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  • #31
    i hope they enhance wheeling thrust a lot >.<
    would be nice to see 500-600ish dmg and then an additional defense down effect XD


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    • #32
      Originally posted by imac2much
      I believe it's best to give DRG something unique, instead of just making them do more damage like most people seem to want.

      I think perhaps some way to spike their hate, also reducing cooldown on High and Super jump, and a stronger lv 225 WS.

      Since wheeling thrust will be enhanced in next patch, let's hope it's as good as when spinning slash was enhanced (it sucked before that patch a fwe months ago). If it becomes strong enough, then perhaps DRG can get enough aggro enough to make their jumps more useful. We can only hope!
      Apology accepted, and thanks for posting your ideas.^^

      I actually think you're dead-on about DRG needing something unique as a role in PT. "General melee" as a group gets shafted because there are simply too many of them, and often one of them isn't as good as another (in most cases DRG) and therefore is unwanted for a certain level span.

      It would be great if DRG were formed into a hate-control job, which this game is mostly lacking aside from tanking. Something like a variety of jumps, some that build hate similar to a provoke and others that shed it equally as well might be able to accomplish that. However, I think hand-in-hand with that kind of capability comes the need for DRG to be able to equip some real armor as opposed to being confined to stuff like Tiger Jerkin. (I will say that DRK, if played extremely well, is pretty much a hate control job, but it's so rarely played well enough that another job could fill the role and it wouldn't take away from DRK.)

      I think there are a few ways one could go with DRG. I think originally it was intended to do a lot of DOT, but it was realized somewhere along the way that DOT isn't as important as good renkeis, so the job has been getting tweeked a lot to find a new role for it. Unfortunately that means months of it becoming an even weaker job. Hopefully there will be a few more goodies for DRG in the Promathia patch.
      There will be cake.

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      • #33
        well lets hope I made this thread for nothing (aka wheeling thrust does a lot of damage and se no longer "needs to do something")
        [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

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        • #34
          If dragoon ever becomes a hate control job I'll quit.

          The reason dragoons are perceived as sucking is because the high level weapons skills don't do 800-1000+ damage, to believe otherwise you're just fooling yourself.

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          • #35
            I agree thats what I made this about I hear all these people getting these awesome ws's then I hear ours cant break 200 so I was pissed, thats why I started this thread
            [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

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            • #36
              An ability that shed other party members hate would be awsome. Like take a party member with you in the super jump to shed hes hate.
              Other than that and the upcoming patches I dont think we need more. I belive that we will get some good equip with CoP.
              Colossal lance, Optical hat, Mermans gorget, Assault earring, Coral earring, Assault jerkin, Drachen fng. gnt., Ruby ring x2, Forager's mantle, Life belt, Barone cosciales, Barone Gambieras
              +Full JSE, Wyrm Brais, Forest rope
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              San d'Oria Rank 10
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              Sky, Moon & Lufaise Meadows O

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              • #37
                Or some kind of skill that funnels hate from one person to another. Right now the only skill I can think of that directly performs this task is Trick Attack, and that only applies the hate from the person doing the move onto the other person, and not from one PT member to another. Done well, that would be a really interesting job feature that might prove quite useful in some cases.
                There will be cake.

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                • #38
                  I'm an avid supporter of the less-common DRG job (with most reference to high end gaming) and I would like to see this underhyped job improved as much as you guys, in a unique way.

                  Also, I think althought SE gave DRGs the mandatory Jump abilities, lets have these abilities strengthened instead, since IIRC DRGs back in FF games could really dish out damage with their jumps.

                  Perhaps add some sort of debuff to existing jumps, or have a new jump that does something new (and also up the damage done by jumps slightly, SLIGHTLY, to keep them in line with other DD)

                  A jump attack that pierces the armor and lowers mob defence/evasion will be nice, thus a DRG is more PT friendly and other melee will enjoy PTing with DRG for the defence debuff they possess.

                  I am aware there are many other ways to debuff a mobs defence, this is just an idea.

                  75DRK . 37THF . 38WAR . 37SAM . 37NIN . 22WHM . 18MNK . 17BLM . 16SMN - [Rank 10]
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                  • #39
                    Dragoon is a perfectly fine job, damage and all. If you parse a log with a decent drg, you'll find that they are in no way gimped. The only thing that they get shafted on is HNM hunts where they have nothing to expolit.

                    Drk (souleater,ws), Sam (meditate, ws), Monk (Chi), War (tank, high acc). Drg has jumps that miss often, don't do much damage, along with a wyvern that heals when using less than ideal subs.

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                    • #40
                      OK OK another...

