Is it really worth it levelling THF past 25 for gilfarming? THF's really useful abilities seem to stop at fifteen.
Useful Active abilities (not including 2-hour)
Steal -------------- 5
Flee --------------- 25
Useful Job Traits
Gil Finder -------- 5
Evasion Bonus - 10
Treasure Hunter 15
Now, the useful abilities stop at 25, when you learn Flee. This is mostly for when our Mage's defense shines through the "but I can equip Light Armor! /emote hops up and down in frustration" delusion, and even then it's not especially worth the trouble. The job traits are, of course, useful for anyone, as well as Steal.
So.. Why bother to level THF up past 25, maybe even stop at 15? The argument of "but higher lvl thf sj adds dex to our stats so we can hit more and then we can get more gil and items and stuff lol" isn't a very good one, since in the higher levels' hits rely more on Skill, correct? What do you think?
Useful Active abilities (not including 2-hour)
Steal -------------- 5
Flee --------------- 25
Useful Job Traits
Gil Finder -------- 5
Evasion Bonus - 10
Treasure Hunter 15
Now, the useful abilities stop at 25, when you learn Flee. This is mostly for when our Mage's defense shines through the "but I can equip Light Armor! /emote hops up and down in frustration" delusion, and even then it's not especially worth the trouble. The job traits are, of course, useful for anyone, as well as Steal.
So.. Why bother to level THF up past 25, maybe even stop at 15? The argument of "but higher lvl thf sj adds dex to our stats so we can hit more and then we can get more gil and items and stuff lol" isn't a very good one, since in the higher levels' hits rely more on Skill, correct? What do you think?
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