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Drg/Sam.......a bit over rated?

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  • Drg/Sam.......a bit over rated?

    I know their are a few posts regarding this subject, but I wanted to give my own experience with this job as a support. Before I start, I am not putting down this support, in fact its quite viable. However, I want to alleviate some of the misconceptions that have been spread on these boards and other people alike. I often get tells by random people saying, Drg/Sam is the best 60+. Sadly, a lot of people share this belief as well. Most of the people who think Sam sub is godly, does not even have a 60+ character or tested this themselves. With that said:

    1. I believe one of the biggest disappointment of using Samurai sub, that has not been covered in all the posts I read is Meditate used as a sub. How many of you are actually aware Sam sub using Meditate yields only 60% TP @ 12%/tick vs. 100% TP @ 20%/tick as Samurai main? This I believe is the biggest problem of Sam sub, and why it is extremely over rated.

    2. The store TP is quite nice, I must admit. You gain 69% from a full hit Penta and roughly 14% a swing. But if you think about it, Double Attack goes off Once every 6 hits for me, and that 9% is nothing compare to the extra TP you gain from Double Attack. So I believe this trait gets balanced out.

    3. Aside from Meditate and Innate Store TP, you don't have too many abilities that could be used. Demon circle, Resist Blind, Third eye, nothing too useful. Consequently, you make full use of every ability a Warrior sub has to offer: Berserk, Defender, Double Attack, Provoke, War Cry (70).

    Now before all you Sam sub lovers start flaming me, I want to say Sam sub is viable, and useful in certain situations. I noticed at least 100-150 decrease in WS dmg using Sam sub vs War sub. These certain situations must Incl. the use of a Brd, another 2nd Provoker in the group, BCNM, and some HNM encounters. When I get Wheeling Thrust next level, I may consider using Sam sub all the time, due to the non existant TP return. This will allow me greater Renkei flexbility in setting up 2x Lv3 Renkeis.

    Overall, I have not found Sam sub all that its cracked out to be. I'm not saying Sam sub sucks, its just not as good as everyone thinks it is when compared to a much more viable Support job: Warrior. Personally, I think the biggest problem of using Sam sub is the lack of Fuidama versatibility that I have enjoyed for all these levels. My PT consists of: Whm, Rdm, Brd, Pld, Thf, Myself. I rarely have another melee in my group, and if I were to use Sam sub, hate control gets thrown out the window. It is too unpredictable to rely on WS solely to turn a Mob to set up Fuidama. Sometimes you miss a few hits, or do low dmg, and the mob stays on the Pld. I just haven't been able to do fuidama effectively with a Sam sub. It can turn "sometimes" but not always, and that's very bad when grouped with a Thf. In order to make Sam sub work for me, I had to replace Rdm with a Ninja, and than Ninja sets up fuidama. The problem with this setup is that, the Whm gains too much agro from being the only healer. Either way, I'll play around more and see how this Sub works out. Don't get me wrong, Drg/Sam is better than all the retarded combos that I have seen. But when compared to War sub, I dont think it matches up to par with what it has to offer.

  • #2
    How many of you are actually aware Sam sub using Meditate yields only 60% TP @ 12%/tick vs. 100% TP @ 20%/tick as Samurai main
    This confused me somewhat. I haven't leveled a Samurai at all yet, still using warrior sub and quite partial to warrior sub anyway. Do you mean when you use meditate you only gain 60% tp? It was my understanding from other people meditate was auto +100%. I don't get the 12%/tick thing exactly. I just thought the ability added TP no?

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    • #3
      Gotcha.

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      • #4
        Meditate is not instantaneous. It takes roughly 8-10 seconds to gain all the TP it gives. Every tick is about 2 seconds. Yes, I was under that belief as well. I do understand from a balanced point of view that Sam Sub must have some drawbacks from using a Sam main. What it comes to really is 60% TP every 3 mins vs. DA, Berserk, Defender, Provoke, and War Cry. I don't think Store TP is a factor because Double Attack balances it out.

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        • #5
          I'd agree. Double attack is already a nice damage increase and why most DRG can out tp anyone easily because it goes off quite often in a fight. War Cry would be nice group utility or for the times when berserk fades, Berserk never stops being a useful boost so doesn't seem like quite an ideal trade off. Of course as mentioned it is possible 65+ Samurai has a notable benefit, hope to try it out soon enough.

          Worst case its more CP from leveling another job.

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          • #6
            Agreed. Sanguine wrote as much awhile ago, and the benefits of WAR are tipping the balance away from the aesthetic value of being SAM sub.

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            • #7
              My two cents:

              I've grown to detest Penta Thrust. With pretty much every +Acc equipment available short of a Peacock Charm, my Penta Thrusts still do shitty damage vs. Incredibly Tough monsters.

              100-200 seems about average. Believe it or not, my Double Thrust more often than not does about the same, if not *more* damage than my Penta Thrust vs Incredibly Toughs. Double digit damage (AKA under 100) is also very common.

              Given my above experience, SAM sub would seem to be nothing more than an additional weak penta or two per battle. I haven't been able to compare DRG/WAR regular hit damage vs DRG/SAM regular hit damage, but with berserk, double attack, and two passive attack ups (one from DRG, one from WAR), I'm wondering if damage over time evens out?

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