Announcement

Collapse
No announcement yet.

Pulling...replacing tanking?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Pulling...replacing tanking?

    First, I've heard that Square intends to nerf Ninja ability to be a blink-tank. I don't know if that's true, but it seems logical enough to me, so my thoughts assume this is something they want to and will eventually do.

    Ninjas seem to make pretty good pullers in this game, but there doesn't seem to be a significant advantage to having them as pullers. If we presume that Square never intended Ninjas to be tanks, which is a pretty safe assumption, perhaps the intended role was puller? If so, it seems that Square gave Ninjas not enough abilities to clearly define this role.

    It occurred to me that as masters of stealth and the surprise strike, Ninjas would make an excellent 'puller' role. I would therefore suggest that if Utsusemi is to be nerfed, a method be used that would not remove the other benefits of Utsusemi, but simply make a Ninja incapable of tanking. To that end, it seems logical to adjust Ninja hate. Simply giving Ninjas the equivalent of an innate -50 or -100 Enmity, and they would be rendered incapable of tanking. They would very quickly lose the monster's attention. (This ability should only apply to Ninja mains, not subs, so that the many classes that *want* to lower hate can't simply sub Ninja). This also fits in with the idea of a ninja - strike and fade into the shadows unnoticed...without giving them the ability to lose agro at will.

    Of course, simply nerfing their ability to tank would leave Ninjas rather below other classes. In exchange, they should, in my opinion, get abilities that fit the Ninja idea. Job abilities of Sneak and Invis would be a good start. 5 minute reuse timers, level 5 and 10 abilities. And fitting the master of stealth idea, give them a guaranteed amount of time that they're active for, with a random interval after that. Say, 60, 90, or 120 seconds during which Sneak and Invis *cannot* fail, and then normal random-failure chance after that.

    Not enough, and it doesn't really give a defined group role, though. Ninjas already have some debuffs...how about we add to that role. But make it work in a pulling capacity only. Ninjas are masters of surprise, right? Give them abilities that can only be used if they surprise the enemy (read as, the enemy is not currently agro on anyone). That means only *one* of these debuffs can be landed on the same mob (make them not stack, so that attempts to de-agro and double-debuff the mob don't work also). Make them long-duration and non-dispellable. Say 5 to 10 minute duration. And make them some pretty significant debuffs. Clearly this would have to be balanced to be significant enough to be strongly desired (thus giving Ninjas a clear role that people *want* them for), but at the same time not overpowered. My thoughts would start with some melee debuffs, like cutting a monster's ATK, DEF, or ACC by 1/4 or 1/3 or so. Make it percentage-based so that the difference is basically the same on all monsters. Magic debuffs would also work.. At low levels, a debuff that cuts one elemental resistance - as they already have, but a second line that is much more significant, but requires the monster to be non-agro when it is cast. At higher levels, debuffs that cut down two elemental resistances (think L2 Renkei for combinations). At very high levels, a debuff that cuts down on 4 elemental resistances (again, L3 Light/Dark Renkei for the specific resistances).

    Some of these ideas may be overpowered or underpowered, but balance would have to be done. The idea behind them is to give Ninjas a specific and desired role besides blink-tanking, and ones that fit with their 'master of stealth' and 'surprise attack' roles. The requirement of the monster being non-agro means that only one of these can be used in any given battle, and that the Ninja *must* be the puller in order for it to be used, therefore fitting into the 'surprise attack' role of a first-strike.

    Now, I'm not a Ninja, though I do eventually plan to be one...but tanking - as a Ninja - doesn't appeal to me personally. I understand many of you probably enjoy the role, but as I mentioned...I'm working on the assumption that Square does indeed intend to nerf blink-tanking. So I'm really just throwing an idea up for discussion...what do you Ninjas think of it? If we assume that tank will no longer be a viable role, does this sound like a good set of abilities to replace the tank role to you?
    Koyasha, Paladin, Red Mage, White Mage...
    Future Grandmaster Everything,
    Twilight Star of Isil`Elenuial

  • #2
    Now, I'm not a Ninja, though I do eventually plan to be one...but tanking - as a Ninja - doesn't appeal to me personally.
    Then ninja just isnt for you go thf and sub nin
    but i do agree with some stuff u say ninjas shouldnt just be tanks =\ i want to just engage a fight go afk for a min andcome back to the mob at low hp

    Comment


    • #3
      It's not that I don't like tanking, I'm currently having fun as a Paladin...but that I don't think a *ninja* is appropriate as a tank. And I think Square agrees, because I believe they are planning to alter things so that Ninjas can't tank anymore. I don't know for sure, but the main point of my post is basically... IF Square is going to nerf Ninja tanking, does this sound like a good replacement role?

