Re: Question on hate from spells
Your method could theoretically work, but in practice you'll rarely, if ever, know the hate situation precisely enough to make that kind of calculation accurately (plus the hate you gain will depend on whether or not you are resisted). There isn't that much difference between a full-damage Aero and a full-damage Blizzard to begin with. Similar methods do become useful later (e.g. Blizzard II now, then a few seconds later Blizzard III/Blizzaga II for the kill), but in that case you aren't having to choose between elements with different resist rates anyway, and the difference between the big spell and the small spell is much larger.
Holding a big spell until it will finish off the enemy and thus TP and hate become irrelevant is an important technique for BLM and don't let Icemage scare you off from it. It *can* go bad like he describes, but rarely and in general the benefits outweigh the risks. Resists are not that common for low level BLM IMO, unless you are significantly lower level than the rest of the party and they are fighting monsters that are high IT to them. Also, don't forget you can elemental seal. Don't use it needlessly, but not using it is just as much a waste. If you are in an area with particularly high link/add risk, you may need to reserve it for emergency sleeps, but usually you don't need to.
Sometime after 30 resists start to increase steadily, then after 51 it goes back the other way with elemental staves, very fast skill increase between 50 and 60, and high level gear with +elemental skill. (Then if you take on gods it goes back again, but that's mostly because they are ridiculously higher level than you. In high level exp, resists are rare for BLM.)
Your method could theoretically work, but in practice you'll rarely, if ever, know the hate situation precisely enough to make that kind of calculation accurately (plus the hate you gain will depend on whether or not you are resisted). There isn't that much difference between a full-damage Aero and a full-damage Blizzard to begin with. Similar methods do become useful later (e.g. Blizzard II now, then a few seconds later Blizzard III/Blizzaga II for the kill), but in that case you aren't having to choose between elements with different resist rates anyway, and the difference between the big spell and the small spell is much larger.
Holding a big spell until it will finish off the enemy and thus TP and hate become irrelevant is an important technique for BLM and don't let Icemage scare you off from it. It *can* go bad like he describes, but rarely and in general the benefits outweigh the risks. Resists are not that common for low level BLM IMO, unless you are significantly lower level than the rest of the party and they are fighting monsters that are high IT to them. Also, don't forget you can elemental seal. Don't use it needlessly, but not using it is just as much a waste. If you are in an area with particularly high link/add risk, you may need to reserve it for emergency sleeps, but usually you don't need to.
Sometime after 30 resists start to increase steadily, then after 51 it goes back the other way with elemental staves, very fast skill increase between 50 and 60, and high level gear with +elemental skill. (Then if you take on gods it goes back again, but that's mostly because they are ridiculously higher level than you. In high level exp, resists are rare for BLM.)




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