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  • Ninja damage dealing ability.

    This isn't a post to try to glorify Nin/Thf, or Nin/War blink tanking, or any of that over argued stuff, this is a post on my findings as to how to possibly get Ninja's to do the best damage they can give.

    A common thing we're all used to by now is the big surprise that Ninja's tend to be considered tanks rather than damage dealer's, which most people associate Ninja's with. Then there's the people who do blink tank, and end up loving it and defend it to the death thus, the constant and never ending Nin/War versus Nin/Thf debate that never ends.

    The thing often lost in this though that I think hasn't been talked about much, if at all on this board is looking into how Ninja's could actually do the best damage the class is capable of. First of all, I'm not going to jump out and say that Ninja's will out damage Ranger's or something because it won't. But this is a board about Ninja main's after all, so this is about what we *can* do

    Getting further into the 40's and on, and hearing from more high level Ninja's, I'm starting to see that Ninja's are far from gimpy fighter's, they're actually pretty damn good. Although I've only started seeing it at this point. But my regular attacks can rack up just as much, if not a little more than most of the other melee's as far as regular damage goes. But one thing all Ninja's have to know is they're limits, Although we're on par with the heavy hitter's in the normal hits, they all have special little tactics and abilities they can use to give them greater damage at intervals. Like Drg's have they're Wyverns and Pentathrust at the same time. Drk's have they're powerful WS's to use with Berserk or Sneak attack for big damage, Ranger's have they're weapon skills and great job abilities, Thieves have Fuidama and so on.

    Ninja's have Weapon Skills, and lots of hits and thats pretty much it for now. I know for a fact that later Katana WS's do pretty good to great damage so that can be something, but thats later. For now WS's are a bit limited in use. But that doesn't mean Ninja's arn't capable of sweet damage at even the 40's. People who want Ninja's to do damage tend use Nin/Thf and rely on Sneak Attack. While it'll give you one good hit, thats pretty much it. I personally think that while Nin/Thf can function ok, its barking up the wrong tree as far as what to work on with a Ninja main. Thf/Nin can do the same thing but 10 times better. Rather than try to follow Thieves and always be behind, lets think about what Ninja mains have at they're advantage in comparison.

    Thieves: They do very high damage in one hit that comes every so often. They get tripple attack and can use duel wield II. But they're regular attack power is weak.

    Ninja's: Have Duel Wield III and IV, so they'll always duel wield better. They get Ni debuff attacks. Very haste friendly.

    So you see, while Ninja's can never match a Thief's single hit Sneak power, Ninja's have the potential to hit much faster and a bit harder each time than Thieves in overall damage. When people first use the Ninja class, or hear about it in this game they tend to think they want to be the "One Hit kill Assassin" job of this game, thinking Ninja's do that. But thats just not how Ninja's function I think, no matter how hard one tries. Now think, in fighting games where Ninja's are very, very offensive characters what makes them offensive? Is it because one single hit does a ton of damage? No, its because Ninja's barrage with a blur of little hits that all add up. I think instead of concentrating on making one hit massive, the best thing to do is to make sure every one of your hits does sufficient damage, but hits often at a fast rate.

    If a Ninja played a melee'er/backup tank (It does happen at this point once in a while) where your not the main tank Warrior would still be a good sub. I'm not going to glorify blink tanking like so many do, this is about what damage your capable of. Warrior's add attack power to each of your individual hits, plus you can use Berserk often to make your hits even more damaging. With faster Duel Wield, and Haste effects and bonuses you can hit very quickly. I'm pre Duel Wield III just barely, but I have Fuma Kyahan on and when a Whm hastes me, my hits go as fast as a 1h club. So with Duel Wield III it'll be a little bit faster even. With Berserk on, and Warrior sub's extra attack power (And food ofcourse, but all melee's at this point have no exvuse not to use food), the damage I can do adds up very quickly. Make sure you have a decent bit of accuracy so it all counts. When a Ninja/War gets to 50 you'll have Double attack so at random times you'll do 3 to 4 hits. Now just count that all up, your his will do a good amount of damage, hit twice each hit, hit a tiny bit faster than a 1H club (Depending on what mages you pair with), and at random times those 2 hits turn to 3 and 4. So with as fast as you hit you'll get the chance for dbl atk to take effect more often. With a WS's thrown in here and there, and a bit of Shurikens your damage racks up to pretty impressive figures. Although Sneak attack gets you one greater hit, you can easilly surpass its damage in no time at all with how much you hit.

