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  • #16
    Ayako2 forgot /smn

    Who doesn't want a drg/smn owning the mob ;x

    (Just kidding)

    I would find:
    Warrior
    Samurai
    Thief
    Red Mage (maybe white mage)

    very feasible

    (even though people all ready said these)

    I still like the idea of a drg/rdm being a good puller.
    If the minimum wasn't acceptable it wouldn't be called the minimum. ~ The Tweezen way

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    • #17
      You might like it, but its actually not really better in any way. Odd how you keep mentioning it, even though its not REALLY that effective. Wish that thread was unstickied so people would stop posting about it, its not actually good at higher levels.

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      • #18
        Originally posted by Skully:
        I've been using DRG/DRK lately. Noticable advantage to me thus far has been my hit ratio; I tend to miss quite a bit more with WAR subbed over DRK, not sure entirely why.
        I have noticed this as well. With all the other Drg I have partied with, my Drk sub does give me more hits then the common Drg/War. Also my hits are a little more damaging then theirs, even the ones that were 1 or 2 levels higher then myself.
        "The Dark Dragoon"

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        • #19
          /WAR - the only Ive tried and it works good
          /DRK - Good combination I think, funnier to play than WAR but I would choose WAR over it anyway
          /THF - Sneak attack is good, and trick later on (but its not really needed)
          /SAM - Good for soloing and bossmonsters I think but not in exp parties since you can only "spam" pentas every 5 minutes 1/4 monsters in good parties.
          Colossal lance, Optical hat, Mermans gorget, Assault earring, Coral earring, Assault jerkin, Drachen fng. gnt., Ruby ring x2, Forager's mantle, Life belt, Barone cosciales, Barone Gambieras
          +Full JSE, Wyrm Brais, Forest rope
          Leathercraft: 90+1
          San d'Oria Rank 10
          Windurst Rank 9
          Sky, Moon & Lufaise Meadows O

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          • #20
            THF sub

            Hmmm just wondering does Trick attack even add dmg as a sub?

            I've heard from some people that trick attack doesn't do anything for DMG as a sub, even when stacked with Sneak.

            Personally I have played with a thf sub all the way up to 57 DRG. I am now really thinking about switching to WAR (although I hate leveling this damn class) and play around with it. Honestly, with only a 2 DEx difference for THF and WAR sub, it really makes zero difference stat wise what you sub. It's whatever the subjob brings to the table in terms of skills and traits. So I decided to try to level WAR and SAM and just leave an option open to sub either one based on what the PT wants.

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            • #21
              Well for my sake I went for DRG/SAM, I love it, the tp adds up and I like it. I have been doing DRG/WAR, beserk is nice I'll give it that, added streangth is a plus, and our paladin has a nice way of keeping the hate with me provoking when the mob comes to the camp, let's just say a thief and I are good buddies. I'm currently leveling PLD, I'm really curious to see how well this combo will work, suposivly your wyvern still uses his breath attack when you use tp, and it does healing breath when you cure and such. That could be a big help. DRG/RDM I'm not sure, haven't seen it but might be worth a look into. So for my input
              I'd say

              Drg/Sam - you have a good paladin, you can use all the tp you want, with allowing for not overdoing it obviously
              Drg/War - most obvious choice, it's nice and allows you to do the damage you want.
              Drg/Pld - More abilities for your wyvern, why not.

              there's my two cents.

              Oh and I might try Dark Knight as a sub, if it allows me to hit more, that's be nice.

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