      Hehe, and AFK tanking doesn't work as any class in this game. =p Actually one of the most active roles I've played.
      Koyasha, Paladin, Red Mage, White Mage...
      Future Grandmaster Everything,
      Twilight Star of Isil`Elenuial

      Comment


      • #4
        unforutnally ninjas will be hard pressed to beat out rangers in the pulling department. AND, its more the player than the class that makes a good puller, every job has some form of ranged weapon, or attack, or skill, to bring the victim back w/o taking a whole lot of damage, monk have chakra, chibolt, random throwing weapon, rangers have.... well duh, thieves, boomerang/bow, pal, bow, or spell war, bow, dkn, bow, dragoons..... well dragoons get screwed, but they're already screwed. sam, bow, summoners,.... carbuncle, and ninja's have stars, so inreality if square takes away the ninja's tanking roll, your left with a subjob for your theif.... and a debatably good one at that.
        March 23 2004, a day that will live in infamy.
        Use search, or deal with assholes like me

        Comment


        • #5
          True, but the point isn't really the pulling...it's the debuffs that work only if the monster is pulled with them. I suppose the pulling is really of no consequence in and of itself, but I tied it to that because it seems like an appropriate situation for the Ninja to be in. That's why I say the debuff has to be good enough to be strongly desired, without being overpowering. Certainly a large debuff to ATK, DEF, Evasion, or Accuracy would be very useful, as would, I presume, larger debuffs to the elemental resistances - and ones that cover more than one element simultaneously. It's the debuff that'd make the group say 'let's get a Ninja puller'.

          Of course, if Square does intend to nerf Ninja tanking, I bet they have their own ideas of what to give them to replace, so I'm probably just wasting my breath. :sweat: But, in my 5 years in EverQuest I've seen numerous ideas that came from the players implemented, so I figure the discussion can't hurt. And it'd help Ninjas to talk about it, because there's a chance Square may be listening...it may influence the decision toward something that the community desires, and I haven't seen many other posts recently talking about what a primary role other than tanking might be.
          Koyasha, Paladin, Red Mage, White Mage...
          Future Grandmaster Everything,
          Twilight Star of Isil`Elenuial

          Comment


          • #6
            sorry about the eq thing, i quit after being screwed in the last expansion but anyway.
            if people want ninjas for debuffs they're worseoff than ninja's thought. theives and higher level war's tend to sub ninja and they can debuff just as well. beyond elemental debuffs they get paralyze, slow, blind, which are all copies of whitemagic. so now your going to compete w/ bards for elemental debuffs to be your pt ticket? i don't know anytime any group would pick a ninja over a bard except to tank. if u ask for bigger statistical debuffs, atk, evasion, etc now your stepping on redmages toes, they're only pt ticket is enfeebles w/ marginal backup healing. personally the only problem i see w/ the ninja class is lazy players who try to pass it off as a dps class which in its current incarnation is a tanking role, not pointing fingers at anyone
            March 23 2004, a day that will live in infamy.
            Use search, or deal with assholes like me

            Comment


            • #7
              if they alter ninjas then it'll be pissed off >_<
              i aint spent some gil on utsusemi to pull i did it to be a top priority in a party if they change it SCREW FFXI
              Bring in The World of Warcraft OWNS ur PAINIS

              Comment


              • #8
                I really do hope that Square Enix nerfs the Ninja tanking ability... Not to piss off the NIN/WAR, but just so Square can (hopefully) make a designated role different from any other job.

                But then again, if Ninja does become less gimped, everyone will want to be a Ninja. Right now there are not too many Ninjas running around, and that's what I like about the job. I would hate it if there was as many Ninjas as say... DRKs, PLDs, DRGs, RDMs etc..

                Just a matter of time

                CLOAK : THF ~ 75 | NIN ~ 53 | SAM ~ 41 | WAR ~ 26 | MNK ~ 20 |
                San d'Oria - Rank 10

                [Alt] PRYDE : PLD ~ 68 | WAR ~ 37 | MNK ~ 18 |
                San d'Oria - Rank 8

                Linkshells - TheFourthDimension | SpiralingDescent

                Comment


                • #9
                  I hope Ninja is changed too, I would like to see them evolve into a more unique role than 'tank'. I realize they can do many things right now already, but I just wish they could do those many wonderful things without tanking. It's like a party doesn't care what you do as long as you tank in addition to it. For better or worse.

