Mini Suits of Armor for our Winged Buddy would be Sweet Too ^_^;
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Not really. The class that needs a throwing WS more than ANYONE is Ninja. Since they have the highest throwing rating in the game currently, yet nothing to throw and no reason to.Originally posted by Dark Aphalite
[B]
But I had a new idea:
They make these throwing weapons an entirely new type of weapon. And we are able to have NEW Weapon Skills from them so therefore opening a whole new library of SCs the DRG is able to participate in.
Wouldn't that rock?[b]
The armor thing would be neat, as well as quests for Wyvern evolution. DIFFERENT quests. So not everyone has the same Wyvern. Some freedom would be nice for players here.But okay going crazy and wishing for the best, this is what I want to see for DRG:
The ability to breed and grow our Wyverns.
We can fuse them with different items and things and make them even more powerful and better looking.
Also be able to equip them with armor and weapons.
It's nice to dream isn't it? =) While we're at it, give MNKs 2,000 Fists 2hr cuz the Dragoons just got a Dragon Fusion and our 2 hour as well. >.> I say make Call Wyvern a Hour Ability (it IS a pet after all, and your responsiblity to take care of since it's a huge part of your job. It shouldn't be free.), and have the 2 hour either be some Sicko Hyper DMG Jump, or a Bahamut-like super breath attack from the Wyvern.And actually make "Call Wyvern" a 30 minute refresh ability and make our 2hr "Dragon Fusion" which allows us to fuse with our Wyvern for 30 seconds turning us into a dragon and have an auto "Hundred Fists" so we are attacking nonstop, and once our TP goes to 100%+ we are able to do different types of Breath Attacks that we make our Wyvern learn when breeding it.
Holy **** that would be uber.
Might be a bit better balanced then >.>
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throwing weapons need throwing skill.
miss miss miss.
realize that ninjas can throw shurikens and such but most ninjas do not because of the price of these items.
A quick fix would be to add more flying monsters in CoP. Easy damage increase and make drg more desirable as a skillchain starter.
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too bad a RNG will just take your spot in both those areas if they add more flying monsters.Originally posted by Viev
throwing weapons need throwing skill.
miss miss miss.
realize that ninjas can throw shurikens and such but most ninjas do not because of the price of these items.
A quick fix would be to add more flying monsters in CoP. Easy damage increase and make drg more desirable as a skillchain starter.
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I too have to agree that giving armor to our wyverns would be nice. Even if it's a piece of junk, any boosts to the wyvern are welcome.34 WAR, 11 RNG, 18 MNK, 13 WHM, 31 SAM, 10 NIN, 63 DRG, 15 PLD, 11 THF, 25 RDM
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Re: DRK vs. DRG:
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And they act like they're geniuses
Wyvern armor is not a new concept. You'll see it on at least two threads here. The general "balance" of the idea was that it primarily tweaked the wyvern as opposed to actually being armor. Meaning little in DEF or stat bonuses and such, but adding a certain pet command for the DRG, or a special breath (Healing Breath w/ WAR sub anyone? How about Haste Breath?), or additional effect, or regen effect for the wyvern--perhaps resistance to status effects. The list goes on.
As for throwing items, assuming DRG will be decently accurate, having the Wyvern do a breath attack (especially if it matches the item's special effect) would be awesome. I could see DRG becoming a high-cost job just buying DRG-specific throwing items that trigger breath attacks from the wyvern. Of course, if we could get throwing items (i.e. throwing potions?) that healed the wyvern. . .
Oh, and if S-E ever makes a gambler type job, they would absolutely need to make throwing weapon skills.4 out of 3 people have a problem with fractions. . .
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Hmm... I am biased, however I think it is a bit fair that DRK's get some of the best weapon skills high lvl after lvling two weapons and going through most of their career as perhaps the weakest damage dealer. Pretty much ever other job outclasses them until 60, and then they all bitch that DRK steal their invites. Like I said, I'm biased... as for the update...
I think being able to throw some kind of spear would be cool, I remember Cid doing that in FF7, he at least came with that materia and was obviously modelled as a Dragoon.
On 2hours. I think "Call Wyvern" should be their 2hour, but it shouldn't summon a little pet to your side that gets in everyone else's way; it should summon larger Wyvern briefly, say for 30 seconds, or maybe just have it swoop in for one really powerful attack. Ofcourse that would ruin the whole "breath" thing, but perhaps that could be modified into some sort of JA? Not sure how that would work...but yeah...Langron, Dark Knight of Bastok. Level 75 Rank 10
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DRG's should level up more than 1 weapon also. Staff is much better than polearms on undead. For HNM's it sounds like Spirits Within is the way to go. I haven't bothered too much about sword yet, but I have been working a lot with staff.Originally posted by Langolier
Hmm... I am biased, however I think it is a bit fair that DRK's get some of the best weapon skills high lvl after lvling two weapons and going through most of their career as perhaps the weakest damage dealer. Pretty much ever other job outclasses them until 60, and then they all bitch that DRK steal their invites. Like I said, I'm biased... as for the update...Mobile 2400+ @11.5x200MHz, 1.7v| NF7-S 2.0 | 2x512 Corsair pc3200
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I'm pretty sure Yuffie the NIN came with the Throw materia... =oI think being able to throw some kind of spear would be cool, I remember Cid doing that in FF7, he at least came with that materia and was obviously modelled as a Dragoon.
