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  • dragoon sublobs

    What would be the benefits of a DRG/MNK or DRG/WAR? Information would be greatly appreciated. ( I can't decide on my DRG sub job)

  • #2
    Taken from the DRG faq, (sticky thread at top of page)

    Sub Job Specific Strategies and Merits

    Warrior

    Attack, attack, attack! This job gives you lots of strength to help you deal out damage. Increased defense passive ability at level 20 and taunt at level 10 helps out at the earlier levels when you can still be an effective tanker. However, once you get double attack at level 50, get ready to kick some ass. Berserk(atk+25%)at level 30 is quite nice as well.

    Thief

    Everyone loves money. Thief sub gives you gil steal and treasure hunter to help reduce your financial woes. Fuiuchi(sneak attack) is what gives this job combo some power. Combine fui with doublethrust or pentathrust for some awesome damage.

    When soloing, one usually can't use fui in the middle of a battle becuase there is no one else to become the target. You can do this with a dragoon with the help of Super Jump and you wyvern. Super Jump to turn the monster's attention to the wyvern, and then fui>penta to your delight.

    White Mage

    With the help of heal breath, soloing at earlier levels is quite viable, but later on becomes considerably harder. With the help of the AF helmet and heal breath, a dragoon might be a pretty good party healer, but that's not until level 60. I haven't tried that out myself yet.

    because megami > care-ga causes lots of hate, you can use superjump after that to cancel the hate.

    Samurai

    Pentathrust mania. With the ability "store TP" at level 20, each hit with a lance will give you 14 TP. If all hits of pentathrust connect, you will get a nice 70 TP back. With the ability "meditation" at level 60, you will have an abundance of TP for your bunghole.

    Using meditation, you can renkei with yourself. When you have 90 TP use meditation, and do pentathrust. You should be able to acquire another 100 TP fast enough; if not, use a jump or two. Follow the pentathrust with a skewer.

    Granted, /mnk is not listed, and while my journey on DRG is still new, I'm pretty sure /mnk would offer little to make it a worthwhile sub.

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    • #3
      Berserk beats Boost because it's more attack bonus and lasts for a much longer amount of time. Martial Arts Job trait doesn't really help DRG at all. Counter doesn't help at all because in PTs you won't be getting hit and if you are solo'ing you should be SJing mage or NIN. WAR eventually gets double attack which is prolly the best job trait that you can get from a SJ.
      I honestly have always said WAR is the best SJ because of double attack and berserk.
      DRG:75 WAR:37 NIN:65 THF:37 WHM:37
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      • #4
        SubLobs hahahaha!

        DRG/WAR is your best bet, it can deal the most damage, and comes in handy with the extra voke + Bezerk + War Cry at higher levels.

        Lvl THF up too for sata, it may not stack very well with Penta Thrust but I was able to pull great SATA onto the tank. Either sub is handy, but dont go /mage, your AF helm my say MND+ 5, just ignore it, flat out damage is your best freind, especially since your biggest rival is DRKs, which you'll have no prob out-damaging below lvl 60.
        [Peace] [Out Post] [Home Key]

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