    The Ni elemental's do a pretty ok bit of damage depending on which you use on which monster, and if you go in succession you can lower elemental quite a bit for some good following damage.

    What Ninja's have that most other melee's don't are those debuff's, so you'll want to make sure those are thrown in there quickly and efficiently. If you do all that, plus hit as many times as you can I think you get something much more closer to the Ninja's proper design. You soften enemies and wittle them down rather than try to be one hit kill wonder's, which your not. Thats why I say Ninja/Warrior is far more flexible than just for blink tank use, you can get better damage results too.

    In my opinion, even a combo like Nin/Drk would work better than something like Nin/Thf or Nin/Rng because its about taking advantage of the strength Ninja main's do have, they're better duel wield and debuff action. You want your Ninja to be like a whirlwind of little slashes and status effects. I think this gets the best damage results from this job, and it can get you nice and satisfying results. So if you want to be a damage dealing Ninja, get some accuracy equipment, make sure your weapons are updated, and get a pair of Fuma Kyahan. They're expensive (100k) But very well worth it. And pair up with someone who has Haste for an added boost. Use your sub abilities to make sure your two individual hits do as much damage as you can possibly squeeze out, in other words use abilities like Berserk every chance you get. Make sure your Ninjutsu is well leveled and at ready at all times and most of all, remember what you can do and what you can't do.

    All this is useful because even if your blink tanking, you can use this knowledge to do good damage AND blink tank at the same time. But even if you were playing a Melee, this would be good to know. Ninja's strength lies in that they can strike for medium damage twice, and can do it faster than others so use that if you can. You wittle down enemies, not do gigantic one hit kills I think.

    When I get to even higher levels I'd like to update on how I experiment with this topic. But for now I think the key to getting the best damage out of Ninja's with regular melee is to make every one of those hits high quality, so it can all add up.


    ^. You have now seen everything..

    Name: Kiyotaru.
    Ethinticity: Windurstian.
    Home: Norg
    Main job: Ninja/Warrior (Current level's 50-60)
    Server:Ragnarok.

    Linkshells: Come and go.

  • #2
    unfortuantally in the damage dealing roll i think u may have just proved that /war is better than /theif for everything? beserk+ double attack > gimped level trick/sneak? unforutnally its only to get worse but well written kiyo
    March 23 2004, a day that will live in infamy.
    Use search, or deal with assholes like me

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    • #3
      Very well written, friend.....you have brought back my hopes of not being just a strictly "blink tank" nin....

      Sometimes, it's darkest just before dawn...

      Comment


      • #4
        Yeah, thats my personal opinion on that whole thing. I've used both Nin/War and Nin/Thf, and still have both subs for optional use. But I think that the best way for a Ninja's regular melee to do the most damage is to concentrate on taking advantage of how fast you hit, as opposed to trying to get the really dramatic high number's in one single blow thing that subs like Nin/Thf and Nin/Sam would try to do.

        The above can be used though, and can function good if they're taken care of but I think its not the best feeling fit personally. But thats just me.

        I really want to get the WS's that come after Blade: Chi, as well as the even faster Duel Wield with AF and VI to see how much of a difference it can all make. On this board the new Ninja Weapon skills arn't often figured into, obviously because few have seen them in action yet. I hear they do a fair amount of damage though, can't wait.

        But so far at my level, even playing a regular melee and not main tank I've had more success using Nin/War. Using Berserk, and that little tiny push in atk my hits do 37-45 (sometimes 50) each hit, so thats 78-90 alltogether with both strikes, and with Haste which is an option often I go as fast as a 1 H Club. I don't have double attack just yet but you can see how that can figure into it. It adds up very quickly. And its a playing style unique to Ninja main's. I think even Nin/Drk would do ok because it makes the quality of each of your two hits each better, you just don't get Provoke and Last Resort sadly doesn't last that long compared to Berserk.


        ^. You have now seen everything..

        Name: Kiyotaru.
        Ethinticity: Windurstian.
        Home: Norg
        Main job: Ninja/Warrior (Current level's 50-60)
        Server:Ragnarok.

        Linkshells: Come and go.

        Comment


        • #5
          I haven't yet unlocked ninja, but i've been haunting these boards since the 2nd week ffxi came out. the description you've put up basically fits exactly of how i thought of ninja when i first heard it could be a job in this game. funny thing is, if you look into techniques used by the bujikan budo tai jitsu students, you see that alot of their technique is how you describe, not one all powerful hit (like real karate "one punch stopping power"), but subtle strikes to disbalance and confuse. great stuff.

          i'd also like to add that with concentrating on regular attacks for your dmg, you help in increasing your hate to keep the mob on you and thuse improve your tankability.