                      RANT! and how come the only time people associate monks with

                      are bones? When i Hit 60 Monk and learned howling fists(Thank

                      Ya Lord!) i was killing IT low def raptors and my regular melee

                      punches were up to 85 a punch/ 757 Raging Fists/ 648 Howling

                      Fist(wewt!). Yet i see this many times hen i PT but everytime in a

                      thread concerning another job bones are in the same sentence

                      as Monk ; ;. Anyways i think DRG is ok and i think they are strong

                      as hell but the WSs need work and the AF stats are pointless

                      (makes wyvern happy). DRG is very VERY strong at lower levels

                      but i agree with you all... what happens to them after 50? It

                      makes it seem as if the Wyvern owns the DRG after a while

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                      • #41
                        makes it seem as if the Wyvern owns the DRG after a while
                        SE seems to have made the Dragoon/Wyvern relationship important. Adding the Wyvern's damage to the DRG's makes up for the lack of a good WS. So it's not all spammed at once like RNG or DRK, but do they need to do that? No. Sometimes huge spam damage isn't good and causes hate issues. We don't need an other job that has to hold back.

                        Some kind of passive jump trait that increases the effectiveness of jumps would be nice, or maybe give a % chance to stun the mob(i.e. the Jump like move Orcs use). The "Dragon Sword" ability from FFV could be handy too. Allowing DRG to syphon off HP directly from the mob every 5 mins would help counter spirit link, even if it only got 80-120 HP recovered per use. That's that much less the healers need to cure. Another cool idea would be to have the Wyvern breaths cause some status effects. Ice would paralyze, Wind would silence, etc. The pass hate idea is a neat one. It'd make DRG useful in HNMs to take hate off the BLM and RNG.

                        Another interesting thing that could be added is a 30 sec group acc buff. PLD has Rampart. WAR has Warcry. Why not have a few others? SAM could get a group TP gain one. maybe give all party members 20 TP or some amount.

                        DRG damage is still good, it just isn't a big hitter on ITs. That's where the wyvern comes in. Finding a good balance between buffing the wyvern and the DRG is the key to getting good damage from the DRG. Of course, I can't speak from experience past my level. And DRG still need access to better gear. Scorp Harness on DRG doesn't cut it. It just looks like crap on a DRG. DRG should be able to wear real armour.

                        One thing I did wonder is about Wheeling Thrust's 'ignore defense' trait. Does it apply a defense down to the mob, like a WAR's GA WS, or does it allow the DRG to ignore a portion of the mobs defense? If it does the latter, couldn't wheeling thrust be handy on HNM because it can ignore a significant enough potion of the defense?

                        Be like a Paladin.
                        Take the hit, shrug it off, and ask if their mom hits any harder.

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                        • #42
                          It ignores a portion of the monsters defense. So while when you are EXPing and you wheeling for about 300-400, it looks like garbage. But when you are fighting a higher level monster and you land that same 300-400 wheeling, it looks alot better when everyons dinking it for double digits.

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                          • #43
                            I've always viewed the wyvern as an augmentation to the dragoon's damage much like a beastlord in EQ, sorry for the reference. Basically, without their pet they do average damage but with it they do very high damage. Problem being the wyvern's accuracy stinks and the fact that summon wyvern is a two hour ability not a 10 or 15 minute one is patently absurd when you take into account the number of xp mobs that have seriously damaging AE's. One possible solution I could see for dragoons is the introduction of a WS that breaks the 500 mark, reduction of summon wyvern to 10 minutes, and the addition of a useful two hour. Something along the lines of a wyvern buff that allows it to do a WS or just super buffs the thing for 30 seconds. I actually like the idea of a WS because it works along the lines of the dragoon and wyvern working together.

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                            • #44
                              99% of the time, my wyvern has the best accuracy of any PT member, even without my AF gloves. And i find nothing wrong with "Call Wyvern" being DRG's 2hr, I don't see anyone else's 2hr doing 600+ DMG each fight. People say their 2hr is better for finishing a chain... well, maybe having to do 600 less damage each fight might also help, just a little.
                              [Z?]

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                              • #45
                                I think I managed a 400ish on Fafnir, but most of the time I was healing or casting stoneskin, and hit Wheeling for mid-100's or missed. That's probably my worst issue with Wheeling now, it still has the same poor accuracy.

                                Some people are fine missing 3-8 times a pt, but it messes up MB and exp chain, and could potentially kill a mage dropping a big nuke that was supposed to kill the mob. I rarely miss it now with around +54 accuracy, but I've managed to do it. Really, I don't see how you can be coordinated enough to twirl a giant lance around, only to completely whiff a monster over twice your size.
                                My stuff~

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