Hmmm. Dunno about this. May get in the way sometimes but it definately helps out. Taking away the wyvern cripples the DRG heavily. I'm speaking mostly from my experience with DRG/RDM (which allows me to solo things I normally can't with a melee sub).. If anything they should make the wyvern 30-60 minutes and for a 2 hour have it do a special breath attack as you said.On 2hours. I think "Call Wyvern" should be their 2hour, but it shouldn't summon a little pet to your side that gets in everyone else's way; it should summon larger Wyvern briefly, say for 30 seconds, or maybe just have it swoop in for one really powerful attack. Ofcourse that would ruin the whole "breath" thing, but perhaps that could be modified into some sort of JA? Not sure how that would work...but yeah...-_-
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Pet Jugs
BST have a summon pet item in their ranged slot. This could be useful for DRG. . . assuming it does't break the 2-hour. For instance, it can summon a wyvern but the item is rare so you can only hold one. Then you'd get one free summon and have to run back to town to get ready for the next unexpected death of your wyvern. Maybe have stackable summon attack items: Wyvern shows up, does a breath attack (perhaps determined by the element of the item), and flies off.
That way DRG could stay a middle of the road DOT, but be able to maximize damage if they're willing to put money into it.4 out of 3 people have a problem with fractions. . .
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Hell, whatever. I still think throwing spears and lances would be pretty awesome.Originally posted by SolidSnake207
I'm pretty sure Yuffie the NIN came with the Throw materia... =o
Langron, Dark Knight of Bastok. Level 75 Rank 10
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A Pheonix Role-playing linkshell.
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See, i feel some people's ideas are just soo biased pro Dragoon here that it would easily unbalance the entire game.
This is probably why SE went ahead and kinda paid more attn to japanese outcry that drg was useless rather than all these "new ideas" that the NA pre-65 drgs were crying about, not even having known the true pain of post-64 drgs.
I can't stand when i hear a drg wishing for penta spam back. if there's a job that should be allowed to spam it should def be samurai because they're masters of TP. Dragoons already have wyvern to add dmg, pentaspam was a bad way to make up for lack of abilities dragoons suffer from. I'm really glad SE went ahead and did the few things drgs really needed which was ranged weps and wheeling thrust dmg + renkei location. I feel if drgs are given better armor or wyvern armor that'd be pretty nice too.
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if call wyvern wasn't a 2 hour, you'd be able to sub drg and get a wyvern..... though it'd be halfpowered and likely not have any breaths since it doesn't have a sub to emulate anymore. But that could throw off some balance mebbe.
And yeah, a big 100 fist dragon with uber breath attacks wouldn't be overpowered or piss off any other melees either. and customizing your wyvern wouldn't piss off the rest of the FFXI community at all considering you now have your own little mini game to enjoy (not to mention the strain that'd cause on bandwidth. See: not being able to change skin color or dye hair). I WOULD like to see some ability to increase that wimpy little wyvern though, and Whren said something earlier about Freya.... Totally right. When she went trance she became useless ( 1 attack for 6000 or 8 attacks for 150..... hmm) it's almost like they modeled the high level WSs after Freya. AWESOME NEW ABILITY THAT DEALS EVEN LESS DAMAGE!!!!!
Oh crap, I just realized how negative this entire post is. I think I need a break from this game for a while."And if he left off dreaming about you, where do you suppose you'd be?"
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Throwing possiblities I see could be weapons, but no one seemed to considered it being food for the wyvern to have it mimic a bit more to what BSTs have to restore their pets.
If that is the case then it does lead to the idea that possibly more stuff focused toward the wyvern being implemented. Possibly more stuff were the wyvern does a lot of damage or draws hate, etc....
What comes to mind is possibly an implement of the wyverns using abilities of a sub job, say something crazy like /RNG and wyvern can barrage its attacks or something. After all some of the DRGs AF seems to hint to that a section I remember on one stating something about granting the wyvern abilities of your sub.
EDIT:
Possibilities I can see is like making the Active abilities Passive on the Wyvern. So a DRG/WAR when calls a wyvern would have a wyvern were each attack is like a Provoke, and would hit harder as if Beserk was always active.
Then a DRG/MNK and the wyvern would have random attacks acting like they were boosted 1 or more times, it could evade attacks more, raise it's accuracy, and heal itself (ala Chakra).
A DRG/RNG realistically would then have a wyvern with more accurate attacks, and every once in a while do 4-5 attacks like a Barrage.
Well you know what I'm getting at so no point to keep listing them out.
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