                  EDIT: I'm the same way Cloak, my main three jobs are all pretty uncommon (Ninja, Bard, and Beast Master, though I have very little work done in all three)


                  Ramuh, Leviathan, Shiva, Ifrit acquired.

                  Comment


                  • #10
                    If ninjas were nerfed in tanking ability then they would spend alot less gil = Alot more noobs...

                    Comment


                    • #11
                      First, they aren't nerfing Ninjas in any way, stop making up stories. If you have proof then show it.

                      We use illusions to confuse enemies into hitting our shadow images, if that ain't sneaky enough I don't know what is. And that goes for every other abilities the Ninja has. Problem with this game is if you haven't already notice, your subjob can significantly alter the way your main job works. So if you have problem with people using job combinations that works, maybe you should ask SE to nerf the subjob system instead .

                      A good example besides Nin/War would be a Drk/Thf at higher level, they play exactly like a Thief. A Dark Knight with heavy armor using sneak attacks and tricking opponents...using a Scythe/Great Sword. So we should nerf them to right? Because it doesn't fit the whole DRK vision....Or how about the Rdm/Whm combo which can heal 2-3x more effectively then a WHM? The master fencer and enfeebler, that never melees or enfeeble but just heal. I could go on and on about different job combinations that can alter the way the main job works.

                      Ninjas by themselves are stealthy and sneaky, just remember that.

                      Comment


                      • #12
                        I'm not sure why one would want NIN tanking to be nerfed. Right now, NIN is one of the only three quality tank classes in the game (the others being PLD and WAR). If they remove NIN's ability to tank, congratulations, instead of competing for party spots with two other classes, you get to compete with six (DRK, DRG, MNK, RNG, THF, SAM).

                        Even if NIN gets better debuffs, no one will take a NIN over an RDM for the debuff role. RDM will still have Convert, Refresh, and Cure series, which a NIN will simply not get (for obvious reasons). I would not be looking forward to competing with RDMs for parties, at all. You will lose quickly and often.

                        Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

                        Comment


                        • #13
                          Originally posted by qweezy
                          First, they aren't nerfing Ninjas in any way, stop making up stories. If you have proof then show it.
                          Well, people assume they will be CHANGING (I don't like to say it is nerfing) Ninjas besides SE said they are being used in a way other than intended. The only problem with this is it'd change the job a LOT, and current Ninja might be...stranded as a result.
                          I don't want to start a NIN/WAR debate or anything, I just personally feel that a Nin's ideal role is not tanking. A DRK's role is to deal damage, so playing a /THF isn't out of the question. And I don't feel that a RDM/WHM can heal better than a WHM can, they can just offer great support to healers (Though RDM's can't melee quite as well as I would hope). Ninja are not the only job that I feel need revision, Summoners most certainly do as well. It won't stop me from playing a Ninja either, even if I have to do it as a NIN/WAR tank, I just wish there were better ways.

                          Finally, if Ninja were changed, I'd hope they would lean more towards a debuffing role. NOT the same kind of debuffing a Red Mage does. Look at some of their current talents, they can debuff the enemy to elemental damage, do elemental damage themselves, and have a passive ability to inflict status ailments with their weapons.


                          Ramuh, Leviathan, Shiva, Ifrit acquired.

                          Comment


                          • #14
                            Wow look at all the NIN/WAR haters come of of the woodwork, asking for a utsusemi nerf. You people have been around EQ too long, where pulling rumors out of your ass and asking for nerfs is an innate reflex when a job doesn't fit your vision.

                            You think this power comes cheap - it doesn't, thats what balances things. Ninja's massive consumption of powders keeps the tradeskillers happy which keeps the gilfarmers harvesting materials for them in turn happy.
                            And since Cloak is jumping on the nerf bandwagon, how long have you been 51 now? :confused: I thought NIN/THF had no problem getting pt ... lol
                            Luckily SquareEnix isn't known to bend to the will of a few NA crybabys on message boards when balancing the game.

                            3 Mithra are better than 1...
                            Sapphire - Valefor 30RDM/15THF
                            Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                            Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                            Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                            Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

                            Comment


                            • #15
                              Originally posted by Navia
                              And since Cloak is jumping on the nerf bandwagon, how long have you been 51 now? :confused: I thought NIN/THF had no problem getting pt ... lol
                              Ouch. That's a low blow. :dead:

                              Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

                              Comment

                              Working...
                              X