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  • Utsusemi:SAN

    OK!

    does anyone have any information on this spell???

    Some say they have seen it, others claim it is not out yet.

    @ Level 75 a ninja basically becomes useless anyways, a warrior subbing ninja can blink tank just as easily as us.


    So my question is... has anyone seen this spell on their server?

    if so, can you get back to me with any information?


    according to most databases, this is a level 62 spell. any records of this spell on anyones server's auction houses??


    thanks.
    Syphon - Taru - Garuda server
    75 NIN / 37 WAR
    58 BLM / 30 WHM
    31 THF
    34 MNK

    UberLink Linkshell

  • #2
    They aren't out yet. Even some of the higher lvl Ni Ninjitsus are missing. I don't see how they're gonna continue the Utsusemi line, Utsusemi: San will turn us into freakin gods.

    Comment


    • #3
      hmm San is in the game but not released yet ?? i think lol

      try doing /nin "Utsusemi: San" <me>

      only msg u get is u dont have it but no error or mis typing =\
      Ar

      Comment


      • #4
        You know I still don't understand why the programmer's haven't released Jubaku and Dokumori Ni. What purpose does that serve?

        The Sann line doesn't exist yet unfortunatly. Although they have different ways of doing it (Lots of enfeebling and quicker hits and high evasion and more shadows versus higher Vitality, hate gain and attack power), 75 Ninja's and Warrior's really do basically the same thing, so we really need the Sann's.

        Utsusemi Sann could easilly be implemented in without making Ninja's too powerful a class I think. You could either make the casting time rather long, or you could make it very short, but make it so that Sann doesn't stack with either Ni or Ichi, so it'd be more difficult to wield. If the casting time was really long, but it gave you 5 images you could activate that before battles to give you a head start.

        Even if Utsusemi Sann is never released though Sann Ninjutsu would still give us something that would give us an edge using the class as main job. Sann Elemental enfeebles would be really impressive if coupled with the Ni's.

        I'm not complaining much, if any job at high levels needs something to give it more individual worth as a main job its Samurai. At least Ninja's are still kind of in the circle.

        I've heard the Sann's have been in limbo for the longest time. Like they were going to be implemented in but have been on hold for even longer than the NA release. I'm guessing its because they wanted to hold off on the Sann's as long as they could since Ninja's at that time not only were the only Blink tanks with Ni, but also had Yokodama to help them keep hate for ungodlinness. Adding Sann then would of been evil.

        But now since other classes are getting a hold of Utsusemi Ni, and class balance is a tiny bit better we really need it now.


        ^. You have now seen everything..

        Name: Kiyotaru.
        Ethinticity: Windurstian.
        Home: Norg
        Main job: Ninja/Warrior (Current level's 50-60)
        Server:Ragnarok.

        Linkshells: Come and go.

        Comment


        • #5
          san should definatley be released some times in the future. nin sub is more popular than nin main these days, you try to PT in kazham you have many many ninjas, but higher level job is still rare. I personally took nin up as a main job because i was confident there would be a beef up for the job some time in the future.

          Comment


          • #6
            I smell a nerf coming sooner for /Nin then a buff for us Ninja main. Just like how Sneak/Trick was nerfed for the THF sub. It's rediculous other classes can sub our job and use two of our best abilities to the fullest. Push Utsusemi: Ni to level 38, problem solved.

            Comment


            • #7
              Jobaku/dokumori are good for creating hate, but do Need a Ni version because the cast time on the ichi's is so painfully slow.

              Also, they really should have made utsusemi:Ni level 40 or something, this scroll has jumped from 15-20k to nearly 90k in the last couple weeks :confused:. 75rdm/nin with Ni is so overpowered its sick.

              3 Mithra are better than 1...
              Sapphire - Valefor 30RDM/15THF
              Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
              Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


              Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
              Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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              • #8
                That was one reason i wanted to stick with RDM/NIN but i also agree on pushing utsesumi to another level....or do what they did with RDM and the Red Lotus. By making NI a main only thing, they can totally nerf /nin and make nin/ a more admirable class (like it needs more attention) or possible raise the mirror time (like mage-blink time :D ) thats just my two cents.
                Fyreus:
                My job combos:
                NIN/WAR
                RDM/WAR-DRK-SMN

                -----------------------------------------------
                THF:15 SMN:20 BST:7 BLM:15 RNG:10 WAR:21 NIN:39 rest i forget or 20+



                LS:TheRoundTable

                Comment


                • #9
                  San series hasn't been mentioned of appearing in the game yet, which is sad.

                  /nin should be nerfed only cause high level uber-fied haijinns are too uber for the uberest of the uber HNM. :spin:

                  rdm/nin is only good when you are categorized with the aforementioned high level uber-fied haijinns who are too uber for the uberest of the uber HNM.

