Hey remember that stigma that Dragoons have stating that crappy WS dmg makes us bad closers for chains? (Bad DDs in general, for that matter)
Well, check this out:
Our unique position in the "Fusion" slot of the lvl 3 renkei chart allows us to close 3-person chains for extra dmg. Usually, you have a pld or a nin tanking which have Swift Blade and Blade: Ten respectively, both in the "Gravitation" Slot. With that in mind, consider the following example:
Skillchain 1:
SA Wheeling Thrust: 500 - 600 dmg
SATA (Soul Eater or Last Resort) Spinning Slash: 700 - 1000 dmg
Skillchain Light: 350 - 1000 dmg (50% - 100% of closer dmg)
Total Dmg: 1550 - 2600
Skillchain 2:
Swift Blade: 0 dmg (doesn't matter for purposes of comparison)
SA (Soul Eater or Last Resort) Spinning Slash: 700 - 1000 dmg
Skillchain Fragmentation: 210 - 600 dmg (30% - 60% of closer dmg)
SATA Wheeling Thrust: 500 - 600 dmg
Skillchain Light: 375 - 900 dmg (75% - 150% of closer)
Total Dmg: 1785 - 3100
Granted, the pld isn't going to always have TP, but the point is, having a drg gives you the potential to do more dmg with Skillchain 2. There's even more potential for dmg because the rdm and blm can MB on Fragmentation, and the recent updates made it so our Wyvern MB lands for ~140 (though it doesn't always MB for some reason)
A drg/thf + a (drk/thf, thf/nin, mnk/war) can alternate between the two chains depending on when the tank gets TP. In the case of Drk/Thf, hate can be managed in using Skillchain 1 by alternating between SATA Spinning Slash to the Drg, then Super Jump, and SA Spinning Slash, then Cover... then SATA to the Drg + High Jump and some prayer if both happen to be down. In Skillchain 2, the Drk will most likely pull hate with his WS, and Wheeling Thrust plants the hate back on the tank. Assassin lets the Thf TA + WS to the pld without worrying about which way the mob is facing, and the Drg/Thf would probably close anyway with a Mnk/War partner.
You might say, "A Rng can close that with Heavy Shot for better results, maybe even a War with Mistral Axe."
However, note that Heavy Shot can't be stacked with SATA for hate placement, and is somewhat weaker than Slug Shot. Mistral Axe is also far weaker than Calamity or Rampage.
Which brings me to a second point: Our unique position in the "Fusion" slot allows us to close lvl 3 renkei with partners who's non-225 skill WS is stronger than their 225 WS (i.e. Slug Shot, and I met a drk that claims Guillotine > Cross Reaper .../shrug ...did 800 - 1k ish dmg, and maybe Raging Rush but I haven't actually seen Full Break dmg). This is useful when a blm can't be found for a PT, and you have 3 DDs instead.
All of these are possible:
Guillotine > Slug Shot > Wheeling Thrust
Guillotine > Tachi: Gekko > Wheeling Thrust
---With a side order of Swift Blade > Tachi: Gekko ( ' - ')b
Guillotine > Raging Rush > Wheeling Thrust
Raging Rush > Slug Shot > Wheeling Thrust
Raging Rush > Tachi: Gekko > Wheeling Thrust
---With a side order of Swift Blade > Tachi: Gekko ( ' - ')b
In all of these cases (I think), the loss of renkei dmg by having a Drg close is made up by allowing the Drk, Sam, Rng, or War to use better WSes. (I guess the Sam isn't really using a better WS... but you get the point)
Questions? Comments?
edit: I'm now fairly certain the lvl 2 chain renkei dmg is 30%-60%
Well, check this out:
Our unique position in the "Fusion" slot of the lvl 3 renkei chart allows us to close 3-person chains for extra dmg. Usually, you have a pld or a nin tanking which have Swift Blade and Blade: Ten respectively, both in the "Gravitation" Slot. With that in mind, consider the following example:
Skillchain 1:
SA Wheeling Thrust: 500 - 600 dmg
SATA (Soul Eater or Last Resort) Spinning Slash: 700 - 1000 dmg
Skillchain Light: 350 - 1000 dmg (50% - 100% of closer dmg)
Total Dmg: 1550 - 2600
Skillchain 2:
Swift Blade: 0 dmg (doesn't matter for purposes of comparison)
SA (Soul Eater or Last Resort) Spinning Slash: 700 - 1000 dmg
Skillchain Fragmentation: 210 - 600 dmg (30% - 60% of closer dmg)
SATA Wheeling Thrust: 500 - 600 dmg
Skillchain Light: 375 - 900 dmg (75% - 150% of closer)
Total Dmg: 1785 - 3100
Granted, the pld isn't going to always have TP, but the point is, having a drg gives you the potential to do more dmg with Skillchain 2. There's even more potential for dmg because the rdm and blm can MB on Fragmentation, and the recent updates made it so our Wyvern MB lands for ~140 (though it doesn't always MB for some reason)
A drg/thf + a (drk/thf, thf/nin, mnk/war) can alternate between the two chains depending on when the tank gets TP. In the case of Drk/Thf, hate can be managed in using Skillchain 1 by alternating between SATA Spinning Slash to the Drg, then Super Jump, and SA Spinning Slash, then Cover... then SATA to the Drg + High Jump and some prayer if both happen to be down. In Skillchain 2, the Drk will most likely pull hate with his WS, and Wheeling Thrust plants the hate back on the tank. Assassin lets the Thf TA + WS to the pld without worrying about which way the mob is facing, and the Drg/Thf would probably close anyway with a Mnk/War partner.
You might say, "A Rng can close that with Heavy Shot for better results, maybe even a War with Mistral Axe."
However, note that Heavy Shot can't be stacked with SATA for hate placement, and is somewhat weaker than Slug Shot. Mistral Axe is also far weaker than Calamity or Rampage.
Which brings me to a second point: Our unique position in the "Fusion" slot allows us to close lvl 3 renkei with partners who's non-225 skill WS is stronger than their 225 WS (i.e. Slug Shot, and I met a drk that claims Guillotine > Cross Reaper .../shrug ...did 800 - 1k ish dmg, and maybe Raging Rush but I haven't actually seen Full Break dmg). This is useful when a blm can't be found for a PT, and you have 3 DDs instead.
All of these are possible:
Guillotine > Slug Shot > Wheeling Thrust
Guillotine > Tachi: Gekko > Wheeling Thrust
---With a side order of Swift Blade > Tachi: Gekko ( ' - ')b
Guillotine > Raging Rush > Wheeling Thrust
Raging Rush > Slug Shot > Wheeling Thrust
Raging Rush > Tachi: Gekko > Wheeling Thrust
---With a side order of Swift Blade > Tachi: Gekko ( ' - ')b
In all of these cases (I think), the loss of renkei dmg by having a Drg close is made up by allowing the Drk, Sam, Rng, or War to use better WSes. (I guess the Sam isn't really using a better WS... but you get the point)
Questions? Comments?
edit: I'm now fairly certain the lvl 2 chain renkei dmg is 30%-60%




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