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  • Mnk/Drk

    This isn't a combination I want to try for myself. But I've heard from quite a few people that Mnk/Drk is terrible. I've been thinking about it and I can't figure it out. Someone mind explaing why it's so bad?
    *Characters*
    Zethy - Taru - 44THF
    Jene - Hume - 75MNK (Retired)

  • #2
    This is my opinion
    Who ever told you that Mnk/Drk is terrible is right. Since Mnk doesnt have MP and Drk does your magic would do that much damge. In battle you will be able to cast a few spells that wouldnt do a nice amount of damge.You will be better of attacking the monster. As for str you will get a small boost. The pro of being a Mnk/Drk is your hp.

    War/Pld-has the same the same problems, even though this is off topic.

    But you can still try mnk/drk to see if you like it.
    "I will crush you, and throw you into the wind."
    Majin Vegeta-Dragonball Z

    Name: n/a
    Server-Kujata
    Jobs:
    Mnk-0
    War-0
    Nin-0
    Linkshell:Co-leader of The Elementals
    Check out The Elementals FFXI forums.

    Comment


    • #3
      thers a mistake-
      where it says "magic would do that much" i meant wouldn't
      "I will crush you, and throw you into the wind."
      Majin Vegeta-Dragonball Z

      Name: n/a
      Server-Kujata
      Jobs:
      Mnk-0
      War-0
      Nin-0
      Linkshell:Co-leader of The Elementals
      Check out The Elementals FFXI forums.

      Comment


      • #4
        well

        Well look at this topic from all sides.

        From my own tests. Mnk/drk get better stats than mnk/war or mnk/thf. Mnk/drk get same str, dex but more vit. mnk/thf, just get too much dex, not nearly enough str.

        As warrior sub you get one attack boost, berserk, double attack chance. As drk you get 2 attack boosts, arcane circle, increased attack to arcane, and inreased resists to paralize.

        As drk you get soul eater. Which combined with fast attack and mnk hp is a VERY deadly combination. You also get last resort incase you need to draw aggro.

        As well, with drk you don't need powerful magic attacks. What you need is the agility/vitality drain, aspir, drain, tractor, and now you get STUN. With refresh stun would be so nice at level 74. Although your spells won't be strong and will be resisted maybe, it's still a nice side bonus, but not the strong point of drk sub.

        as thf, you get all the usual stuff.

        IMO, because of the stats, soul eater (hi, go soul eater + monk 2 hour ability), the extra attack boost, arcane killer, and paralize resist, drk is not a weak sub.

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        • #5
          MNK/DRK is unspectacular until 60/30 because then you get access to Souleater. Its kind of an interesting combo, but I'm still not convinced as to how useful it is.

          I guess more testing will have to be done. There is no reason to use this combo before the 60/30 point however as the benefits from other subjobs are just plain better until then.
          Vargas 75 MNK - Ragnarok (Retired)
          Varg MNK - Ragnarok (Remade)

          Comment


          • #6
            yeah i'm a lvl 30 monk myself and at this point the only practical job i see subbing to my monk is thf for gil farming...
            anything else is unpractical and stupid

            although my ultimate goal is Mnk/Sam




            75MNK, 62BRD , 37WAR , 37THF, 37WHM

            Full AF "Paragon of Monk Excellence"
            Genkei 5 Completed
            Rank 10 San, Rank 8 Windy, Rank1 Bastok
            Zilart and CoP Missions Complete
            93 Merrits, slacking need to work on that..
            Shura Haidate +1, body and head.
            Faith Torque, Black Belt , 3/5 Tu'lia Set, 4/5 AF2, 1/5 AF+1

            Comment


            • #7
              How about a Drk/Mnk

              This might be a little off topic, but I always wondered about the Drk/Mnk combination...

              Now mind you, I am NOT talking about simply putting Mnk as sub job, I am actualy talking about using H2H weapons as well. So this character would actualy be using his Martial Arts...

              I guess I am asking if this is feasable and how effective it is.

              But also to add more specifics to the question, I know that H2H skills are not a Drk's strong point... But I would like to ask: how low do the Drk's H2H skill cap?

