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  • Soul Eater

    ok, i am currnetly a lvl 41 drk knight. So i have had soul eater for a while now. and im curious, under wut conditions should i use it?

    I disvovered you should not use it on really hard enemies bcz they aggro you in die. i've seen that using it on week enemies is ok.

    so any suggestions when i should use it?

  • #2
    if the tank is really good, and the mages have good mp, i usually use it at ~half of the monster's HP, so i can usually finish the monster with several swings before i get too much hate, or if we're in dire situation :sweat:
    滅殺

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    • #3
      well im no drk expert by any means but this is what works for me
      I try to use soul eater as much as possible but not so much it hinders exp
      so i only turn it on only when the tank has secured enough argo that when i hit the mob it wont turn to me(thats about when the mob has half his life left). also i only use while my hitpoints are in the white once my hp is in the orange i turn it off and cast a drain. Im only lvl 44 so I don’t know if I can keep using soul eater this way but I guess only time will tell.

      I think the best thing for you to do is play with it and find out for yourself in what situations would you want SE on or off without messing up exp for the party

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      • #4
        i pretty much limit it to beefing up my WS dmg, and cancel it soon afterward.

        in certain emergencies, [death of the provoker, mid-fight aggro, etc] i let it run its course. if i die, so be it. everyone has to take one for the team sometime, and your party will repay you by inviting you next time they're leveling.

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        • #5
          in a decent party, skillchain + MB should finish up the monster really fast. However, sometimes you will find yourself high up in the chain (needing to kill the monster fast) without skillchain ready; this is when I use souleater, because the priority is to, no matter what, make the monster dead within a certain time alotted. Even though you may waste some MP, the extra exp gained from the chain would make it worth it. The whole chain system makes sudden damage nuking abilities like Souleater useful. It's also the reason why THF's (and later on, DRK's) nuking WS damage makes a party run so much better, even though they do less cumulative damage over time than another attacker would.
          DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

          ohnoez

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          • #6
            From my experiences PTing and talking with drks it seems ˆÃ?• (souleater) should be used #1 when the tank has enough hate to hold the monster and #2 when you can use it to its full duration (E.g. not use it for 1 hit on a WS and cancel)

            Sorry but I have to go off topic for a second. At the end it slightly corrolates to the main topic (The part that starts with "Also note...".

            It's also the reason why THF's (and later on, DRK's) nuking WS damage makes a party run so much better, even though they do less cumulative damage over time than another attacker would.
            Supposedly thf does crap dmg overall in PTs and blm and drk do great overall dmg right? This is a log from one of my PTs with drk and thf...I didnt put the most recent one because I've been PTing in boyahda a lot lately killing Morouches and dagger does like 1.5X normal dmg to those making the stats in favor of thf. This was a PT in teriggan against pugils crabs and raptors, note that the drk couldn?ft go all out on darkness for the full duration every time it regenerated due to the nin tank. (If you tell me how to post up the logs like Farplaner does I'd gladly show the information I got my results from.)

            Renkei was Vorpal Scythe>Viper Bite>MB Freeze/Water3/Ice2
            THF/NIN Elvaan Total damage: 36236 Total accuracy: 63.7%
            DRK/WAR Elvaan Total damage: 27886 Total accuracy: 56.9%
            NIN/WAR Elvaan Total damage:11493 Total accuracy: 45.7%
            BLM/WHM Taru Total damage: 14290 Total accuracy: 28.7%
            For the record we also had rdm and whm in the PT
            Also note I usually PT with this drk a lot and when we have a pld tank so he can go all out with darkness his dmg is about the same as the me(thf) sometimes more, sometimes less.
            Calin - Ragnarok

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            • #7
              i wanna see the log -_- and compare it to the pld one..

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              • #8
                Of course THF's do lower damaer over regular attacks you moron. If THF's did DRK's damage over time and did their regular WS's with SA and TA then they would be the ultimate job.
                http://www.livejournal.com/users/zandria_/
                ---
                Dra Bmyhad Ec Toehk - FF7
                ----
                Final Fantasy XI - Zandria

