Announcement

Collapse
No announcement yet.

Ranged Acc VS AGI & Raw dmg VS Attk +

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ranged Acc VS AGI & Raw dmg VS Attk +

    Hi everyone; new around here but not new to the game. I hang around IGN and my Taiwanese FFXI LS forums most of the time but this seems like a large, knowledgeable community, so decided to check in.

    I am currently a 60 Mithra RNG/THF on Lakshmi, stats are AGI+19@91, Ranged Attack Acc+50.

    Like all people I've been bugged by the following two questions for a long time:
    1) Ranged Acc or AGI?
    2) (for weapons) Higher raw ranged dmg or lower raw dmg with high ranged attack bonus?

    For question #1, I've asked around and gotten mixed responses. Nobody knows the exact formula, but most NA players tell me that +2 AGI = +1 ranged acc. I do not know if this fomula is correct, so if you know please tell me (I used to wear two Peridot Rings AGI+2, but now switched to two Scorpion Rings +1, +8 ranged acc each).

    For question #2, I did some research already and this is what I understand: Ranged attack bonus only increases your critical hit rate, but does not affect your normal damage output. Now, I have a War Bow +1 (66dmg, +2 ranged acc, +18 ranged attack), but just recently switched to a Sarnga (STR +1, INT +1, ranged acc +8). I based my choice on the ground that RNG's dmg mostly comes from Sidewinder, and with the higher raw dmg and the higher accuracy of Sarnga, I would be able to fire less shots per fight, and ensure successful Sidewinder hits.

    If anyone have further informationto add, or know the exact formula of how ranged accuracy and attack dmg are calculated, please let me know. thank you!

  • #2
    1) Yes, 2 AGI=1 RACC, just like 2 DEX=1 ACC. So Ranged Accuracy is more important than AGI.
    2) For the bow, well...I have yet to get to the point where there is more than 1 bow to choose. But when looking at a bow, I look at the Ranged Accuracy stat more than the Ranged Attack stat. As you said, this should really be true at higher levels, because of Sidewinder.

    Cometgreen

    Comment


    • #3
      I fairly certain Rattack improves the damage curve, not the crit rate.

      And yeah, what cometgreen said. Although I've heard that sargna's damage isn't all that impressive vs. the warbow because of it's slow fire rate.

      Comment


      • #4
        I have noticed no improvement in dmg output when equiping Rattack + items; I tested this with the RNG AF hat. Exact same dmg with or without hat. I wear Emperor's Hairpin over my AF hat becaue of that.

        Rattack improves crit attack rate is a piece of info I gathered from a JP website, though I am not sure if the translation was accurate. In that case though, if you average out the dmg over time of the crits you do with a high Rattack item (like WarBow+1) VS a Sarnga, perhaps WarBow+1 would do more.

        However, I have to make a note that you rarely do more than 6 crits per fight anyway, which means whatever benefit you get from Rattack isn't all that significant (especially compared to the importance of hitting that Sidewinder). Sarnga does do more dmg (this was tested) per shot and the slow firing rate doesn't bother me (I don't shoot all that fast - honestly if you are into faster firing rate, get a crossbow. Although on the surface the dmg looks low, the dmg build up is actually more impressive than bows; the tradeoff is, of course, cost; 99 shots rapidly spent is not as economical as slowly shot but well-damaged each shot - and I am the type who likes to get the most out of every arrow).

        Comment


        • #5
          From what I've noticed, I think Rattack is probably a percentage of total thing. Your +5 is so insignificant compared to your total attack you probably wouldn't notice it.

          You would however, say notice an anemit+1 and E.bow. Just look at mithkabobs for an example. That +5 str isn't giving you all of the additional 20-30% damage, it's the attack.

          Comment


          • #6
            I actually tested the AF hat on LvL1 monsters, whose def is so insignificant any minor changes in Rattack should be noticeable.

            But no, exact same dmg.