              I mean, lets say at one point the cap on the Drk's Scythe skill would be 100 (I have no idea what lvl the Drk would be), what would the cap be for his H2H skills? 80? 90? 25? (God forbid!)

              If anybody can help with any info (and maybe a link on where this information could be found about the weapon skill caps), it would be greatly appreciated! ^^
              Modnar

              Melee:
              43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

              Mage:
              55 Red Mage; 32 Black Mage; 27 White Mage.

              Comment


              • #8
                Dark Knight has no Hand-to-hand skill, so you're hand-to-hand skill would be based on your monk sub. Since Monk has an a+ in h2h and Dark Knight has an a+ in Scythe, your h2h as a DRK/MNK would be about 1/2 of your scythe.

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                • #9
                  and on top of that the martial arts boosts you get are based on your monk level, so getting those boots will take forever and you only get 2 i think?

                  Comment


                  • #10
                    The main things a DRK/MNK has going for it are Counter, Dodge, and Focus.

                    Dodge is nice to use when you bust out a Souleater or a Last Resort, and we all know that missing attacks is a DRK's worst enemy, so Focus helps.

                    But.....WAR, THF, and SAM are usually much better. I actually fooled around with DRK/MNK for a while, and while certainly doable, it was not as useful/powerful as WAR, THF, or SAM.
                    Vargas 75 MNK - Ragnarok (Retired)
                    Varg MNK - Ragnarok (Remade)

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                    • #11
                      Mnk/Drk is not practical at ALL. You are better off with /war or /sam. Why?

                      Pros:
                      -Souleater is nice.
                      -Attack bonuses are nice.

                      Cons
                      -Drk's biggest strengths are drain/attack bonuses/souleater. horrible mp and no magic skill from monk = weak magic being casted that will get resisted.. so right there you are wasting 1/3rd of drk's potential, Drain.
                      -Last resort as a voke? war gets a REAL provoke. Last resort for extra damage? War gets Berserk, which lasts longer.
                      -Arcane circle? resist paralyze? :sweat:
                      -All those drk spells including absorb spells will NOT be effective on IT or even T mobs with a half level sub being monk has no magic skill.

                      War sub = Double attack (godly) provoke, attack bonus, def bonus, berserk, defender. It's not flashy, but it WORKS and works well.

                      Sam sub = post 60 WS fighting machine.

                      moral? Don't gimp yourself :sweat:

                      Originally posted by SevIfrit
                      we asked for more wyvern control the give us emotes.... /em slams head off desk...

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                      • #12
                        Hey this is a old link for cap :

                        http://www.ausystem.org/~aushacho/gb...skill-e.html#1

                        Enjoy it

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                        • #13
                          Originally posted by Thark601
                          yeah i'm a lvl 30 monk myself and at this point the only practical job i see subbing to my monk is thf for gil farming...
                          anything else is unpractical and stupid

                          although my ultimate goal is Mnk/Sam
                          monk/warrior is pretty strong, with berserk, focus, attack bonuses, and double attack

                          mnk/sam can get TP increadibly fast tho', good choice.


                          on drk/mnk

                          well.. isn't boost good?

                          Scythes are the slowest melee weapon in the game, you'll get every other attack boosted.

                          Comment


                          • #14
                            Originally posted by battousai007
                            thers a mistake-
                            where it says "magic would do that much" i meant wouldn't
                            if you look under your avatar, there is an edit button






                            A warrior sub does about the same

                            berserk is like last resort.

                            I don't know if dark knights get att bonus III+ under lvl 37, that's the only advantage I can see over warriors.

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                            • #15
                              drk's get their 3rd attack bonus at 50.
                              drk/mnk isn't good because h2h skills for dark suck and trying to fit into renki's is hard with just h2h thats at lvl 30, and you miss alot if your combat skill is low. focus is nice, and boost and hp bonus is too, but they're not as good as berserk and double attack.

                              mnk/drk isn't such a hot choice either imo. berserk and double attack again are things that are lovely. souleater would gain too much hate, and drain too much hp. last resort is too short(30sec.) it is used as the name states, a last resort. drk magic is worthless as a sub. drk sub imo just sucks compared to war, but is better than rng or nin etc for monk. lol.

                              btw souleater/monk2hr is death. i would like to see it tho ^^

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