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  • Info on Regen?

    My new RDM/WHM is 21/10, and I'm already seeing the massive benefit of casting Regen vs. instant-heal spells. I even cast it in mid battle, if I think I can get away with it. What I want to know is, where is Regen capped at? Some people tell me it's 180 hp, others say its 100. I did a test on my tank last night, and it gave back 125hp for the measly casting cost of 15mps, which leads me to believe that my enhancing skill determines how long Regen lasts. I'm just looking for confirmation that Regen is capped at 180hp maximum, thanks.

    p.s. I wish more RDMs (and WHMs) would use Regen. I see too many RDM/WARs wasting mps on Cure and Cure IIs after a tough fight and during downtime. Your WAR sub doesn't really help your mp situation, so why not cast Regen, then sit down and rest up your mps while the spell takes care of the healing for you?
    I still do not have Barblind.

  • #2
    I'd like to know as well but you will find that into the 40's whms will cast Regen II on the Paladin/tank so that it constantly heals them. You'll also get into the habbit of casting lots of enhancment magic spells to get your enhancment magic capped for one of them many rdm spells that are based off of that skill.
    Relic Stage 5: Excalibur Completed.
    RDM75 / PLD73

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    • #3
      regen regens fix amount of HP. I think it's somewhere around 150 not sure. It's a good spell to keep it going on the main tank for me, it helps you heal additional 100+ HP for very little MP used. It becomes very very small after Lv 40+ tho, but I still keep it on (if there's no regen 2 from whm)
      There are painters who transform the sun into a yellow spot,
      but there are others who with the help of their art and their intelligence
      transform a yellow spot into the sun.

      - Pablo Picasso

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      • #4
        Funny, was playing with Regen last night, and I can't help but wonder if resists have anything to do with it.

        When cast on one tank, it was healing 5 per tick, and healed up to ~120.

        When cast on the other, it gave 4 per tick, and only healed up to ~110.

        Is it just me?
        "God must love stupid people. He made so many!"

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        • #5
          probably there's some poison/dia/bio on that other tank.
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #6
            Nope, no effects, was cast between combats, just to see how much it healed. No effects on the tank other then buffs.
            "God must love stupid people. He made so many!"

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            • #7
              Might have been a dark day. Dark day lowers the amount my instant cures do on occasion like cure 1 doing 26 instead of 31, but then doing 31 the next time I cast it. Not sure if it applies to regen, but it's a possibility. I've never seen regen do less than 5hp per 3 sec without them having some kind of poisen, bio, dia, disease, etc. on.
              Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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              • #8
                As with all heal over time spells (in everquest for example) It is not only useful for its actual heal but also for the constant buffer it provides.

                I'm sure everyone has had an expireince where a mob is doing so much damage you can't recast fast enough to keep up. Not a problem of mana but cast time.

                With regen going you have a constant little buffer topping him up which in some cases i've seen save a tank. I'm sure we all have had a tank down to 6hp then boost him upto 80 or so with a heal.

                Cast regen when the mob is INC and have the peace of mind of a constant little helper in the background. FOr the MP cost you would be daft not too.
                Hoppkins - Red Mage - Ragnarok
                Hopkins - Theif - Ragnarok - RIP
                Hoppkins Wytchfinder lv 70 Cleric Emarr Server

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                • #9
                  I'm pretty sure what Jei says is correct. It's not affected buy the skill. Here's the table.

                  Regen: 5HP/3sec * 75sec = 125HP
                  RegenII: 12HP/3sec * 60sec = 240HP
                  RegenIII: 20HP/3sec * 60sec = 400HP

                  Refresh: 3MP/3sec * 150sec = 150MP

                  If you do want me to prove this, I'm willing to post a movie as I often do.

                  Anyway, Regen is very useful. Let's take a look at their cost per performance.

                  Cure: about 30HP / 8MP -> about 3.75HP/MP
                  Cure II: about 90HP / 24MP -> about 3.75HP/MP
                  Regen: 125HP / 15MP -> 8.33HP/MP

                  At LV20s, it's really a powerful one.

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                  • #10
                    I've been testing Regen for the past few levels, when there're significant jumps in my enhancing skill (50 enhance vs 80 enhance) and it is definitely a fixed amount of hp. Extremely useful even at level 30.

                    But I wants Regen II....sucks that RDMs don't get it ;<
                    I still do not have Barblind.

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                    • #11
                      Just my $.02 but I love Regen, and I have never noticed it to heal less than 5 hp per tick.

                      I think Regen heals 150 hp total(duration 90 seconds, not 75) unless that was changed in a patch or something. In fact, the ffxionline.com spell list reflects this(5 hp every 3 seconds, lasts 1.5 minutes).

                      150 hp for 15 mana is incredible at level 21. I get annoyed with whm and rdm that don't have it, and/or don't know when to use it. When you're in Qufim, particularly when you're fighting worms and crabs, you can easily keep a tank healed by casting Regen on them and then stabilizing their HP with Cure 1. Cure 2 becomes overkill. It helps if you have Slow and Paralyze active while doing this, of course. Pugils require more healing than Regen + Cure and provide. Alas.

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                      • #12
                        I think Regen heals 150 hp total(duration 90 seconds, not 75) unless that was changed in a patch or something. In fact, the ffxionline.com spell list reflects this(5 hp every 3 seconds, lasts 1.5 minutes).
                        As far as I know, it's been 125HP/75sec for at least 6 months.

                        http://www5.sppd.ne.jp/grendal/FF11/regen.avi (23.8MB, need DivX5.11 codec)

                        608 - 483 = 125 [HP]

                        They may want to correct the list.

                        EDIT: Add movie info

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                        • #13
                          Down to 125 hp, eh. I hadn't even noticed.

                          Feh.

                          Oh well, it's not a hard spell to maintain *)

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                          • #14
                            I tested this recently at level 50 I got 125hp from regen.

                            Enhancing is a few points from max to boot
                            /hug casting refresh in groups to raise enhancing ^.^

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