuracy although I recommend /BLM or /WHM at LV30 or above.
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Originally posted by Apple Pie
I don't intend to say that but we may want to avoid meleeing when we fight with one-shot killers like Scorpions.There will be cake.
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I noticed something when killing Exorays the other day. The standard pty stuff was going on...puller was pulling exoray, pld voked exoray, Exoray ignored pld and used Dark Spore on BLM. The BLM didn't do anthing to the mob.....just stood there and died...wtf?61-RDM 33-BLM 32-DRK 15-THF 16-WHM 8-SMN 11-BST 5-PLD 24-RNG 10-NIN 1-SAM 13-WAR 6/6AF 4/4 RSE RANK 8 San'Doria
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