I've seen rich ninjas (people that spend 10k/hour in ninjutsu) loose hate quite easily in an alliance situation, and they are sure not poor ninjas, it depends on the damage deaqling ability of the individuals in the alliance. Moreover there are situations in wich almost everyone would loose hate (paladin included) but paladin has cover, that lets him gain enough time to regain aggro. Ninja does not have any emergency tools, thus are much less reliable on this side (BTW i've NEVER told that HNM are the same than AF3 nm's i just made different examples), moreover paladin has a very useful 2hr that sticks the mob to you almost without failure and gives you a big advantage in aggro control against every kind of hnm or nm, while ninja's 2hr is totally useless as a tank.
About bombs and area attacks, don't know what equipment did your DRK have or his race, but i've never seen a ninja (and still know quite good ones) that takes the same damage as me, from every kind of attack, they always take from 1.5x to 2x, never less, sometimes more.
Ninjas may get hit rarely, but when they DO get hit (and they do, let's not hide behind a finger) they do get hit hard, and this can prove deadly for them and the party.
Sure, ninja can be a better tank in certain (quite rare) situations, most of wich a pld could handle as well with the right party.
But situations in wich a ninja would be slaughtered are far more then situations in wich a paladin can't hold his ground.
Let's face it, Ninja was not developed intentionally as a tank (this is quite easy to understand looking at their af stats, no enemity means you're not supposed to be a tank) and as it is now the use of utsusemi to tank may be easily adressed as an exploit of a development mistake (SE probably didn't take in account the will of players to spend humongous money just to tank), the stats on AF2 are just a further step in the direction of adressing this problem in the SE way (they tend to solve mistakes in a soft and gradual way, without nerfing as other companies do).
As any exploit the blinktank is not designed for safety and thus is unsafe, someone is sure willing to take the risk, someone luckily is not.
BTW Imac i may have found a decent theory on how VIT works, it should lower maximum damage you can take, while DEF lowers your chance to take high damage. Just a theory but it seems quite right looking at my experience.
About bombs and area attacks, don't know what equipment did your DRK have or his race, but i've never seen a ninja (and still know quite good ones) that takes the same damage as me, from every kind of attack, they always take from 1.5x to 2x, never less, sometimes more.
Ninjas may get hit rarely, but when they DO get hit (and they do, let's not hide behind a finger) they do get hit hard, and this can prove deadly for them and the party.
Sure, ninja can be a better tank in certain (quite rare) situations, most of wich a pld could handle as well with the right party.
But situations in wich a ninja would be slaughtered are far more then situations in wich a paladin can't hold his ground.
Let's face it, Ninja was not developed intentionally as a tank (this is quite easy to understand looking at their af stats, no enemity means you're not supposed to be a tank) and as it is now the use of utsusemi to tank may be easily adressed as an exploit of a development mistake (SE probably didn't take in account the will of players to spend humongous money just to tank), the stats on AF2 are just a further step in the direction of adressing this problem in the SE way (they tend to solve mistakes in a soft and gradual way, without nerfing as other companies do).
As any exploit the blinktank is not designed for safety and thus is unsafe, someone is sure willing to take the risk, someone luckily is not.
BTW Imac i may have found a decent theory on how VIT works, it should lower maximum damage you can take, while DEF lowers your chance to take high damage. Just a theory but it seems quite right looking at my experience.



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