                  And to add more of my opinion:
                  I personally can't wait til the san series is released. Hell, may as well throw in a scarf and face mask with those ninjutsu eh?
                  Vivid [Starbright] 忍61|シ46|狩31|戦28

                  Comment


                  • #10
                    I believe San is in but not implemented. Try command /nin "Utsusemi: San" <me>...you will not get command error but a line saying .....cant use utsusemi:ni yet. Anyway San Utsu will make any ninja happy throw in a whole San line of ninjtsu and you have ninja's that are beside themselves in joy. I for one would like to see somthin done with Nin;s throw ability. For the precious few who take time to lvl up throw and get top of the line stars SE needs to be a little more rewarding when it comes to throw. Whats the use in having a A+ Skill in a Weapon when you cant have a ws lol. As it is ninja is a job that pays off to those who work at it..your given NOTHING and you are forced to go from nothing to a formidable tank/damage dealer. YES I say damage dealer proplerly equipped GOOD nin can deal decent DPS
                    Smithing 68
                    Weaving 60
                    Leather 30
                    Woodworking 73
                    Alchemy 50
                    Amazing what one will do to level Blacksmith in this game -.-

                    Comment


                    • #11
                      Originally posted by Mitsu
                      I believe San is in but not implemented. Try command /nin "Utsusemi: San" <me>...you will not get command error but a line saying .....cant use utsusemi:ni yet. Anyway San Utsu will make any ninja happy throw in a whole San line of ninjtsu and you have ninja's that are beside themselves in joy. I for one would like to see somthin done with Nin;s throw ability. For the precious few who take time to lvl up throw and get top of the line stars SE needs to be a little more rewarding when it comes to throw. Whats the use in having a A+ Skill in a Weapon when you cant have a ws lol. As it is ninja is a job that pays off to those who work at it..your given NOTHING and you are forced to go from nothing to a formidable tank/damage dealer. YES I say damage dealer proplerly equipped GOOD nin can deal decent DPS
                      Amen, brother.
                      Vivid [Starbright] 忍61|シ46|狩31|戦28

                      Comment


                      • #12
                        Like...exploding Shuriken. Because its just cool.


                        In your guys' high level opinion, how useful would San elemental debuff's (And even enfeebles) Be? Maybe if San elementals could be combined with Ni, and lets say the casting time was about the same as Ni.


                        ^. You have now seen everything..

                        Name: Kiyotaru.
                        Ethinticity: Windurstian.
                        Home: Norg
                        Main job: Ninja/Warrior (Current level's 50-60)
                        Server:Ragnarok.

                        Linkshells: Come and go.

                        Comment


                        • #13
                          San elemental debuffs? that would make NIN a MUST in a PT with two BLM. Maybe san wont be implemented until PvP or sometime where theres a holiday and what not. Im looking forward to san series ninjutsu.
                          Fyreus:
                          My job combos:
                          NIN/WAR
                          RDM/WAR-DRK-SMN

                          -----------------------------------------------
                          THF:15 SMN:20 BST:7 BLM:15 RNG:10 WAR:21 NIN:39 rest i forget or 20+



                          LS:TheRoundTable

                          Comment


                          • #14
                            Originally posted by Kiyosuki
                            Like...exploding Shuriken. Because its just cool.


                            In your guys' high level opinion, how useful would San elemental debuff's (And even enfeebles) Be? Maybe if San elementals could be combined with Ni, and lets say the casting time was about the same as Ni.
                            Anyone try a riot grenade yet? ^^
                            I'm not highlevel yet :p , but I think letting the ninja enfeeble/debuff at highlevel with a San line would make establishing hate for blink tank easier - it would free up the rdm or blm from casting enfeebles.
                            We need a ninjitsu version of Bio ^^

                            3 Mithra are better than 1...
                            Sapphire - Valefor 30RDM/15THF
                            Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                            Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                            Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                            Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

                            Comment


                            • #15
                              If you make every enfeeble line available as a ninjutsu that costs no MP, RDM will lose one of our few real job strengths. Also, Bio would be the least useful enfeeble to a NIN - it only takes effect when you are hit, while hojo, jubaku and kurayami all help conserve shadows. If NIN get another enfeeble ninjutsu it should be one that weakens the monster's defense and/or evasion. Preferably cumulative with Dia or Gravity respectively so they work with RDM instead of against them. Or they could just add this effect to dokumori - is the damage really worth it?

                              Also, when you consider how powerful blink tanking is with Ichi and Ni, adding an Utsusemi San looks like a bad idea. No monster will ever land a hit again... :sweat: Although I don't see why they don't have hojo ni, jubaku ni and kurayami ni.

                              As for war/nin tanks, don't subbed utsusemis already give one less image? Combined with war/nin's lower evasion and parry (although they can use a shield if they don't want to use dual wield)? It seems like this would make them much less effective at avoiding hits, and they're still not as good as a paladin at surviving the hits they do take. Plus they don't get kurayami, jubaku and hojo (or get less effective versions that get resisted a lot). A RDM in the party can fix this, but that uses MP and then hate goes to him instead of the tank...

                              It wouldn't hurt to have another job that can tank. I'd even like to see monks get some good defensive armor and/or abilities so that they can tank at higher levels too. But I don't think either of them will replace ninjas in a party.
                              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                              All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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