In all the past MMORPGs I've played, I usually cared most about the end game; fighting boss encounters and going on raids to take down gigantic foes.
This game has its share of end game encounters like the various HNMs. I've gotten the impression from various people that melees in the end game do not matter all that much. This makes an impact on me, as I am choosing to play Monk/Warrior as my preferred race.
I do not want to struggle to get to 75, only to find out that HNM-Linkshells don't want me.
From what I've been told , melees do laughable damage to HNMs, but are merely there to build TP so that our darling Black Mages can magicburst. Some things never change; Wizards were always the prime neccessity in end-game damage dealing in EverQuest, but melees such as Monk and Rogue were able to do good damage as well.
Is it true? Is FFXI's end-game all about the Black Mages and a Ninja tank with Thieves keeping aggro on him (and healers/support, of course)?
This game has its share of end game encounters like the various HNMs. I've gotten the impression from various people that melees in the end game do not matter all that much. This makes an impact on me, as I am choosing to play Monk/Warrior as my preferred race.
I do not want to struggle to get to 75, only to find out that HNM-Linkshells don't want me.
From what I've been told , melees do laughable damage to HNMs, but are merely there to build TP so that our darling Black Mages can magicburst. Some things never change; Wizards were always the prime neccessity in end-game damage dealing in EverQuest, but melees such as Monk and Rogue were able to do good damage as well.
Is it true? Is FFXI's end-game all about the Black Mages and a Ninja tank with Thieves keeping aggro on him (and healers/support, of course)?






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