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Pld Cure alot!?

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  • Pld Cure alot!?

    i was wondering. is a paladin more like war well kinda.. i was wondering if im in the ball park with this..

    at low lvls a pld heals to keep whm less busy..
    and u help with some skills like banish and wat not.


    but i higher lvls im wondering is is like a war u do what skills u can or do i sit and attack and just tank?

    or is there more to it

    Thx For The info


    Leaping boots:X Emp hairpin:X 2xSniper's Rings:X Utsusemi Ichi:X (again) .. I can now LVL NIN!!

  • #2
    from what I've experienced in my parties...

    Plds will let whm rest for the first few seconds of the battle by flashing and healing himself with Cure 2-3s. This builds a good amount of initial hate.

    After MP hits about 3/4 or 1/2, whm gets up and takes over healing. Pld proceeds to voke and do his thing, healing himself occasionally.

    After a battle.. unless pt has a rdm and a bard so he gets double ballad and refresh... pld usually sits and rests, losing a good deal of TP. Most plds don't participate in skill chains and just use TP as they get them. (spirits within to 300%, etc)

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    • #3
      Thank You


      Leaping boots:X Emp hairpin:X 2xSniper's Rings:X Utsusemi Ichi:X (again) .. I can now LVL NIN!!

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      • #4
        Basically a PLD's MP exists for one reason... to allow him (or her) to build more hate with the mob. While this can at times have the side effect of making life easier for the WHM (I was in a party a few levels ago where the WHM wasn't healing more than once a fight because the mandies we were fighting weren't damaging me much and the two Cure II's each fight I had to cast to keep hate off the DRK were enough for me to finish each fight with nearly full HP), it's still very much the healer's job to heal.

        In a sense, as a PLD, I cure to generate hate, and the fact that it heals HP is a side bonus. The only real exception to this is if the WHM in the party is slow or gets overwhelmed and there is no backup healer to pick up the slack... at that point I will start burning my own MP to keep myself alive, but I am doing so at the expense of our ability to EXP Chain. (On the other hand, if I died, we wouldn't be killing anything for a while...).

        However, it is, as was indicated above, important for the WHM to allow the PLD to self-cure early in the fight. Cure spells only generate hate if they actually cure damage, so it's important to allow the PLD to cure his (or her) own wounds early on so that they can establish hate. PLD does very poor attack damage compared to WAR, so we *need* our curative magic in order to hold aggro at all.
        Stormwalker
        -----------------
        FFXIV - Lyri Saranna - Rabanastre
        Gladiator 6/Pugilist 8/Physical 10

        "Fanatics find their heaven in never-ending storming winds..."
        --"Key of the Twilight", .hack//SIGN

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        • #5
          actually, i'm pretty sure thers been tests that the Spell itself gets aggro, not the HP cured. look at cure V and cure IV


          and i know i've had a WHM use a big cure (Divine seal Cure II) to heal me to Full HP and that ive gotten aggro with a Cure III when i had full HP.

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          • #6
            Everyone knows the agro is from the amount healing not the spell itself. You can cast cureIV whole day long if you don't heal hp, you will not have agro (if you aren't doing ja/sp).

            As for pld, it's never a non busy job. When you get higher level, you might not heal as much since you take less and less dmg as you upgrade your armor and the xp mobs just can't hurt you enough for you to chain cast cure III/IV. However, you have to constantly do other stuff to maintain the agro. Some jobs (even whm) can go afk for 30 seconds during the fight, but pld can't. Pld leaves for 30 seconds, comes back, the mob probably is on the dmg dealer already. Play a pld is a lot of work if you want to be a good pld.
            Peejo-Rank 10/ZM completed
            Veteran Alchemist (99)
            NM: Sky - Cleared; 3 bstmen NM - Cleared; Fafnir
            Dynamis - 4 cities cleared
            CKD on Ifrit

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            • #7
              i thought the poster was saying it was more worthwhile to use Cure I to cure 30 HP 5 times to cure 140 hp (40mp) HP than to use Cure III for more aggro, but more wasteful

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              • #8
                Originally posted by navpops
                i thought the poster was saying it was more worthwhile to use Cure I to cure 30 HP 5 times to cure 140 hp (40mp) HP than to use Cure III for more aggro, but more wasteful
                I can't do that tactic right now, because XP mobs hit me for about 50 damage per attack, sometimes double attack. I can't repair that kind of damage with just Cure I. So right now it's Cure II and III for me, but with a Red Mage or Bard, and a White Mage that lets me do some healing also it has never heen a real problem.

                Also i don't believe it is more worthwile aggro wise, because right now I loose more HP a round through the Mob attacks than I can keep up with with Cure I. I believe every Paladin in my level range has the same experience.
                Lu Shang @ 18/08/04 - Fishing @ 91.0 - White Mage

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                • #9
                  You can use Cure I's from lvl 30's after that gotta use Cure II's I play as a lvl 53 PLD and I use Cure II's to hold my hate I barely use a Cure III only if my HP is red. When I my MP is around 70 I tend to slow down throwing my cure's because I should have enough hate stabled.
                  Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

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                  • #10
                    Originally posted by navpops
                    actually, i'm pretty sure thers been tests that the Spell itself gets aggro, not the HP cured. look at cure V and cure IV


                    and i know i've had a WHM use a big cure (Divine seal Cure II) to heal me to Full HP and that ive gotten aggro with a Cure III when i had full HP.
                    Cure V is a special case, it has unique attributes that cause it to generate less hate than other Cure spells per HP cured.

                    However, I can tell you from many times experience, if I am curing myself for 0, I am not getting hate, even if I use Cure III. While I am sure just the simple act of casting generates SOME hate (just as triggering any job ability does), that is minor compared to the hate caused by actual damage curing. As such, until I've gotten a couple of Cure II's in, I prefer if the WHM will leave me about 75-100 hp below full so that I can be assured of getting near full effect out of my Cure II. Once I've established my hate, this is usually no longer necessary.

                    If someone *does* manage to draw aggro off of me (usually by dropping something big on the mob before I have established hate at the beginning of the fight), I can usually get it back once they've gotten hit once or twice just by curing the damage the mob has done to them.
                    Stormwalker
                    -----------------
                    FFXIV - Lyri Saranna - Rabanastre
                    Gladiator 6/Pugilist 8/Physical 10

                    "Fanatics find their heaven in never-ending storming winds..."
                    --"Key of the Twilight", .hack//SIGN

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