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  • Dexterity?

    As a Mithra, this question is important to me. When I first made my character, I picked Mithra under the assumption that 2 dex = 1 acc. However, the interview over on castersrealm, poorly translated as it may be, makes it clear that the relationship between dex and accuracy is, if nothing else, > 2.

    So why dex? It doesn't seem worth it to me to pay the exorbitant prices on dex gear for a very small increase.

    So I guess the real question I have here, is does anyone know of any good parses regarding dex? I tried google but all I got was Japanese sites, and filtering them out turned up very little.

  • #2
    2 DEX = 1 acc is true. Personally I only use dex for SA or criticals. If u want acc just get +acc gear.. sniper rings, spectacles, or scorp harness... lol stuff like that.
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    • #3
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      • #4
        Originally posted by Drael
        2 DEX = 1 acc is true. Personally I only use dex for SA or criticals. If u want acc just get +acc gear.. sniper rings, spectacles, or scorp harness... lol stuff like that.
        http://ffxi.crgaming.com/interviews/...iew.asp?Id=209

        If 2 dex = 1 acc don't you think they would have said that like they did for str and vit (even though the translator messed up ths str > atk formula)? I know that acc is greater than dex. My question is, what good is dexterity? How much exactly does it help acc? Will a mithra actually land noticeably more hits than say, a galka (where if the character generators are to be believed there is ~12 dexterity difference at 75, though I am well aware that those produce suspect end game info since things change after 60)?

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        • #5
          This is what i've interpreted from lurking around, please correct me if i'm wrong

          Strength: 1 point results in an increase 0.5 Attack and as well raises the damage curve used in calculating total damage (increasing the maximum and minimum damage possible). Also has been said to increase Ranged Attack by 0.5.

          Vitality: 1 point increases Defense by 0.5 and lowers the damage curve associated with taking damage from monsters (affecting the minimums and maximums again). I believe this is one of the reasons why you can reach the 0 damage mark on weaker monsters, and i've heard that the actual defense has diminishing returns as increases (same as on a graphical curve in mathematics).

          Dexterity 1 point increases accuracy by 0.5. This is not better than raw accuracy, but maybe accuracy runs on the same curve system that Attack and Defense run on :confused: maybe someone can help me with this . Dexterity has also been said to affect the rate that a critical hit might occur, and that it has a definite effect on the skill "Sneak Attack".

          Agility 1 point increases evasion by 0.5 (this I am unsure of) and increases Ranged Accuracy by 0.5 as well. It has an effect on the skill "Trick Attack" (I believe I saw that in the Thief forum, please correct me if I have made a mistake with this ) Also effects the chance of getting hit critically by a monster (thanks Zane).

          Mind: I'm a bit sketchy on this, but I believe I saw someone say that Mind increases Healing potency as well as Magic Defense. It also has an effect on Chi Blast from what I have seen in the Monk forum (again feel free to correct me on this). Mind also increases accuracy of White Magic Enfeebles and Divine Magic, and is said to increase the chance of evading Black Magic Spells (thanks iglak)

          Intelligence: Increases Magic Attack (0.5?), and increases the chance that Black Magic spells will not get resisted and likely increases the chance of evasion of White magic (thanks again iglak).

          Charisma: A confusing stat to most. It has an effect on the success of a Beast Tamer's Charm skill and increases the chance of non-resistance to Bard Enfeebling songs. I've also heard that it can effect Enmity in some way (increasing the effectiveness of Provoke), but it hasn't been made a definate fact. CHR also effects the power of some weapon skills (iglak, i'm indebted )


          Sorry if I said too much, I just thought it might help to tell you everything I know about stats, not just dexterity :>


          And anyone who can prove me otherwise, please go ahead and correct my statements, I want to know too!
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          • #6
            agility is also supposed to reduce the amount of critical hits you take from monsters

            Zane
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            • #7
              Originally posted by w_b_m_g
              Intelligence:... and increases the chance that Enfeebling spells will not get resisted.
              only for BLM spells, and it works for ALL BLM spells, Elemental Magic included, not just enfeebles.

              MND also increases the "accuracy" of WHM enfeebles, and Divine Magic.

              MND also increases "evasion" of BLM spells, and it is extremely likely that INT increases the "evasion" of WHM spells

              it is also extremely likely that DEX increases "ranged evasion," if ssuch a stat exists...

