I'm currently working on a guide on ws/skill chaining. I'm on the part wherei take all weapons 1 by 1 and do a few comments and their ws.
I would like to get some info on crescent moon and sickle moon ws. I've been unable to find info on those 2 since GS is kinda a forgotten weapon from 49 to 65.
Here's the part i have wrote about GS and scythe, feel free to correct any mistake written. Credit will be given and a reference to this thread will be added if some usefull info comes out of it.
Great Sword
Probably one of the favorite weapon among lower levels warrior, the great sword got average delay making it slower than polearms but faster than great axe, scythe. This weapon is popular because of the cool factor of wielding a 2h sword. After lvl 30 it's fairly rare to see a great sword since war prefer to use axes, pld use monstly sword/shield and drk scythes. The great sword ws selection is ok at lower levels, but tend to lack during mid levels.
Name Skill Elements
Hard Slash 10 Earth
Power Slash 30 Light
Frosbite 70 Ice
Freezebite 100 Ice, Water
Shockwave 150 Water
Crescent Moon 175 Earth
Sickle Moon 200 Earth, Thunder
Spinning Slash 225 Light
Ground Strike 250 Light
Hard Slash : 1hit, more tp = more dmg
This ws is probably the best one great sword has to offer for a while, it deals good dmg, making it the only reliable dmg ws till higher levels at crescent moon.
Power Slash 1hit, deals critical dmg, more tp = more critical chance
Like all ws in " deals critical dmg " category, power slash dmg will be extremely variable. Hard slash is better for dealing consistant dmg. I would recommend using power slash only when you need it sc wise.
Frostbite : elemental, ice dmg, more tp = more dmg
This ws deals ice dmg, unless you fight something with very high defense it's probably better to use hard slash. A ws more for scing than dealing dmg.
Freezebite : elemental, ice dmg, more tp = more dmg
Upgrade of frosbite, freezebite will deal more dmg than it. Still it's more a ws used for scing rather than raw dmg.
Shockwave : ae ws, put ennemies to sleep, more tp = higher radius
Like most AE ws this one is probably more used for farming lower level mobs than fighting in groups. The sleep effect of this ws could be usefull in some groups situations still, but i don't know how long the effect can last.
Crescent moon : 1hit, more tp = more dmg
Not much info on this one.
Sickle moon : 2hit, more tp = more dmg
Upgrade from crescent moon, i haven't found much info on this ws beside that.
Spinning Slash : 1hit, more tp = more dmg
This ws can finish a lvl 3 light sc. This ws is really usefull for drk since it enable them to end lvl 3 light sc with GS and lvl 3 dark sc with scythe using cross reaper.
Ground Strike : 1hit, more tp = more dmg
This ws can finish a lvl 3 light sc. Dmg is lower than spinning slash at start, but if you have over 200% tp this ws will deal more dmg than it.
Credits to Awntawn ffxionline.com forums for info on Ground Strike. Thread can be found here http://www.ffxionline.com/forums/sho...threadid=35352
Scythe
Scythe is the A+ weapon for dark knight and the most used weapon by the player of this class. Some warrior also use it because they plan on becoming a drk. Ws wise scythe can be qualified as a end game weapon since it’s more powerfull ws come after 60 and the pre-60 ws don’t offer as much as other weapons can.
Name Skill Elements
Slice 10 Earth
Dark Harvest 30 Water
Shadow of Death 70 Ice, Water
Nightmare Scythe 100 Dark
Spinning Scythe 125 Water, Earth
Vorpal Scythe 150 Light, Earth
Guillotine 200 Ice
Cross Reaper 225 Dark
Spiral Hell 250 Dark
Slice : 1hit, more tp = more dmg
The 1st scythe will be your main tool for consistant dmg for while, overall it’s a good ws that deals a decent amount of dmg. It’s earth element makes it good to end a distorsion sc.
Dark Harvest : elemental, deals dark elemtal dmg, more tp = more dmg
This ws deals ok dmg, use it if the monsters got a very high def. Otherwise i would say stick with slice.
Shadow of Death : elemental, deals dark elemtal dmg, more tp = more dmg
This ws is the upgrade of dark harvest which deals more dmg. Overall it’s a good ws to use for dmg and chaining for causing a fragmentation sc.
Nightmare scythe : 1hit, blind ennemy, more tp = longer blind duration
This ws will deal ok dmg and blinds the ennemy. Good if you want the extra debuff effect, but overall slice will deal more dmg especially if you got over 150% tp. Good for chaining if you need a dark elemental for chaining.
Vorpal Scythe : 1hit, deals critical dmg, more tp = more critical chance
Like all ws in the « deals critical dmg » category, vorpal scythe dmg will be highly variable. A ws more usefull for chaining than for raw dmg output.
Guillotine : 4hit, silence ennemy, more tp = longer silence duration
This ws is viewed as one of the scythe line strongest one, since it does deal 4 hits, making it a good tool for dmg dealing. This ws can deal very high dmg, especially when paired with soul eater (this ws is drk only). A good ws at this point of the game, also usefull for starting a fragmentation sc.
Cross Reaper : 2hit, more tp = more dmg
This ws can close a lvl 3 dark sc. It’s damage can be quite high, especially when paired with Sneak attack/trick attack and soul eater can enhance this ws dmg even more. This is another great tool for the drk.
Spirall Hell : 1hit, more tp = more dmg
This ws can finish a lvl 3 dark sc. Dmg is lower than cross reaper at start, but if you have over 200% tp this ws will deal more dmg than it.
Credits to Awntawn ffxionline.com forums for info on Spirall Hell. Thread can be found here : http://www.ffxionline.com/forums/sho...threadid=35352
Since drk got a A rating in both GS and Scythe, info on their end game ws come from the same player/thread.
