I don't know why both of those active abilities suck for each respective class.
Counterstance doesn't really give you the edge of countering that much compared to the extremely low defense as a result. And SoulEater, you can only use very little or else, you'll get permanent hate, and you have to worry about 10% hp loss.
I mean, why is it that monks and drks got shafter on their last and "supposedly" better high lvl abilities?
I tried to think of a reason, but i couldn't think of any. It sucks really, and i hear you lose less hp if drk is subbed. That makes it easier on drk subs, doesn't it?
If anything counterstance should at least make your counterattack occasionally add a kick in also, and increase the counter chances by 60% if you're gonna lose that much def.
What do you think? Shouldn't S-E change at least those two, and make them a bit easier on us? I usually would want to lvl a char to 60+ knowing there are great abilities out there for that job. and those two just aren't that appealing..... :confused:
Counterstance doesn't really give you the edge of countering that much compared to the extremely low defense as a result. And SoulEater, you can only use very little or else, you'll get permanent hate, and you have to worry about 10% hp loss.
I mean, why is it that monks and drks got shafter on their last and "supposedly" better high lvl abilities?
I tried to think of a reason, but i couldn't think of any. It sucks really, and i hear you lose less hp if drk is subbed. That makes it easier on drk subs, doesn't it?
If anything counterstance should at least make your counterattack occasionally add a kick in also, and increase the counter chances by 60% if you're gonna lose that much def.
What do you think? Shouldn't S-E change at least those two, and make them a bit easier on us? I usually would want to lvl a char to 60+ knowing there are great abilities out there for that job. and those two just aren't that appealing..... :confused:
Comment