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                • #9
                  The whole THF WS thing is a bit unbalanced... 100~200 WS > 800 is simply impossible to recover from; the only thing that would do more cumulative damage would be RNG. However, after 60 with SAM sub, DRK and DRG would be able to sub SAM and throw in some multi-hitters in between to even out the damage, and MNK would be kind of like RNG, with a 500~700 damage WS that goes before THF. THF is very overpowered from 33 on and even more so back when yokodama was still in effect. Later on, however, it balances out. DRK/THF vs THF/NIN or WAR or whatever sub, spinslash does equal to or more damage than sharkbite (and dancing edge), as does cross reaper, and DRK has both level 3 renkeis, whereas THF only has 1. Souleater is also more efficient for chaining than anything that THF has to offer; it gets more fair at about the end, but THF is obviously overpowered for a large amount of the journey.
                  DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

                  ohnoez

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                  • #10
                    Originally posted by Awntawn
                    The whole THF WS thing is a bit unbalanced... 100~200 WS > 800 is simply impossible to recover from; the only thing that would do more cumulative damage would be RNG. However, after 60 with SAM sub, DRK and DRG would be able to sub SAM and throw in some multi-hitters in between to even out the damage, and MNK would be kind of like RNG, with a 500~700 damage WS that goes before THF. THF is very overpowered from 33 on and even more so back when yokodama was still in effect. Later on, however, it balances out. DRK/THF vs THF/NIN or WAR or whatever sub, spinslash does equal to or more damage than sharkbite (and dancing edge), as does cross reaper, and DRK has both level 3 renkeis, whereas THF only has 1. Souleater is also more efficient for chaining than anything that THF has to offer; it gets more fair at about the end, but THF is obviously overpowered for a large amount of the journey.



                    thats right

                    my last pt was thf drk(me) blm whm pld brd


                    i try to do soul eater + berserk + hard slash

                    i did 314 damage
                    thf use viper bite + sneak&trick his damage was 380
                    but after it i still have soul eater

                    and the hole next 1m thf did 6+4+7+3+6 damage
                    my damage was 160+150+160+140+160

                    drk>thf

                    if the drk have good equipment

                    bad equipment
                    thf>DRK

                    and thf suck after the update im the one who the thf trick him then i cant use last resort souleater till the pld get enough hit

                    :sweat:

                    Main : Sephiro
                    Mules : Sephira Eviljin Sephon
                    COP missions = Complated

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                    • #11
                      if tank has a lot of hate built up..: sneak+souleater+last resort+ slice=MEGA DMG!...i got 450 on a incredibly tough beetle today with it i was so proud..it had a 300 point skill chain ^^ too. . .


                      if the whm isnt trustworthy or if they ask you to CANCLE OUT SOULEATER AND LAST RESORT...i was doing 140 per swing fully juiced up on tthese skills ~_~;; and gettin crazy hate =\ ^^ sometimes its too much for the whm to handle =(
                      Minusdkp (Hades) 75WHM, 75MNK, 71DRK, 49NIN

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                      • #12
                        You guys need to play with good THF :sweat: 380 damage at level 45 is just sad, I was doing that at 35 (550k of equips for one day ). If I remember right, a good 45 THF should be doing at least 500, and 300 a minute with just sneak + trick. 380 at 45 would be your average elv, which is why I'm not too fond of Elv THF :sweat:

                        A THF with top notch equips who knows what he's doing will, I'm sorry to say, completely destroy everything with the exception of ranger. It's after 60 that things balance out, for DRK and DRG with SAM sub, and for MNK with a strong WS. For SAM... sorry guys, you're kinda outta luck there :sweat:
                        DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

                        ohnoez

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                        • #13
                          As i get higher in level it seems that the dagger is just used for TP build for your next WS. I decided to use the greed scimitar on my off hand, not only for the obvious dex but for more dmg. I get criticals like crazy and with the sword it can go up to 80-100 dmg critical on a totetote. Normal dmg however is pretty poor
                          Starv - Ragnarok, Mithra - Thf75 Mnk75 Blu75 War70 Brd57 Nin56 Sam 27 Whm 27. Loads 20+
                          Eternal Calm

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                          • #14
                            Originally posted by Awntawn
                            You guys need to play with good THF :sweat: 380 damage at level 45 is just sad, I was doing that at 35 (550k of equips for one day ). If I remember right, a good 45 THF should be doing at least 500, and 300 a minute with just sneak + trick. 380 at 45 would be your average elv, which is why I'm not too fond of Elv THF :sweat:

                            A THF with top notch equips who knows what he's doing will, I'm sorry to say, completely destroy everything with the exception of ranger. It's after 60 that things balance out, for DRK and DRG with SAM sub, and for MNK with a strong WS. For SAM... sorry guys, you're kinda outta luck there :sweat:

                            our thf was mirtha at lv 45 :confused: she did 420 damage sometimes but most of the time 350~380

                            Main : Sephiro
                            Mules : Sephira Eviljin Sephon
                            COP missions = Complated

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                            • #15
                              doesnt matter if its a mithra if the equip sucks the fuido will suck..and calin post the log -_-

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