Thank you for responding.
I would like to get some info on crescent moon and sickle moon ws. I've been unable to find info on those 2 since GS is kinda a forgotten weapon from 49 to 65.
Here's the part i have wrote about GS and scythe, feel free to correct any mistake written. Credit will be given and a reference to this thread will be added if some usefull info comes out of it.
Great Sword
Probably one of the favorite weapon among lower levels warrior, the great sword got average delay making it slower than polearms but faster than great axe, scythe. This weapon is popular because of the cool factor of wielding a 2h sword. After lvl 30 it's fairly rare to see a great sword since war prefer to use axes, pld use monstly sword/shield and drk scythes. The great sword ws selection is ok at lower levels, but tend to lack during mid levels.
Name Skill Elements
Hard Slash 10 Earth
Power Slash 30 Light
Frosbite 70 Ice
Freezebite 100 Ice, Water
Shockwave 150 Water
Crescent Moon 175 Earth
Sickle Moon 200 Earth, Thunder
Spinning Slash 225 Light
Ground Strike 250 Light
Hard Slash : 1hit, more tp = more dmg
This ws is probably the best one great sword has to offer for a while, it deals good dmg, making it the only reliable dmg ws till higher levels at crescent moon.
Power Slash 1hit, deals critical dmg, more tp = more critical chance
Like all ws in " deals critical dmg " category, power slash dmg will be extremely variable. Hard slash is better for dealing consistant dmg. I would recommend using power slash only when you need it sc wise.
Frostbite : elemental, ice dmg, more tp = more dmg
This ws deals ice dmg, unless you fight something with very high defense it's probably better to use hard slash. A ws more for scing than dealing dmg.
Freezebite : elemental, ice dmg, more tp = more dmg
Upgrade of frosbite, freezebite will deal more dmg than it. Still it's more a ws used for scing rather than raw dmg.
Shockwave : ae ws, put ennemies to sleep, more tp = higher radius
Like most AE ws this one is probably more used for farming lower level mobs than fighting in groups. The sleep effect of this ws could be usefull in some groups situations still, but i don't know how long the effect can last.
Crescent moon : 1hit, more tp = more dmg
Not much info on this one.
Sickle moon : 2hit, more tp = more dmg
Upgrade from crescent moon, i haven't found much info on this ws beside that.
Spinning Slash : 1hit, more tp = more dmg
This ws can finish a lvl 3 light sc. This ws is really usefull for drk since it enable them to end lvl 3 light sc with GS and lvl 3 dark sc with scythe using cross reaper.
Ground Strike : 1hit, more tp = more dmg
This ws can finish a lvl 3 light sc. Dmg is lower than spinning slash at start, but if you have over 200% tp this ws will deal more dmg than it.
Credits to Awntawn ffxionline.com forums for info on Ground Strike. Thread can be found here http://www.ffxionline.com/forums/sho...threadid=35352
Scythe
Scythe is the A+ weapon for dark knight and the most used weapon by the player of this class. Some warrior also use it because they plan on becoming a drk. Ws wise scythe can be qualified as a end game weapon since it’s more powerfull ws come after 60 and the pre-60 ws don’t offer as much as other weapons can.
Name Skill Elements
Slice 10 Earth
Dark Harvest 30 Water
Shadow of Death 70 Ice, Water
Nightmare Scythe 100 Dark
Spinning Scythe 125 Water, Earth
Vorpal Scythe 150 Light, Earth
Guillotine 200 Ice
Cross Reaper 225 Dark
Spiral Hell 250 Dark
Slice : 1hit, more tp = more dmg
The 1st scythe will be your main tool for consistant dmg for while, overall it’s a good ws that deals a decent amount of dmg. It’s earth element makes it good to end a distorsion sc.
Dark Harvest : elemental, deals dark elemtal dmg, more tp = more dmg
This ws deals ok dmg, use it if the monsters got a very high def. Otherwise i would say stick with slice.
Shadow of Death : elemental, deals dark elemtal dmg, more tp = more dmg
This ws is the upgrade of dark harvest which deals more dmg. Overall it’s a good ws to use for dmg and chaining for causing a fragmentation sc.
Nightmare scythe : 1hit, blind ennemy, more tp = longer blind duration
This ws will deal ok dmg and blinds the ennemy. Good if you want the extra debuff effect, but overall slice will deal more dmg especially if you got over 150% tp. Good for chaining if you need a dark elemental for chaining.
Vorpal Scythe : 1hit, deals critical dmg, more tp = more critical chance
Like all ws in the « deals critical dmg » category, vorpal scythe dmg will be highly variable. A ws more usefull for chaining than for raw dmg output.
Guillotine : 4hit, silence ennemy, more tp = longer silence duration
This ws is viewed as one of the scythe line strongest one, since it does deal 4 hits, making it a good tool for dmg dealing. This ws can deal very high dmg, especially when paired with soul eater (this ws is drk only). A good ws at this point of the game, also usefull for starting a fragmentation sc.
Cross Reaper : 2hit, more tp = more dmg
This ws can close a lvl 3 dark sc. It’s damage can be quite high, especially when paired with Sneak attack/trick attack and soul eater can enhance this ws dmg even more. This is another great tool for the drk.
Spirall Hell : 1hit, more tp = more dmg
This ws can finish a lvl 3 dark sc. Dmg is lower than cross reaper at start, but if you have over 200% tp this ws will deal more dmg than it.
Credits to Awntawn ffxionline.com forums for info on Spirall Hell. Thread can be found here : http://www.ffxionline.com/forums/sho...threadid=35352
Since drk got a A rating in both GS and Scythe, info on their end game ws come from the same player/thread.
Thank you for responding.
Comment