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          • #6
            Originally posted by Bamce Sylph
            unfortuantally in the damage dealing roll i think u may have just proved that /war is better than /theif for everything? beserk+ double attack > gimped level trick/sneak? unforutnally its only to get worse but well written kiyo
            Based on reading the opinions of others on this board and ninjas in game, I felt that most already knew that warrior beats out thf sub even if you aim for a damage role. I dont think non THF players really know how weak thf sneak/trick are gimped when you subjob it.

            When you are a nin/war that is not tanking (damage dealer), being able to provoke and use berserk as a way to generate hate to make sure you are right up there with the tank in having the most hate is invaluable (throwing in a shuriken for good measure never hurts either ^^).
            Keeping blink on and occasionally steal hate off the tank at will when a monster does a special attack that drops the main tank into the red hp area is great. THF sub has no option to get hate at will as easily and then take over tanking should things go bad.

            From my own experience my war sub does better average damage than thf sub has ever done. I just got ochiudo kote and I can now say I feel like a damage dealer as nin/war if need be :p

            That extra atk boost coming from berserk is really noticable on high defense monster, its like those extra atk points punch through some sort of damage cap with the help of atk food and my atk gloves.

            3 Mithra are better than 1...
            Sapphire - Valefor 30RDM/15THF
            Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
            Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


            Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
            Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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            • #7
              i belive the subbed sneak attack, makes your weapon do its max critical damage w/o any multipliers, so if hte highest u can crit is 50, sneak will make u hit for 50, if u werea a thief it may have made it 100, or 200 or whatever the applied multiplies is, i see ninja theives as ppl who don't want to tnak and spend money on blinks, thus minimizlaing they're personal expense and usefullness (well the ones that can't/won't sub war if a pt asks)
              March 23 2004, a day that will live in infamy.
              Use search, or deal with assholes like me

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              • #8
                Originally posted by Bamce Sylph
                i belive the subbed sneak attack, makes your weapon do its max critical damage w/o any multipliers, so if hte highest u can crit is 50, sneak will make u hit for 50, if u werea a thief it may have made it 100, or 200 or whatever the applied multiplies is, i see ninja theives as ppl who don't want to tnak and spend money on blinks, thus minimizlaing they're personal expense and usefullness (well the ones that can't/won't sub war if a pt asks)
                I would have to agree with your asessment of sneak attack damage, when I farm with thf sub I dont even bother using sneak attack because the disparity between my attack and the monsters def means i get a lot of criticals already (sometimes 2 in a row on the opening round of melee) so sneak is worthless there.
                Even on xp monsters (very tough to incred tough+) if you have alot of dex (I have +10dex bonus modifier atm) I can land criticals with some consistency already as nin/war which makes sneak attack from thf sub look even crappier

                And yes alot of enmity towards THF sub comes from people trying to pass off NIN/THF as damage dealer when all they do is melee and do sneak attack - it takes more than just that to bill yourself as a damage dealer if you want to be competitive with jobs like DRK and RNG.

                Not throwing shurikens or elemental powders around wastes so much potential of the ninja job you are just a watered down thf/nin thats allowed to wear ninja AF basically :p

                Its alot of work to keep up with the expenses as a nin trying to utilize all the ninja tools and shurikens constantly but its a much more interesting gameplay experience. If you are worrying about how much powder or whatever gil you have left while in a pt I think you are not enjoying the job as much. Worry about all the farming you have to do after the pt is over to replenish your supplies
                :sweat:

                3 Mithra are better than 1...
                Sapphire - Valefor 30RDM/15THF
                Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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                • #9
                  in all honesty i've thought since i unlocked the job the most "natural" subjob would be monk. boost, counter, and focus a lil after dual wield 3. plus a bunch more str and vit... and monk dex is on point too.

                  as far as a damage dealing ninja it makes the most sense.

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                  • #10
                    dw and martial arts are really counter productive, whats hte point in having dw if ur using h2h weapons, and why have martial arts if your using 2 swords? also without provoke u cannot be a tank so all the hps, counter, dodge go to waste,
                    March 23 2004, a day that will live in infamy.
                    Use search, or deal with assholes like me

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                    • #11
                      erm... then why is monk the most respected sub for warrior? for boost, counter, dodge, and the added vit.i don't see many warriors anymore but... the few i see don't use h2h. that's just silliness.

                      and we're talking about a non tanking ninja, a non tanking ninja who's atk and acc are gonna be on point. monk brings alot if u put aside the blinktanking ideal for a sec. we're talking hypothetically here.

