Heh, I already do this.
You see, Scythe average strike is roughly every 8 seconds. This allows me to throw in either a Drain, Aspir, or a couple of really fast elemental spells real quick.
However, that having been said.....
Dark Knight's get most of their strength from their Dark Magic. Namely, Bio, Drain, Aspir, and the asorb line of spells. This is what powers us. It makes us stronger, deadlier, and just downright nasty to behold.
Yes, The elemental spells are nice. However, they should be used Sparingly. I mean, even for me as a Mithran Dark Knight, Casting elemental spells consumes ALOT of my mana pool for what I consider a Dismal return. And by Dismal I mean hitting mobs for 20-30 dmg per spell. This is fact. Mithra Don't suffer an Intelligence hit last I checked. They are on Par with humes. I bet even a Tarutaru Drk's elemental spells still would not compare to a Black Mages, regardless of race.
Part of the reason why is because of the huge lack of Intelligence boosting gear. You see, one of the friends in my linkshell back when he was 33, had like...oh dear god...over 70 Int. That is as close to what it was that I can remember. His MB and regular dmg for his spells was absolutley ungodly. He also had the unique ability to CRIT mobs with his Magic. Doing at times 300-400 damage with various spells. It was just....insane.
Note, this was a Tarutaru black mage.
As a Dark Knight, we are moreso forced to focus on our Accuracy and attack, as our main role is to deal damage via melee, and Magic inbetween strikes. That role is defined as I see it, by this manner.
Elemental Spells solely for Magic Bursts. This is when they actually do something decent. It is very satisfying to Magic burst immeaditley after I use my weapon skill for 40-60 dmg in addition to my weaponskill and the skillchain effect.
Dark Magic: Asorbs, Aspir and Drain. This is mostly what you will use these for. To help the party kill the mob faster is your main goal. Usually asorb Agility is good to go for this, and then Asorb Mnd etc.
Enfeeble: You won't get much use out of this maybe save for Poisonga for those annoying Ninja Beastmen mobs, Poison, and Sleep. To be honest, I've let my enfeeble fall behind because I'm not subbing Rdm right now. It seemed I had better luck keeping elemental, Enfeeble and Drk magic capped with Rdm subbed. But now that I am subbing War, well, it's proving difficult. Usually we chain mobs so fast that by the time scythe and Dark Magic caps, it's 500 exp tnl. Really frustrating.
Without all of the intelligence boosting gear to power our elemental spells, it just really doesn't do much at all. My advise is to reserve your elemental spells for Magic Bursts. This is where they come in handy I feel.
My 2 Gil.
Good riddle btw
Draconis
You see, Scythe average strike is roughly every 8 seconds. This allows me to throw in either a Drain, Aspir, or a couple of really fast elemental spells real quick.
However, that having been said.....
Dark Knight's get most of their strength from their Dark Magic. Namely, Bio, Drain, Aspir, and the asorb line of spells. This is what powers us. It makes us stronger, deadlier, and just downright nasty to behold.
Yes, The elemental spells are nice. However, they should be used Sparingly. I mean, even for me as a Mithran Dark Knight, Casting elemental spells consumes ALOT of my mana pool for what I consider a Dismal return. And by Dismal I mean hitting mobs for 20-30 dmg per spell. This is fact. Mithra Don't suffer an Intelligence hit last I checked. They are on Par with humes. I bet even a Tarutaru Drk's elemental spells still would not compare to a Black Mages, regardless of race.
Part of the reason why is because of the huge lack of Intelligence boosting gear. You see, one of the friends in my linkshell back when he was 33, had like...oh dear god...over 70 Int. That is as close to what it was that I can remember. His MB and regular dmg for his spells was absolutley ungodly. He also had the unique ability to CRIT mobs with his Magic. Doing at times 300-400 damage with various spells. It was just....insane.
Note, this was a Tarutaru black mage.
As a Dark Knight, we are moreso forced to focus on our Accuracy and attack, as our main role is to deal damage via melee, and Magic inbetween strikes. That role is defined as I see it, by this manner.
Elemental Spells solely for Magic Bursts. This is when they actually do something decent. It is very satisfying to Magic burst immeaditley after I use my weapon skill for 40-60 dmg in addition to my weaponskill and the skillchain effect.
Dark Magic: Asorbs, Aspir and Drain. This is mostly what you will use these for. To help the party kill the mob faster is your main goal. Usually asorb Agility is good to go for this, and then Asorb Mnd etc.
Enfeeble: You won't get much use out of this maybe save for Poisonga for those annoying Ninja Beastmen mobs, Poison, and Sleep. To be honest, I've let my enfeeble fall behind because I'm not subbing Rdm right now. It seemed I had better luck keeping elemental, Enfeeble and Drk magic capped with Rdm subbed. But now that I am subbing War, well, it's proving difficult. Usually we chain mobs so fast that by the time scythe and Dark Magic caps, it's 500 exp tnl. Really frustrating.
Without all of the intelligence boosting gear to power our elemental spells, it just really doesn't do much at all. My advise is to reserve your elemental spells for Magic Bursts. This is where they come in handy I feel.
My 2 Gil.
Good riddle btw
Draconis


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