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  • All MNKs please RSVP!!! Your input needed!

    Alright, yo, here da dealio...

    To perhaps put an end to all this talk of which subjobs "work," I've decided to conduct a poll. It's very simple... just list any subjobs for Monk that you deem "acceptable," and in the end, I'll compile a list of job/sub combos that are considered acceptable by the people on these boards. If someone asks about a certain combo, you can refer them there if you like.

    How you pick the combos doesn't matter. You can choose combos based on what you would play, whether or not you would invite a character with that combo into your PT, draw names from a hat, or whatever... it's your prerogative.

    Combos that recieve a certain number of votes (undecided for now) will be listed and ranked according to popularity of vote.

    Thanks for your help, ebbulibody!!!

  • #2
    well it all depends on what you are doing...

    If you are in exp pt, sub war or sam is cool..

    If you are hunting something that u can rarely gain tp(HNM hunting, mission, BCNM), sub sam comes to mind.

    If you have tank that doesnt seem to keep aggro well (samurai for example), you could sub thf to do yokodama on the samurai(yes its nurfed for thf but still works fine for monk after 71 with asura ws)..

    so and so..

    sub nin is even good when u are soloing some NM :p
    Jeeb the Dancing Thf~
    74THF 73BLM.

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    • #3
      Sub of WHM for soloing...
      THF for gil farming and even parties at higher levels for hate control...
      WAR for provoke and berserk (lots of parties look for extra vokes)...
      SAM for TP, but only at 60+ is it useful...

      There ya go
      You were able to buy the spectacles for 1,200,000.

      Comment


      • #4
        Would monk/dark night give it addtional strength?
        what about monk/ninja?
        err...10...warrior....hate...play...online

        Comment


        • #5
          To the creator of this thread.

          This isn't gonna end all speculation of the best SJ.

          This what forums are for. Discussion. Polling 15 people is not going to give a definate answer. It is all based upon your decision if you like your character or not.

          Just saying this because I think you have posted this in all Job Sub Forums.

          Comment


          • #6
            i subbed WHM from 20-30. i don't know how manny parties passed me up for another dmg dealer or a sub melee, but i don't think many did. in a party with a true, good WHM my sub wasn't much help, except for bar-ra's and pulling with dia (which is actually pretty helpful). in party's with no true WHM, or a bad WHM, i saved the tanks a few times. but i was getting more max mp so slowly that it wouldn't be much help at all beyond lvl 30. i could cast 7 Cure I's at lvl 28 :sweat:.
            Check out this internet radio station!
            that's my Music Tachnology class's work, along with a bunch of independant artists picked by us!

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            • #7
              To the creator of this thread.

              This isn't gonna end all speculation of the best SJ.

              This what forums are for. Discussion. Polling 15 people is not going to give a definate answer. It is all based upon your decision if you like your character or not.

              Just saying this because I think you have posted this in all Job Sub Forums.
              i agree but don't bother, this guy think he's super elite and very snobbish, this isn't the best way to collect any meaningful data but other then to rehash what's been said over and over in this msg forum and in all other job forums,

              Comment


              • #8
                In my personal opinion:

                #1 MNK/WAR Provoke is very useful in lower lvls, and if all else fails it can get your fellow WHM out of a jam. Add Beserk which can Increase you attack tenfold. But by far the most pertinant reason is past lvl 50, when you recieve Double Attack and the MNK ability Kick. If lucky you can do a five fold attack!
                #2 MNK/THF This is a farming one, Gil Finder and Rare Drop are great in any situatiion. The only thing I find lacking is that the Sneak Attack only produce major damage on the first fist strike, the second does crap.
                #3 MNK/RDM If you want to solo, this is the way to go. Sure people say that MNK/WHM is better, but this give you more of a wide variety of enfeebling attacks to choose from (Particularly Bind).
                #4 MNK/SAM This is the ultimate TP MNK. Meditate+Raging fists= a quick way to return for a second Raging fists. The real thng lacking is the lack of job abilities that a SAM seems to have. The SAM relies heavily on Weaponskills, and since the SAM doesn't use Hand-to-hand weapons, it seems like the job here is wasted.
                I ain't no flapjack!
                60 SAM, 44 MNK, 30 WAR, 15 THF, 10 NIN, 8 WHM, 7 BLM, 6 BRD, 6 RNG, 6 DRK, 3 DRG