            I am not sure mithkabob is the same relationship; it adds 28% attack damage, as listed in the guide.

            Comment


            • #7
              Don't forget that there is a damage cap which cannot be exceeded, and is affected solely by STR - in your example, increasing R-Attk does nothing simply because the damage cap has been reached.

              Some discussions somewhere on here have mentionned previously that STR is responsible for determining maximum damage, and Attack/R-Attk responsible for the actual amount dealt.

              Think that kinda makes sense - anyone want to make it more readable? :confused:

              Comment


              • #8
                You probably have attack capped on those gimps, so no, any additional Rattack won't be noticeable. You will only get about a 5 point increase from M. Mithkabobs out of them too. (From strength.)

                Berserk increases damage by a similar amount to mithkabobs, and it is definetly an attack/rattack increaser.

                Was going to say you can test this easily, but I'm not sure you have war leveled for a sub. :D

                Edit: You'll need to test on even check or tougher to see the effects of attack really. The higher the mob you can test on, the better. This is because their defense is high enough so you probably won't be capping attack on it.

                Comment


                • #9
                  I am currently a 60 Mithra RNG/THF on Lakshmi, stats are AGI+19@91, Ranged Attack Acc+50.
                  No offense~ Get a real sub.


                  1) Ranged Acc or AGI?
                  RNG ACC.

                  2) (for weapons) Higher raw ranged dmg or lower raw dmg with high ranged attack bonus?
                  HQ Longbows up to date. No real discussion about this unless you are talking about Sarnga. However, Sarnga is garbage generally speaking because of its HIGH delay. I'd use it in conjunction with a Barrage -> Sidewinder WS combo, if anything. [High TP return, high accuracy.]
                  If you are really a Ranger, then you will notice that if you have a good PLD you will be constantly firing arrows. Lower Delay with about equal damage = better. Also, use Scorpion arrows.


                  I based my choice on the ground that RNG's dmg mostly comes from Sidewinder
                  Not true. At 66 you will start doing Arching arrow >> Fuidama + Spinning Slash
                  MNK: 31 RNG:70 WAR:35 SAM:10 NIN:35

                  Current Funds: 1,300,000

                  Comment


                  • #10
                    R Attack Raises your damage Curve.
                    STR is the basis of your curve.
                    If you set up a graph of your str, and then placed your R Attack bonus into this graph, You will cap it at some point.

                    The only way to increase dmg when you have capped your R Attack is to increase your STR.

                    I am also guessing from this data that Ranged ACC is effected by a cap of AGI. But I have yet to confirm this.

                    Comment


                    • #11
                      Another thing I might throw in here is that regular 'Attack +' items (not the 'ranged attack') do actually up my ranged dmg.. I'm a 50rng/war&nin on Fairy btw (really gotta authenitcate my acct since I've been posting more and more here). Anyways, just out of curiousity I tried on one of my friends Attack+3 earrings on a gob in rolandberry. I couldn't kill the gob in less then 4 or 5 hits and none of the 4 I killed used a def or a debuff on me each time I did it so this worked well. Basically I'd go in this order of my shots; without, without, with, with, without, etc. Well, the +3 attack gave a difference of about 6 dmg per shot and stayed at exactly the same dmg each time. So while I'm waiting to build some more CP points for my Rank5 sando belt, I'm wearing swordbelt for the attack+10 for now. The attack earring made a difference for sure on too weak mobs, but not a big diff but I'm definetely not giving up my two drone earrings.. So I'm going to test it again tonight on VT-IT mobs while working on G1. Hopefully by the time I'm done with G1 I'll have the conq point I need to get the royal knights belt (or whatever its called).

                      Comment


                      • #12
                        take off your hat when fighting IT monsters. You'll notice a significant damage decrease on your sidewinders and even normal shots.

                        it seems there's a "soft cap" on damage and a "hard cap" on weapon damage. This has been discusses many times in other forums, take a look.

                        Comment

                        Working...
                        X