              Dexterity and Agility are said to not give 1 accuracy and evasion per 2 stats, but i believe they do.
              and the hit accuracy curve (assuming there is one) probably includes critical hits, might not though :\

              and also, CHR effects the power of some weapon skills (i don't know how many, probably a bunch).
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              • #8
                So nobody has any parses testing this out, everyone just assumes that 2 dex = 1 acc? Bah. If I had something reasonable to wear instead of Lifebelt and master's gi I'd test this out myself.

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                • #9
                  2 dex does not = 1 acc

                  It's more like 2 dex = +1% accuracy, not a hard number 1 2 3 4 5.

                  I have parsed, but have not come to a definative answer yet.

                  It's hard to come to direct conclusions with different groups vs different monsters with different buffs.
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                  • #10
                    I have played Everquest for about a year and a half and the stats between this game and EQ seem very much alike and i think
                    they share same relationships. The only difference is that in this game there is Attack and Accuracy stat which arent in everquest.

                    Strenght=increases your minimum Damage Output and helps
                    deal close to maximum Damage possible by relation
                    of weapon Damage. in this game its also true and adds
                    Attack boost. IMO id rather have strenght then attack
                    gear.

                    Dexterity= Dexterity was known for helping you hit above max
                    damage. I.E criticals. The more dexterity you have
                    The greater the chance criticals will occure. This imo
                    is true to this game to. Dexterity obviously increases
                    Accuracy to a point. maybe its not 2=1 but it does.
                    When I eqp +8dex the monster suddently whent
                    from "has low defense" to "has low defense and low
                    evasion" so from what I seen dex>acc

                    Its obvious that raw stats such as Strenght and Dex are more then just low attack accuracy increasments. stats
                    add in different special effects with abilities. Take for instance
                    Vitality and its link with Chakra. or Dexterity and its large increasment in criticals for drg jumps. Dexterity also pumps up
                    sneak attack. from what I seen Accuracy is Overrated.
                    f criticals increase accuracy And add in
                    increased Critical Hit rate.



                    dex to accuracy imo is up to the player and of the very few
                    Options we have lol. I used to wear sniper rings 10accuracy was nice -20defense -40dark elemt (bones ><) sucked. So I coffed
                    over some extra cash and bought +4Dex rings and let me tell you IMO they are far supperior. 8dex>10acc
                    I notice Since I attack at a great speed Criticals go flying off.
                    even critical sometiems during WS for some nice dmg.
                    my defense is back to where I like it since we are aggro maniacs lol. also think about it this way everytime you level you gain a little stats maybe 1 or 2 dex and 2str if its a good lv lol. and everytiem you level you increase youre Weapon skill by 5 which from what I hear is 5attack 5accuracy? so in the high end lvs I see alot more jobs going for raw stats such as str or dex and dmg on weapons instead of attack acc

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                    • #11
                      I have played Everquest for about a year and a half and the stats between this game and EQ seem very much alike and i think
                      Heh, no they're not. Stats actually mean something here, rather than more hp or mp.

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                      • #12
                        DEX and other stats that you need to focus on and don't all change depending on your Main Job mostly. DEX I know is not a 2 DEX = 1 ACC, it seems like it would be something like .8% to 1%.

                        Also with STR and attack they both seem to have different effect to the damage done. STR has a direct 1:1 with damage that one is easy to test and doesn't even need a parser to do so. Because of that relation STR raises the minimum possible damage you do, Attack in relation to the Weapon's Damage raises the maximum possible damage on top of what STR does (This means that STR can raise both the Min and Max by 1 point per STR).

                        What it equates down to is that STR is great to increase Damage Over Time, however Attack is better to increase special damage.

                        Also keep in mind that DEX doesn't just increases accuracy or chance of a critical. It also increases certain skills that the job has, a job like THF benefits the most from DEX because it boosts their Critical, Evasion, and Parry. With lots of DEX on a THF you'll notice them evade and parry many more attacks then anyone else can. DEX can also be beneficial to PLD because it helps their Shield skill which they are strong in.

                        It also seems that DEX/AGI effects skills like Parry, Evasion, Shield, and Guarding similar to how STR effects Attack. DEX/AGI seem to set a minimum value to the frequency then valued against the monster a max value to the frequency is determined with your skills.

                        Anyway I don't have any parser to back up the data, and most parsers I've seen out usually don't seem that great to really test this against. They seem to lack a database quality to them to allow you to play with the data more and find patterns to better recognize what things are effecting stuff like your damage or accuracy.


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