                Comment


                • #9
                  "#3 MNK/RDM If you want to solo, this is the way to go. Sure people say that MNK/WHM is better, but this give you more of a wide variety of enfeebling attacks to choose from (Particularly Bind)."

                  This isn't true at all from my experience. The best xp per hour you can get solo 20+ is killing weak decents or harder easy's (50-30xp range) and they're still going to resist alot of your spells. So your wasting melee time and mana on spells with little benefit. En'spells aren't all that great compared to mnk's mellee damage/slower hitting weapons and mnk's evasion makes spikes less then usefull.

                  WHM on the other hand, pull with Dia and just beat'm till they die. If your really pushing a harder area, you have blink and stone skin (at 56 (68 for rdm)). The ability to cure debuffs, Bar'ra buffs, HP regen, mana regen, divine seal and a bigger mana pool help round out why WHM>RDM Solo.

                  Comment


                  • #10
                    RDM is, IMHO, better. The en- spells are good and spikes, you get good enough heals at decent lvls but more importantly at later lvls (66 if you can still solo) you get Phalanx.

                    RDM get their own Bar status buffs and can pull with Dia even better than a WHM can, and since when do WHM have mana regen? If you're talking about clear mind then that really doesnt count unless your soloing wrong.

                    Even the best must be overcome.

                    Comment


                    • #11
                      Thanks, guys... keep'em coming.

                      I guess I'll take the mod's advice and sort the results by PT uses and "other" uses, since that would clearly cause problems if someone wanted to raise a MNK/WHM to lv75.

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                      • #12
                        WHM is good for a helper role when helping people do especially difficult quests (AF3, Genkai 2, Coffer Key hunts, etc). If you've taken your character to 75 you can have a whm of 37. You can teleport the group to a crag near where you need to be and you can heal yourself during NM battles or key fights.

                        Comment


                        • #13
                          Kos-
                          Ofcourse I'm talking about clear mind, I run at 150mana in +mana gear, when I resst to full I'll take anything that decreases the resting. Your talking about using more mana then I am, so I assume you'd be very intrested in less resting... lets not forget TP goes down while hp/mana go up.

                          Let me ask you, have you played a mnk/rdm to high level? cause I don't think you have, I'm rocking a 61/30 mnk/whm (whm is 32)

                          Do the debuffs stick? are they worth the casting time? are they worth resting to use? the answer in my mind to all 3 is no.

                          Does En' make a difference when your fists hit for 120? Does spikes make up for the mana cost when your gonna get hit 4 times and they'ze gonna be 30+ dmg hits.

                          I freely admit my rdm is level 3 and only used when it's time to change jobs and suicide to my hp.

                          Comment


                          • #14
                            A WHM has -ra spells? So what? Listen only time your going to ever use them is if you're in a party. And as a MNK/WHM, there's no way in hell you're going to be the one buffing everybody, you don't have enough MP. For soloing to 30 it's far more better.
                            I ain't no flapjack!
                            60 SAM, 44 MNK, 30 WAR, 15 THF, 10 NIN, 8 WHM, 7 BLM, 6 BRD, 6 RNG, 6 DRK, 3 DRG

                            Comment


                            • #15
                              I always like Red Mage sub with my Monk. There's lot of things you can do with the RDM's versatility! Enfeebling's great, as well as being able to throw the occasional Cure! Plus, I just find it more fun! ^_^ Which is what playings games is for.

                              http://www.linkavaliant.tk/alastair/

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