A simple thing I thought I would share with you,
The following is what I use as templates, for my macro sets,
MELEE <<-- any Item that you can wear that melee's your lvl are using
ALT3
LINE1 /equip main "Sword Name"
LINE2 /equip ring1 "STR, DEX or ACC ring name" <<--whichever one your race is lacking
LINE3 /equip ring2 "STR, DEX or ACC ring name" <<--whichever one your race is lacking
LINE4 /equip waist "Life Belt"
LINE5 /equip neck "Spike Necklas"
LINE6 /lockon
MND (Paralyze/Slow)
Ctrl 2 and 3
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+MND ring name"
LINE4 /equip ring2 "+MND ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Enfeeblement Torque"
INT (Gravity/Frost/Dia or Bio/Dispel/Sleep II)
Ctrl 4/5/6 Alt0/9
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+INT ring name"
LINE4 /equip ring2 "+INT ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Enfeeblement Torque"
MB
Ctrl 8 0 <8 is Light, 0 is Dark SC's>
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+INT ring name"
LINE4 /equip ring2 "+INT ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Elemental Torque"
May seem a pain in the but at first but you get used to it,
Note: No /wait commands needed
At lower lvls use what Item you can that will help you cast that spell.
Sometimes this gets in the way of Fast Cast, but your spells are more likely to last their full duration let alone be fully resisted,
You wont be able to Skill Chain with the frequent switching of weapons but melee vs certain mobs is an option,
Im tired of seeing Quantity>Quality casting RDMs out thier,
The above has let me be all that I can be.
Rdm's after a few lvls really dont get noticed by the Mob , the only thing hitting us will be the AoE, and that Add that we put to Sleep, hence Phalanx/Stoneskin/Blink, the point is, your stats only matter in relation to what your contact with the mob is.
i.e When your casting a mnd related spell all your +int gear is not considered in the equation. hence it is not optimum,
The following is what I use as templates, for my macro sets,
MELEE <<-- any Item that you can wear that melee's your lvl are using
ALT3
LINE1 /equip main "Sword Name"
LINE2 /equip ring1 "STR, DEX or ACC ring name" <<--whichever one your race is lacking
LINE3 /equip ring2 "STR, DEX or ACC ring name" <<--whichever one your race is lacking
LINE4 /equip waist "Life Belt"
LINE5 /equip neck "Spike Necklas"
LINE6 /lockon
MND (Paralyze/Slow)
Ctrl 2 and 3
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+MND ring name"
LINE4 /equip ring2 "+MND ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Enfeeblement Torque"
INT (Gravity/Frost/Dia or Bio/Dispel/Sleep II)
Ctrl 4/5/6 Alt0/9
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+INT ring name"
LINE4 /equip ring2 "+INT ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Enfeeblement Torque"
MB
Ctrl 8 0 <8 is Light, 0 is Dark SC's>
LINE1 /ma "Spell Name" <t>
LINE2 /equip main "+INT/MND wand name"
LINE3 /equip ring1 "+INT ring name"
LINE4 /equip ring2 "+INT ring name"
LINE5 /equip waist "Ryl.Kgt's Belt"
LINE6 /equip neck "Elemental Torque"
May seem a pain in the but at first but you get used to it,
Note: No /wait commands needed
At lower lvls use what Item you can that will help you cast that spell.
Sometimes this gets in the way of Fast Cast, but your spells are more likely to last their full duration let alone be fully resisted,
You wont be able to Skill Chain with the frequent switching of weapons but melee vs certain mobs is an option,
Im tired of seeing Quantity>Quality casting RDMs out thier,
The above has let me be all that I can be.
Rdm's after a few lvls really dont get noticed by the Mob , the only thing hitting us will be the AoE, and that Add that we put to Sleep, hence Phalanx/Stoneskin/Blink, the point is, your stats only matter in relation to what your contact with the mob is.
i.e When your casting a mnd related spell all your +int gear is not considered in the equation. hence it is not optimum,
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