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                      • #12
                        Because Monk sub for Warrior's allows Warriors to hold hate with Counter. Counter works with Weapons, so a Warrior countering with a Great Axe is pretty good. Also you get dodge to allow you to lose a few hits, and focus to keep your hits coming since Warrior's rely on they're damage more than the other tanks. Focus coupled with Aggressor can make you very reliable. War/Mnk's the ideal Warrior tank since all of the Monk's abilities fit with the Warrior's flexible abilities very well, and make them tank much better. Its the best tanking sub for Warrior's, but Warrior's are the most flexible job in the game so its not necessarilly the be all end all. But when it comes to Tanking Warriors its top notch.

                        The Monk sub for Ninja's isn't bad, but it lacks a certain flexibility and concentrates on stats that Ninja's don't rely on particularly. Now if Martial Arts affected the speed of how much a Ninja hits with duel swords that'd be a different matter, but thats not the case. You get a slight boost in attack power, but counter serves little to no purpose since you can't hold the enemy to you particularly well unless your fuidama's, and even then keeping it on you is difficult. Boost wouldn't be able to keep up with how often you hit. Dodge and Utsusemi would naturally work very well together, but once again the lack of keeping the enemy to you would make it difficult to wield. Focus would work out alright but the fact is, is that Monk would offer nothing else that aids the Ninja's best tactics. I don't think its the best fit.

                        Dodge and Utsusemi would be interesting to try and work out, maybe it has some use somewhere out there. But otherwise Monk is a sub that concentrates on making a single hit more precise and effective, as well as stepping up your defense. Ninja is a speed/evasive based job and it does little to help that. Warrior is actually the rare case where Monk is considered a great sub, in general its not considered the best sub class to the melee's. Its not bad mind you, just very limited and confined.

                        /Mnk can go well with Thief in some cases though..

                        Ahg, on topic I think /Thf does have interesting uses. Although its mostly used for gil farming, /Thf can be a very powerful tool for some Melee's to fall back on. Although it raises the attack power of your regular melee to pretty sad levels, if Sneak (Or even trick) Is combined with a Weapon Skill, it can increase its damage by a pretty wide margin. Combine it with an already powerful WS like Guillotine and you can be a very effective damage dealer since your Weapon Skills are increased in effectiveness.
                        I think its a good to great sub for Drk's, War's, Mnk's, Sam's, and sometimes Drg's as they all have powerful two handed weapon skills (Or HtH in monk's case). But other than increasing the effectiveness of WS's it doesn't offer much else, so I see it as sort of a specialized sub, for when a party needs a powerful WS to make damage flow better. I think its best for single hit action characters mostly though. Doesn't work with Rng's and Ninja's well since they're WS's arn't very Sneak attack friendly. I just still think that a Ninja main's attack style is the opposite of /Thf's mindset. Maybe something changes a bit at later levels, but I perfer the multi hits thing over that.


                        ^. You have now seen everything..

                        Name: Kiyotaru.
                        Ethinticity: Windurstian.
                        Home: Norg
                        Main job: Ninja/Warrior (Current level's 50-60)
                        Server:Ragnarok.

                        Linkshells: Come and go.

                        Comment


                        • #13
                          someone was telling me the other way around (mnk/nin) dual wield actually sped martial arts. can't vouch for the credibility of the source... can't even remember the source really... but they were talking about an hnm hunting monk that could essentially asuran fist nonstop with the tp return and the speed boost.

                          stat wise i think monk would actually bring more dex but slightly less str than warrior... monks have horrendous agi tho.

                          /thf is clearly the most similar job statwise but sadly it's a one trick pony sub. warrior brings provoke but no other really useful active abilities... berzerk i suppose tho i've never seen a ninja use it and defender but losing attack power while blink is on is counterproductive.

                          as a thief however i consider /thf as useless... i have to ask sam/thf's and such if they can sub war it makes fuidama impossible. mnk/thf is nifty to stack w/raging fists tho raging does enough damage on it's own and drk/thf is fairly useful on the whole... and post 60 probably the best sub for drk. but by then i'm gonna be looking for rangers for sidewinder > dancing edge instead. of course i've got genkai 2 and 3 to do before then O.o

                          and again being a thf and knowing i'm gonna set the hate on ninja tanks it's hard seeing ninjas do anything better. but the lack of the job's active abilities and that most subs just don't bring that many active abilities just makes you wonder what if...

