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NIN/RDM - The Nearly Perfect Elemental Fighter

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  • NIN/RDM - The Nearly Perfect Elemental Fighter

    ive always strive to be different one way or another in games such as these, by this time next year I doubt any class would be overlooked same goes for job combonation...

    Ninja's are known for there stealth swift ability and on top of that there mixes(Ninjutsu) of stealh enhancing

    Strategy Gude Quotes
    "Red Mages have the enfeebling magic and self-enhancing spells that the ninja lack. It takes more planning and finesse to execute the plans of a Ninja/Red Mage but your battles will be more exciting than almost any other"

  • #2
    It sounds pretty cool But you wouldnt be able to get all the spells that you would normally get if your main was Rdm >< So that kind of limits your spells a bit, and the cost of getting all the spells,and equipment <_< >_> Well anyways.. I like the thought of it And hope you have fun XD
    Yesh.. I'm not currently playing.. I will start again soon on the Bismarck or Ramuh server.
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    • #3
      Originally posted by Isako
      It sounds pretty cool But you wouldnt be able to get all the spells that you would normally get if your main was Rdm ><
      yes but isnt that the case with any mage used as a sub

      the only real downside I see to this job combonation is the cost of gil

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      • #4
        You also wouldnt have as much strength as you would have with any other melee sub. Since the Rdm doesnt get as many spells as the 2 other pure mage classes. That means the Combo would have an even smaller arsenal of spells at their disposal, but that also means theres less money to spend on the spells -_- Hummm... It still sounds pretty interesting.. tell me how it works out later.
        Yesh.. I'm not currently playing.. I will start again soon on the Bismarck or Ramuh server.
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        Comment


        • #5
          Actually Red Mages get more spells than any other Mage or Bard ,

          in example

          Spells learned in the first 10 lvl's of a white mage

          Cure lvl 1
          Dia lvl 3
          Paralyze lvl 4
          Banish lvl 5
          Barstonra lvl 5
          Poisona lvl 6
          Protect lvl 7
          Protectra lvl 7
          Paralyna lvl 9
          Barwatera lvl 9
          Aquaviel lvl 10
          BarPosionra lvl 10

          Spells learned in the first 10 lvl's of a Black Mage
          Stone lvl 1
          Poison lvl 3
          Blind lvl 4
          Water lvl 5
          Bind lvl 7
          Aero lvl 9
          bio lvl 10
          blaze spikes lvl 10

          Spells learned in the first 10 lvl's of a Red Mage
          Dia lvl 1
          Cure lvl 3
          Stone lvl 4
          Poison lvl 5
          Barstone lvl 5
          Paralyze lvl 6
          Protect lvl 7
          Barsleep lvl 7
          Blind lvl 8
          BarWater lvl9
          Water lvl 9
          Bio lvl 10
          Bar Posion lvl 10

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          • #6
            Ahh shush >< lol Well yeah.. still seems like a pretty nice combo -_- with the exception of the money part >< Its so hard to make money in FFXI. -_- Well for me it was..
            Yesh.. I'm not currently playing.. I will start again soon on the Bismarck or Ramuh server.
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            • #7
              )actually since ninja's have no base mp, your mp as a ninja/redmage would not be very good. Plus you would not have taunt to make use of blink ninjitsu and tank (WHY DID THEY MAKE NINJA SUCH A GOOD TANK!...:sweat: ). You would have weak magic skill since ur skill caps would be low. Your attack wouldnt be as good as a ninja/warrior.
              Koy: Male/TaruTaru Rank 2 30 WHM |15 BLM | 11 BST | 10 PLD | 5 War | 6 MNK | 13 THF | 1 RDM - retired

              Puki: Male/TaruTaru 11 THF | 7 RDM - mule

              Rokk: Male/TaruTaru San Rank 10 74 RDM | 19 WHM | 37 BLM | 30 MNK| 25 WAR | 30 RNG | 15 NIN - active

              100% Warlock ˆˆ

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              • #8
                I really like this combo, infact I'm going to be Taru Nin/Rdm. I see some high points. Like using elemental ninjutsu to lower the monsters resistance and than enchant your weapon so you can do some respectable amount of damage. Nin/Rdm would be fun and it'll take alotta work to use it, like Drg/Rdm

                Thanks to Bila for the signature

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