Ok, here's one of those nice controversial topics, I know... but I'm not looking to start an argument, I'm looking for advice.
At what level do I need to stop meleeing and stand back with the other mages? At my present level (20 RDM/10 WHM) I find I can still hit even an IT with some frequency, so I think I am still contributing something to the battle by being in there with the melee. Obviously, I take care of my casting responsibilities first, but at this point in the game there are only so many enfeebling spells which can be cast and most of them still last the whole fight. As long as I'm using juice, MP isn't a problem, I usually find the WHMs (who as often as not do not use juice) run out before I do anyhow.
However, I know that as RDMs level up the lack of an A-rank weapon starts to really hurt our melee ability, especially when it comes to IT's. Next level I get Gravity, and I have read that this makes the mob easier to hit, which in theory should prolong my ability to melee effectively somewhat... but I don't want to be a liability to my party, and I don't want to be looked at as a n00b because I'm meleeing. I certainly have no problem with backline fighting... I didn't get 30 levels of WHM by joining the melee. :p
I've heard some people say it's above level 20 that the RDM's melee really falls off, others 30, others even say to melee right up until you get 40 and Convert (at which point you don't want to be near the mob anyway, right?)
So... you more experienced RDM's out there (especially the 40+ crowd), at what level do you recommend I take my place in the party backline?
At what level do I need to stop meleeing and stand back with the other mages? At my present level (20 RDM/10 WHM) I find I can still hit even an IT with some frequency, so I think I am still contributing something to the battle by being in there with the melee. Obviously, I take care of my casting responsibilities first, but at this point in the game there are only so many enfeebling spells which can be cast and most of them still last the whole fight. As long as I'm using juice, MP isn't a problem, I usually find the WHMs (who as often as not do not use juice) run out before I do anyhow.
However, I know that as RDMs level up the lack of an A-rank weapon starts to really hurt our melee ability, especially when it comes to IT's. Next level I get Gravity, and I have read that this makes the mob easier to hit, which in theory should prolong my ability to melee effectively somewhat... but I don't want to be a liability to my party, and I don't want to be looked at as a n00b because I'm meleeing. I certainly have no problem with backline fighting... I didn't get 30 levels of WHM by joining the melee. :p
I've heard some people say it's above level 20 that the RDM's melee really falls off, others 30, others even say to melee right up until you get 40 and Convert (at which point you don't want to be near the mob anyway, right?)
So... you more experienced RDM's out there (especially the 40+ crowd), at what level do you recommend I take my place in the party backline?



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