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                          • #14
                            This is a "/THF" thread in disguise. ><

                            To answer as far as NIN ATK in general, inherently, NIN has higher ATK than DEF, and therefore is a great attacker. However, Utsusemi makes DEF unimportant. Clearly DEF is not the reason NIN makes such a good tank.

                            Therefore, high NIN ATK is a chief reason why NIN make such a good tank. They don't take hits, are still able to hit for very high DMG and are ready for renkei very quickly. Wasting the extreme advantage of blink tanking for an occassional half-level fuidama (which doesn't do very impressive damage in the first place when half-leveled) is hardly worth it.

                            /THF is something that a lot of NIN seem to dream about, but in reality it's simply not very applicable. When people want a NIN, they want him to be their superhero. The NIN library of spells is meant specifically for keeping hate, and without provoke, that's going to be difficult. Why wouldn't you want to take advantage of Utsusemi to do your job as well as it can be done? You want to be "different", but taking away the major thing that defines your class to do so isn't really an option.

                            I encourage THF/NIN, don't get me wrong. That is a very effective combo. However, NIN/THF just isn't.

                            If you want to /THF, do it with SAM, one of the few jobs where it can be applied to any useful degree. There is a plague of NIN/THF that is reminiscent of the old RNG/THF argument.

                            Use /THF when you're NM camping, by all means, but when you're going out in a PT, use a combo that's going to help the PT.
                            There will be cake.

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                            • #15
                              /Thf thread in disguise? So far no one's said they particularly like Nin/Thf on this entire thread. I said myself that I don't think its the best fit, I don't like the feel of it personally.


                              The point of this thread wasn't about how good tanks Ninja's make, or about /Thf in general. Its such an overtalked and overkilled topic I want to keep out of this thread as long as humanly possibly. I wanted to bring up the possible ideology on how to really get the best damage possible from this class, which is knowledge I think any Ninja can use.

                              Please guys read the post thouroughly and lets not turn this into yet another Nin/Thf vs Nin/War topic, its so stupid.

                              But anyways what I was saying is that so far, very few people have caught on to how I think the Ninja class was designed to do damage. Constantly trying to turn it into a "One hit kill wonder" Like Nin/Thf or Nin/Sam By trying to make it have one single highly damaging attack. I think while it can happen, no matter what this class just wasn't designed for that. I kinda talk about that in the first post though so I don't really wanna repeat myself.


                              This is all from what I've experienced myself so far. But the idealology works out really well so far. The main thing you wanted to take advantage of was Duel Wield II, III, and IV, since all other classes get II kind of late and never get III and IV, so they're kind of one of the Ninja main's damage niche's. What keeps the main unique and its best rather than trying to be a half version of an already existing class. Since Duel Wield tends to be the Ninja job's main attraction in most FF games its been in, I'd figure that its a center part of its damaging game, more so than other job's who can sub it since you get faster Duel Wield more than any other. With haste bonuses (From the spell usually, or even some equipment), and medium to good attack I think that damage more than makes up for high damage single slows by using faster Duel Wield to land many more hits.

                              If a Ninja main uses Duel Wield III, Fuma Kyahan or Ninja AF (Or both in some cases, maybe switch..) Or any other haste equipment, the actual Haste spell from a mage, and Double Attack and Berserk from /War sub you can see where thats going. No other class can duplicate quite that same effect as a Ninja main can, Rng and Thf can only use up to II and don't hit for much each, and its not really they're main thing. Warrior duel wielding Axes is very powerful (I've tried it myself, fun) but its still somewhat slow, my Ninja at max speeds goes 2/3 times faster than Warrior's with the same effect pre 45. Still good, but since a Ninja main still would make it hit so much more, and get double attack to take effect more often too. Thats what I think the key to getting Ninja melee's best results Your better Duel Wield.

                              Basically in short, your Duel Wield I think is the key to getting the best damage out of Ninja main, something ti maybe plan around. Not many people seem to acknolwedge that, trying to totally rely on sub abilities alone to get damage.


                              ^. You have now seen everything..

                              Name: Kiyotaru.
                              Ethinticity: Windurstian.
                              Home: Norg
                              Main job: Ninja/Warrior (Current level's 50-60)
                              Server:Ragnarok.

                              Linkshells: Come and go.

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